skill-progression

Latest

  • A guide to skill progression in The Elder Scrolls Online

    by 
    Matt Daniel
    Matt Daniel
    02.07.2014

    In any roleplaying game, a character's identity is largely defined by his abilities, and The Elder Scrolls Online is no exception. During their adventures in Tamriel, players will develop their characters in a variety of ways, including acquiring fancy new gear, but the core progression in ESO is found in its skill advancement system. Many players of modern MMOs might be inclined to think of a character's abilities as being determined by that character's class, and that is indeed somewhat the case in ESO. However, ESO owes its genesis to a series of games renowned for its freedom of character development, and that legacy continues (albeit to a slightly lesser extent) in ESO's skill progression system, though it also takes ample cues from its contemporary MMOs as well.

  • The Secret World offers up a video diary on freeform progression

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.21.2012

    The Secret World is going to feature a lot of different monsters to contend with, and that means a lot of different tricks to deal with all of them. We've known for a while that the game will feature a freeform skill system, but in a recent video diary the development staff shows off some of these freeform skills in action and in visual flow. As stated before, players can pick any different combination of skills and abilities from the skill wheel, with the big key simply being to look for synergy between your various abilities. Regardless of what your character has unlocked, you'll be limited to seven active abilities and seven passive abilities at any given time, thereby ensuring that more experienced characters will have more options rather than more raw power. The video also talks about templates to help guide new players and the game's equipment system, all of which emphasize the role of players in determining how they want to play. If this sounds right up your alley, take a look at the full video diary just past the break.

  • PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more

    by 
    Matt Daniel
    Matt Daniel
    08.31.2011

    Funcom had an impressive presence at PAX Prime 2011, and along with that presence came a wealth of information about its upcoming horror MMORPG, The Secret World. In addition to showing off the Polaris five-man instance, the team also highlighted a new solo mission demo and revealed some new information about the title. From missions to PvP to character progression, the team had a lot to say. For the full details on both small- and large-scale PvP, skill progression, and the game's ARG and puzzle elements, head on past the cut.

  • No experience, no levels in Final Fantasy XIV

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.04.2009

    Yes, you read the title correctly. You aren't hallucinating from shock or anything like that. In a recent interview with Famitsu, the development team behind Final Fantasy XIV has revealed that the game will not run on an experience and leveling system. This marks a major departure for the Final Fantasy series, as levels have been a staple to the gameplay experience.While the new system of progress has not been confirmed, the development team has said that the new job system will focus primarily on weapons rather than a "class.""We want to afford players enough variety to choose a different way to play on any given day," said Nobuaki Komoto, FFXIV's director. "If they could practice one skill one day, they could work on another one the next."This statement seems to support the idea of a skill system, similar to Ultima Online and Darkfall, becoming the main drive of FFXIV. However, as we've said above, the final system used for progression in the game has not been confirmed. For the full interview, check it out over on YouTube.[Via Eurogamer]