sitting

Latest

  • One Shots: Avian servitude

    by 
    Justin Olivetti
    Justin Olivetti
    09.14.2014

    Birds? I don't hate them, but I don't trust them either. Anything that can travel passportless with impunity is something to be wary of, especially if it has access to flight without clearing it with the FAA. And ever since the bird flu scare, I'm quite sure that our feathered "friends" are out to eradicate our entire race. That said, I'm happy for reader Bill because he's finally putting birds where they belong: under us in full service of their land-masters. "Luck has found me again on RIFT patch day when this 'Lovely Budgie" popped out of a box. I can't help but think there is evil hidden beneath pink feathers and those big black eyes!" Bill wrote. Oh, but there is evil, Bill. No doubt about it. Hopefully the rest of this week's player-submitted screenshots will not reek of foul intent the way that this cute birdie does.

  • Sit down before you read about Kinect SDK update 1.5

    by 
    Mike Schramm
    Mike Schramm
    05.22.2012

    The 1.5 update for the Kinect SDK has been released to developers, and it adds a solid list of new capabilities, including something called Kinect Studio (that allows developers to record user movements and play them back for the code later), a development kit for Face Tracking (which enables Kinect to track facial features), and new Human Interface Guidelines and other documentation improvements.But the marquee feature here is that Microsoft has finally laid to rest the question of whether the Kinect works when seated or not. Now there's a full Seated Skeletal Tracking mode, which only tracks a person's head, torso and arms. Microsoft recommends this not only for when games players are seated, but for any application where the lower half of the body doesn't need to be tracked. Finally, there are also new language packs. In addition to languages like French and Japanese, you get Kinect support for regional differences in languages, like English/Canada and English/Australia. Crikey, devs will be well chuffed about that, etc.

  • Microsoft Kinect will work just fine for seated gameplay

    by 
    Thomas Ricker
    Thomas Ricker
    10.18.2010

    One of the major points of confusion related to Microsoft's new controller-less Xbox 360 Kinect gaming system is the perceived lack of seated gameplay, largely driven by those early demos that required a standing player. At the time, Kinect's sensor was keying off the base node located at the bottom of the spine to create its skeletal models. As of a few months ago, Microsoft updated its software libraries to key off the base of the neck, thus avoiding any ambiguity caused by the player's motionless knees or feet obscuring a spine stuffed into the opaque comfort of the living room sofa. At least that's what Blitz Games Studios co-founder and CTO Andrew Oliver told Eurogamer. Unfortunately, the motion-sensing changes for lazy-bone play come too late for Kinect's early November launch titles (burdened with writing their own software for seated play) but "games going forward won't have a problem," says Oliver.

  • Storyboard: Finding what I'm looking for

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.17.2010

    Two weeks ago, I made something of an impassioned plea because, while I like to roleplay quite a bit and have had wonderful experiences doing so (even in World of Warcraft, which kind of got turned into the villain of the piece), roleplaying is essentially seen as a non-entity. It's unsupported and generally ignored by development teams, and part of that is our fault for not demanding that it be made more important. So this week I'm going to talk about some minimum and fairly reasonable baselines of roleplaying features, things that already exist in many games but aren't even close to being universal. In response to one of the frequent comments from both sides, it's worth noting that yes, roleplayers are a minority. But then, so are extremely hardcore PvP players, and the people who will rush through all available endgame content in less than a week, and players who can multi-box with five different characters, and so on. The difference is that those minorities stay and grow, because they're given the tools they need. Roleplayers aren't. Sometimes by not creating the market, you're denying an audience you don't know is there, an argument so simple that articles could be (and have been) written just on that principle.