Software development kit

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  • Samsung updates S Pen SDK to spread love for Galaxy Note II features

    by 
    Jon Fingas
    Jon Fingas
    08.30.2012

    Owners of the original Galaxy Note won't have to look on the Galaxy Note II with complete envy. Samsung has updated the S Pen SDK to 2.2, letting developers' apps respond to a hovering stylus with Note II-style tricks. More brushes, effects, fills and fonts also join the mix, although not every new tweak is finding its way back to the first-run Note: pulling out the S Pen won't trigger app features without a Note II or Galaxy Note 10.1 involved. Even so, what's in the new SDK could be the key to a more sophisticated (and very hands-off) S Pen ecosystem. You'll find the tools to make it happen at the source link.

  • Facebook SDK 3.0 for iOS arrives in finished form, mobile ads tag along in beta

    by 
    Jon Fingas
    Jon Fingas
    08.07.2012

    Rapid turnaround just may be the name of Facebook's game. Just a few weeks after its SDK 3.0 for iOS reached beta, the new developer tool has surfaced in a polished version. As it's shipping, the SDK continues to emphasize a more iOS-native experience, better API support and slicker session management. Any iOS 6 integration will still have to wait until Apple finishes its software update; Facebook is keeping a separate beta track active to serve forward-thinking developers. The social network's regular members aren't quite getting the same reward, however. The expanded app support is being followed just as quickly by a mobile ad beta. While Facebook is still sparing us from a full-bore marketing assault, it's letting developers pitch their Android and iOS apps from Facebook's mobile portals, with a quick hop to the relevant app store if the title isn't already loaded. While there's no estimated completion date, we have a feeling that this is one Facebook beta where most customers won't mind a delay or two... or ten.

  • Windows Phone 8 SDK leaks show quiet upgrades to backup, media and the kitchen sink

    by 
    Jon Fingas
    Jon Fingas
    07.27.2012

    The Windows Phone 8 SDK has escaped to the wild, and some sifting through the device emulator has dug up elements that Microsoft either skipped or only touched on lightly during the big unveiling in June. The most important addition may be the one customers see the least: backup. A WP7.hu search has the new OS replicating apps, settings and SMS messages in the cloud to prevent disaster, and that new SD card support will let WP8 owners shuffle photos from internal storage to the removable kind for safekeeping. There's also more work on Internet Explorer than we saw before, with MobileTechWorld noticing that DataSense provides an option for Opera-like remote compression to save that precious cellular bandwidth. Media fans might have the most to gain. If we go by The Verge, both the Music/Video and Xbox hubs are getting fresh coats of paint -- both to integrate new ventures like Xbox Music as well as to jive more closely with the SmartGlass visual theme. Shutterbugs will like the long-awaited options to crop and rotate their work, pick multiple photos, and unify third-party camera apps under a Lenses concept. There's even more clever features in store, such as a Maps update that finds nearby WiFi hotspots, so head on over to the sources to get a full sense of where Microsoft will be going.

  • Skyhook SDK for Android touts always-on location finding without the battery hit (video)

    by 
    Jon Fingas
    Jon Fingas
    07.18.2012

    Enabling persistent location in a third-party mobile app isn't always easy -- it usually requires either cautious uses of updates, like iOS 5's geofencing, or an acceptance that there will inevitably be a knock to the battery life while it's running. Skyhook doesn't want there to be any compromise, at least on Android: an update to its developer kit has rolled in an Always-On location option that theoretically represents the best of both worlds. Third-party app writers can opt for position refreshes as quick as 30 seconds apart, if that birthday gift reminder needs just that many updates, but will supposedly face "little to no noticeable impact" on how quickly users' smartphones sip energy. We like the idea of guilt-free GPS, and there's even an airplane tracking mode for when you just have to check into Foursquare from 30,000 feet in the air. Developers can start working on the option today; until implementations reach the wild, everyone else will have to make do with a clip of the airplane tracking feature after the break.

  • OUYA's $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it's a record)

    by 
    Joe Pollicino
    Joe Pollicino
    07.10.2012

    The gaming public at large has spoken. In less than 12 hours, Yves Behar's Android-based OUYA gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot -- that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about OUYA with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can't wait to see the final results. Update: If you thought that was fast, you'd be right: Kickstarter has confirmed that OUYA achieved the biggest first day ever for one of its hosted projects, and it's just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine's upcoming adventure game and the all-time champion, the Pebble smartwatch.

  • OUYA's Android-based, hackable game console now official: we chat with designer Yves Behar (update: funded)

    by 
    Jon Fingas
    Jon Fingas
    07.10.2012

    A handful of details briefly slipped out about the project earlier, but now it's here: the OUYA, an attempt not just to delve into the cutthroat world of TV game consoles but to try and shift the goal posts. At its heart, the design sounds more like a smartphone than a gaming rig with a quad-core Tegra 3 and 8GB of storage running Android 4.0. The upscale, RF wireless gamepad's standout is a built-in trackpad for playing mobile games alongside the familiar sticks and buttons -- clever, though not entirely new. But with completely open hardware and software, an emphasis on free-to-play gaming and an all-important $99 price, the system is a gamble by a handful of game industry luminaries that at least a subset of players are frustrated with the status quo enough to want a real break. Read on for the full details, including a Kickstarter project as well as added details from our chat with OUYA (and Jambox) designer Yves Behar.

  • Google Drive SDK version 2 supports Android and iOS apps, common file tasks

    by 
    Jon Fingas
    Jon Fingas
    06.28.2012

    Virtually every corner of the Google universe is being touched at Google I/O, and that now includes Google Drive. A version 2 update to the Drive SDK gives Android and iOS developers the option of building the cloud storage into their mobile apps, whether it's downloads, uploads or on-the-spot edits. The programming interface has likewise been expanded as a whole to handle everyday file duties, such as conversions, copying and revision handling. Web-only users are taken care of with support for embedded shares and opening Google documents in any given software that will take the exportable formats. The updated Drive SDK is ready to go, with a flood of apps either coming or already here -- if you want to hop on the bandwagon, just take a peek at the source link.

  • Tizen 1.0 Larkspur arrives, fuels your open-source phone dreams

    by 
    Jon Fingas
    Jon Fingas
    05.01.2012

    The unveiling of Tizen left many mobile open-source aficionados wondering when the OS would reach its all-important 1.0 status. The answer is now: the coalition between Intel, Panasonic, Samsung and a raft of carriers has posted the first non-beta release in both source code and software development kit forms. The finished versions of either carry new features to reward developers for the wait: SDK users get a new browser-based simulator and a faster emulator, while those scouring the source code will find new point-of-interest and route searching features in location-aware apps as well as WiFi Direct and more HTML5 support. About the only wait left is for an actual Tizen phone to ship. [Image credit: Realnorth]

  • Counter-Strike: Global Offensive SDK to drop three months after full title

    by 
    Jessica Conditt
    Jessica Conditt
    04.22.2012

    The software development kit for Counter-Strike: Global Offensive is scheduled to launch three months after the game itself, which is a lot like saying it'll drop "as the crow flies," since CS: GO doesn't technically have a release date yet. The SDK will allow players to mod and create their own maps, and is in development by Valve veteran Mike Durand.The kit will include a few maps from Counter-Strike 1.6 that didn't make it into Counter-Strike: Source, Valve's Gabe Newell announced on the podcast Seven Day Cooldown. Newell said Valve has successfully integrated both titles into CS: GO, "unless the beta testers are blowing smoke up our ass."

  • PlayStation Suite's 'open beta' SDK available to download now

    by 
    Mat Smith
    Mat Smith
    04.19.2012

    As promised last month, Sony has launched its PlayStation Suite SDK on open beta. Machinations have continued since November behind closed beta doors, but the free SDK is now available for anyone to download. Developers will be able to make content accessible for all PlayStation-certified devices, from the PS Vita to Sony's batch of Android phones and tablets. The official version is still pegged for launch later in 2012 and will demand an annual subscription for access. During the open beta, users can create games that use both physical buttons and touchscreen input with a PC-based simulator, test and debug those creations on willing Sony devices and debate away in the dedicated developer forum. Those with lofty game-making dreams for the PlayStation Suite can download the open beta at the source link below, but expect to sign a new contract when the full SDK goes official.

  • PlayStation Suite open to all developers from April, full SDK coming 'later'

    by 
    Sharif Sakr
    Sharif Sakr
    03.07.2012

    It's been many months since we first heard about this PlayStation SDK, which entered closed beta for a chosen few back in November. Now we're told the open beta will arrive in April, allowing any interested developer to create content for the PS Suite, which will ultimately be accessible to all PlayStation-certified Android smartphones and tablets as well as the PS Vita. This beta of the SDK will be free of charge, while the official version will come "later this year" and require a $99 annual subscription in return for allowing devs to make their wares commercially available on Sony's platform. This should herald good times for users too: People still have to go to crazy lengths just to access homebrew on their Sony handheld.

  • Microsoft Kinect for Windows version 1.0 available today

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.01.2012

    Today is the day fine folks -- Kinect for Windows is here. The official, and commercial, version 1.0 of the SDK just hit the interwebs along with the accompanying hardware for a price of $250, or $150 for qualified educational customers. The tool has picked up a number of new features since the last beta, including support for up to four Kinects being used simultaneously and near mode for monitoring motion from just 40cm away. The sensor itself seems mostly the same, but may not be compatible with its console cousin -- the device's product page states that it will only operate with software developed for Kinect for Windows. For more info and a complete list of improvements hit up the source link.

  • iOS 5.1 beta ready for testing

    by 
    Erica Sadun
    Erica Sadun
    11.28.2011

    The iOS 5.1 beta 1 SDK is now available for download by paid devs at the iOS developer site. Sign in with your developer credentials to gain access to the updated SDK. You will need to download and install firmware via iTunes and cannot use over-the-air updating for this initial release. Because it cannot be said too often, make sure you read any release notes on-site. For everyone intoxicated by new technologies that might allow you to update using other means, I cannot strongly encourage you enough to go to the site and read the release notes. This hint goes out especially to those of you who are not primarily developers but have purchased dev accounts to stay current on the technology. Installation alerts appear in a big yellow box on the main iOS dev page. The yellow box for 5.1 is larger than ever. Important update notices also appear on the developer forums. If you run into troubles installing updates, please check the dev site and forums first. If you don't have access to the dev site and forums, please don't e-mail us for technical support about the iOS 5.1 beta. You install the beta, of course, at your own risk. As a final note, don't forget to register your device at the developer portal and prepare it for development before installing the new beta. The beta is, as always, released under the terms of Apple's NDA. For that reason, enhancements, APIs and features are not listed within this post. Happy developing everyone! Thanks, everyone who tipped us.

  • appMobi XDK delivers free cross-platform dev environment to Chrome Web Store

    by 
    Zachary Lutz
    Zachary Lutz
    08.04.2011

    The Chrome Web Store welcomed a new arrival today, and it goes by the name of appMobi XDK. While the addition is targeted squarely at developers, it's entirely free and packs quite a doozy -- cross-platform HTML5 software development from within the web browser. As you might expect, the tool is perfect for making applications to run within Google Chrome, but get this... it's also capable of creating native apps for submission to Apple's App Store and the Android Market. Like any competent development environment, it features a full set of debugging tools, along with the ability to test your apps via on-screen emulation and directly from your target device. Hardware integration is accomplished with JavaScript hardware abstraction, which enables access to the camera, GPS, accelerometer and the like. Further, the platform boasts full compatibility with PhoneGap, which means you can easily transition if you've got a project in the works. If you're already hooked, be sure to check out the PR after the break, which describes such goodies as in-app purchasing and secure user authentication, which are made possible with appMobi's cloud services.

  • Wii U dev kits to be updated to latest prototyping hardware in the coming weeks

    by 
    Vlad Savov
    Vlad Savov
    06.17.2011

    Nintendo couldn't have put all those glorious names of third party developers up alongside its Wii U announcement earlier this month without giving those companies at least a glimpse at the actual hardware they'd have to code on. Sega Europe's Gary Dunn was among those to have tinkered with a development kit before we even knew what the Wii U would be called, but he says that Nintendo intends to refresh that hardware to the latest prototype model at some point before the end of July. According to Gary, coding for the new system is pretty straightforward, and though he wouldn't get into specifics about performance, he does expect more details to emerge once Nintendo starts distributing the latest version of the Wii U dev platform. Asked about how it compares to the Xbox 360 and PS3, Sega's dev leader simply said the new Nintendo console is "different."

  • BlackBerry 7 gets an SDK, NFC, AR, other acronyms

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.01.2011

    BlackBerry 7 OS is coming soon but, to take advantage of all those fancy features like NFC and the digital compass (ok, some of them aren't that fancy), devs are going to need some new APIs -- enter the BlackBerry 7 Java SDK. Creators of BlackBerry apps can go download the beta of the new software development kit at the source link and start whipping up augmented reality browsers and 3D games, thanks to support for OpenGL ES 2.0. There's nothing mind-blowing about RIM's latest update, but we're glad to see the corporate stalwart start to catch up to other smartphone OSes, and it's only a matter of time before Layar and Quake hit the BlackBerry Bold 9900.

  • Adobe Nav for iPad and Photoshop video demo

    by 
    Dana Franklin
    Dana Franklin
    04.17.2011

    John Nack, Principal Product Manager at Adobe, posted a video demo of Adobe Nav for iPad on his blog Saturday morning. Adobe Nav is one of the first apps to showcase the new tablet integration features included with the software maker's upcoming Creative Suite version 5.5 (CS5.5). The video demonstrates two of the iPad app's most useful features: the ability to build a custom tool palette and navigation among open Photoshop projects. Adobe introduced the first mid-cycle release to its popular Creative Suite at the National Association of Broadcasters (NAB) conference earlier this month. The announcement highlighted CS5.5's new Touch Software Development Kit (SDK) that allows developers to create tablet applications that interact with Adobe software on a personal computer. Adobe Nav for iPad is one of three applications the San Jose company built to demonstrate its forthcoming tablet SDK -- the other two are Adobe Color Lava and Adobe Eazel. According to PCWorld, Adobe Nav allows Photoshop users to more easily manage open projects, activate frequently used tools, adjust a document's zoom percentage, switch between Photoshop's screen modes, and change foreground and background colors from their iPads. The demo video certainly illustrates how the iPad can evolve the creative workflow. I look forward to seeing what else Adobe and app developers cook up to extend CS5.5's usefulness beyond the boundaries of the desktop. To watch the video, please visit John Nack's blog. Adobe Creative Suite 5.5 and Adobe Nav for iPad will ship in early May, 2011. Customers can pre-order CS5.5 from Adobe's website with a variety of options and prices. Adobe Nav for iPad is expected to be sold through the App Store for US$1.99.

  • Microsoft details Kinect SDK for Windows PC, promises 'robust skeletal tracking' (update)

    by 
    Sean Hollister
    Sean Hollister
    04.13.2011

    Sure, a lack of first-party tools never kept you from bending the Kinect to your diabolical whim, but Microsoft's taking some time out at MIX 11 to talk about the official Kinect SDK for Windows and show off a few demos. Mind you, all of that's going to happen on stage over the course of the next hour, so we don't have many details for you right now, but Redmond says devs will have access to not only the basic color and infrared depth cameras, but "robust skeletal tracking" of two simultaneous individuals as well, and perhaps most excitingly, full access to the Kinect's array of four microphones for noise canceling and voice recognition complete with API support. Hate to say it, Kinect hackers, but the bar's about to be bumped up. Keep it locked right here and we'll let you know if the Microsofties reveal anything else fun! Update: Yep, we're getting some Kinect SDK details now -- Microsoft says you'll be able to write Kinect apps for PC in Visual Basic, C#, and C++, and they're showing off basic coding now... with just a few minutes of work in Visual Studio, they had a program that could draw lines using the wave of a hand. Update 2: Okay, we just saw some straight-up Minority Report fun here -- a guided astronomical tour of the universe controlled by Kinect, and a motorized lounge chair! Connection permitting, we'll have video up soon.

  • Windows Phone adds multitasking, deeper OS integration, and sensor access to dev platform

    by 
    Myriam Joire
    Myriam Joire
    04.13.2011

    We knew it was coming, and today at MIX 11, Microsoft showed off its developer platform for the next version of Windows Phone, which developers will be able to get their hands on for free in May. The new application platform adds: Multitasking for background processing, audio and file transfer, and fast app switching, including background audio playback for HTML5 webpages Deeper integration of apps into the OS, allowing programs to leverage Live Tiles, including push notifications via Live Agents running in the background Raw access to the camera and sensors (gyro and compass) via the Motion Sensor library, letting apps to control device hardware Microsoft hopes this will allow developers to make even more creative and engaging apps. To get our juices flowing, it showed off demos of new app concepts from Skype, Spotify, Layar, Qantas, Amazon Shopping, and Kik Messenger. Check out our gallery below and hit the break for the details. %Gallery-121151%

  • Immersion releases SDK to put haptics in Android, helps smartphones move what their makers gave them

    by 
    Michael Gorman
    Michael Gorman
    03.08.2011

    About a month ago, we told you about Immersion's MOTIV dev platform to design Android apps with tactile feedback, and today its release has finally arrived. The SDK comes with predesigned haptic effects, sample code, and the ability to tweak the duration and intensity of the feedback -- allowing developers to perfectly tailor the amount of shake in your groove thang. Interested parties can hit up the source link for the SDK download and start indulging in the haptic dark arts immediately.