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  • Celebrate EQ's 12 years with a look back and an interview with John Smedley

    by 
    Beau Hindman
    Beau Hindman
    03.16.2011

    Time grows many layers, and this is especially true in MMORPGs. After all, not only are new quests, stories and chunks of content added to a game as it goes along, but the players themselves add their own memories and experiences to the mix. MMOs truly are virtual worlds, and they change over time and become richer. EverQuest is no exception. After 12 years of adventure, danger, and story-telling, the game shows no signs of stopping. What is planned for the game? How will the last 12 years affect the decisions for the next 12 years? EverQuest has been one of the flagships of the genre, but how does a game of its age maintain any type of market visibility? Massively sat down with SOE President John Smedley, EQ Assistant Lead Designer Alan VanCouvering, and Associate Producer Harvey Burgess to find out. We'll also be taking a look back at the long history of Norrath and will even throw in some nuggets about EverQuest Next. Click past the cut and let's take a look!

  • The Game Archaeologist and the NeverEnding Quest: A cozy chit-chat with Thom Terrazas

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2011

    Welcome back to the Game Archaeologist's third week of our EverQuest expedition! So, OK, we lost a few valued members of our team crossing the wilds of Norrath, but who would ever think that 10 rats could be so vicious when out for vengeance? It comes with the territory, and really, it's well worth the loss of human life if we can educate just one soul on one of the most influential MMOs of all time. Their mothers will understand their sacrifice. We've already taken a look at the highlights of EverQuest and the perspectives of several veterans of the game, which means this week we must be gearing up for an inside look into the machinations of grinding, hell levels, alternative advancement and DKP. For this, we struggled through the Swamp of Sony to find the ramshackle hut of Thom Terrazas -- and he was expecting us. A fight ensued, with many a chicken flung in anger, not to mention a few pokes in the eye, Three Stooges-style. But in the end, Terrazas capitulated and told us everything we wanted to know. Thom Terrazas almost has all his SOE merit badges, having worked on Planetside, Vanguard and now EverQuest in various roles. I was curious -- what was it like to be handed the keys to not just a game, but a veritable institution? Hit the jump to see what Terrazas has to say about his favorite memories, the future of the game, and why EQ hit it out of the park in 1999.

  • The Game Archaeologist and the NeverEnding Quest: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2011

    To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many gamers would claim titles like World of Warcraft as their first, there is a large contingent who will confess that EQ was their first MMO lover. In fact, before WoW came on the scene in 2004, EverQuest was the gold standard of MMOs for a half-decade -- it was insanely popular, perfectly addictive, and absolutely revolutionary. It was a giant that roamed the virtual lands of those days, a giant that continues to forge new grounds well over a decade from its inception. It was 1995 when John Smedley realized the potential for online gaming and roped in Brad McQuaid and Steve Clover to start putting together an online RPG for SOE. What began as a small project ballooned into a crazy endeavor as the growing team created a monster RPG the likes the world had never seen before -- a game that would forever shape the MMO genre. This month, the Game Archaeologist is going after one of the biggest treasures of recorded history as we unearth the secrets to EverQuest's popularity, legacy, and longevity. The first step on our journey is to look at some of the highlights that made EQ what it is today.

  • The Daily Grind: If you could give a game a graphics update, which one would it be?

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.15.2009

    Some of our games are old -- really old. Like, going on 10 years old. Yes, honestly, it has been that long since some games have debuted on the scene. And, sadly, some of them are finally showing their age.But it's not impossible for a game to go through a graphical update. EverQuest set the precedent for graphical upgrades with their additions made to the engine in the Luclin expansion, while EVE Online represents the more modern example of a game going through a large graphics overhaul.So today's question is thus: if you could send any MMO through a graphical update, which one would it be? Would it be one of the older ones, just so you could enjoy classic gameplay with a new artistical touch, or would you like to see a more modern game have a change of look?Drop your choice and the reasons behind it into the comment box below! Go readers, go!