severlin

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  • DDO looking at Warlock class, level cap bump in 2015

    by 
    Jef Reahard
    Jef Reahard
    01.08.2015

    'Tis the season for Turbine producer letters and since we've already seen LotRO's, how about one for Dungeons and Dragons Online? Executive producer Robert "Severlin" Ciccolini does the honors, and he mentions the game's "next big update" which will include a large dungeon called the Temple of Elemental Evil. There's also a bit about an upcoming new class, which Ciccolini says could be a Warlock. New storylines and new festivals are coming in 2015, too, as is a level cap bump to 30.

  • Work on Asheron's Call's player-run servers continues

    by 
    Bree Royce
    Bree Royce
    12.05.2014

    Earlier this summer, Asheron's Call 1 and 2 went buy-to-play with no sub and technically went into maintenance mode, with no more content updates planned for the pair of games. But it wasn't to be game over; Turbine vowed to keep the servers up for its loyal players because it was, as Turbine's Rob "Severlin" Ciccolini put it, "the right thing to do." Critically, the studio also promised to release tools, though not the source code itself, to help players run their own servers, create their own live events, and someday implement their own locations. Just before the holidays, Ciccolini quietly released an update about the "community-foused initiative" on the official forums. I finished documenting and preparing the files players will need for all the SQL set up. We are working on getting documentation for setting up the patch server and and gls servers. I am also checking to see how a player can configure a local one person server with a simplified set up so they can play solo or in a LAN environment but I don't know yet if it will be possible to do without the full login process. We are moving to get things up in a place where they can be downloaded. Severlin explained that documentation and testing continues, and there's a chance, though not a guarantee, that a "simplified server set up for solo or LAN players" might be workable.

  • Asheron's Call limits updates, goes free, and plans player-run servers

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2014

    Once Turbine applies a March 4th update to Asheron's Call, the studio plans to move the game into maintenance mode -- with benefits. Producer Severlin dropped the news on the forums today: "Once this next update is in the hands of the players, the updates to Asheron's Call will be limited. We intend to fix critical bugs and continue maintenance and support on the game. While there is always a chance we will put out a small update if time permits, players should have the expectation that updates will be limited to maintenance, bug fixes, and perhaps balance iterations of February content such as the new Coliseum." Severlin elaborated that "this change of focus is necessary for the company." Asheron's Call is perhaps best-known for its monthly story updates that have gone out since the game went live in 1999. The good news is that Turbine says there are no plans to close the game and will be working to make both Asheron's Call and Asheron's Call 2 free in the near future: "We are working on a date in the not-to-distant future where all active accounts will be able to play the game for free. Asheron's Call and Asheron's Call 2 will be a gift to our loyal players." Also, Turbine is starting an initiative to allow player-run servers by the end of the year. "Our intent is to help these players build a community so these processes can be created and distributed to people interested in running an Asheron's Call game," Severlin said. [Thanks to Padre for the tip!]

  • Asheron's Call 2 prepares quality-of-life update

    by 
    Justin Olivetti
    Justin Olivetti
    06.23.2013

    Asheron's Call 2, its community, and its small dev team continue to endure after the title's resurrection last winter. And Turbine's been preparing a quality-of-life update for the game that is aimed at smoothing out some of the rough spots of the title. In a recent post, producer Severlin said that the team is looking at a late June release for the patch, although he said there's a chance it might slip into early July. The update will improve quest flow, bump up quest XP rewards, adjust mob placement, and make it easier for solo players to forge their way in AC2. "Exploration will be no less rewarding after these adjustments," developer NoWorries assured players. "We want to make sure that players don't hit walls where they have no idea what they can go do next, especially at the early stages when they are still getting used to the game." [Thanks to Dengar for the tip!]