skill-leveling

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  • Patch 4.3 changes make leveling fishing a breeze

    by 
    Anne Stickney
    Anne Stickney
    12.02.2011

    Do you loathe leveling the fishing profession? Can't stand spending hours casting in pools? According to El over at El's Professions, there was a change put through in patch 4.3 that nobody noticed, one that will make your plight a little easier. In patch 4.3, the number of catches required to level fishing from 1 to 525 has been roughly halved. In addition, the number of catches per skill point above 300 fishing and especially above 450 also seems to have had an adjustment -- one point of skill can take between one and 13 casts to gain. El has put together a new skill-up table over on El's Extreme Anglin', but be warned, the pattern may not be fully understood just yet. El is welcoming any observations over on the El's Extreme Anglin' forums for fishing enthusiasts. At any rate, if you've been putting off picking up your fishing pole and finishing off those skill points, now would be an excellent time to start fishing! Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Skill leveling: manual or automatic?

    by 
    Akela Talamasca
    Akela Talamasca
    11.24.2007

    Skill leveling: World of Warcraft makes you click a button to do it, then expects you to sit and wait for the process to complete. EVE Online lets you set it up and execute the function, then you can log off and expect it to have finished by the time you come back. Somewhere out there is an MMO that makes you physically work through the process of leveling up your skills, in realtime, but I haven't played that one yet.Which is the best way to do it? By making things completely automatic, you remove yourself a step farther from the immersive nature of the game, but you save a great deal of time and an almost arbitrary level of purpose. By making things manual, you feel a great deal more invested in the outcome and your feel for the character, but you may be increasingly annoyed by the tedious nature of being forced to level up by hand. Some people even argue that skill leveling is one of the most important aspects of an MMO, and an inherent part of gameplay. On what side of the divide do you fall?