sevencore-preview

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  • A quick look at Sevencore's beta

    by 
    Jef Reahard
    Jef Reahard
    08.17.2012

    I spent about an hour tooling around in Sevencore this past week. Since the game's closed period had, well, closed, it was just me and a friendly gPotato GM named Vi, so my experience was limited to a few solo encounters, a brief dungeon run, and some sight-seeing. What I saw was a familiar class- and level-based approach to MMO design. This isn't necessarily a bad thing, but after spending a lot of time in both The Secret World and Skyrim over the past couple of months, I didn't find myself overly excited by the prospect of a throw-back free-to-play title. And I know, I know, Skyrim isn't even an MMO, so why would I bring that up? It's just a mental baseline, really, and an indication of where I'm coming from in the interests of remaining as objective as possible.