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  • Story moments in new Siege of Mirkwood screens

    by 
    Kyle Horner
    Kyle Horner
    11.19.2009

    Lord of the Rings Online is well known for its story, which it has Tolkien's works to thank for -- although Turbine does a great job of making it all come alive. These new Siege of Mirkwood screens depict a few of the new epic story moments players can expect come December 1st when the expansion is made available for purchase. From giant spiders to cozy campfires, much about these new screens inspire. Whether thick with peril or cool and mellow, Siege of Mirkwood looks set to offer its community wonders unparalleled. Yes, we're kind of rhyming on purpose. We blame the poetic imagery seen in the gallery below; its vistas both terrible and cold.%Gallery-78539%

  • The Digital Continuum: LotRO's feature future, part 2

    by 
    Kyle Horner
    Kyle Horner
    11.17.2009

    Something offered by the setting of Rohan is its expansive lands. Certainly LotRO has some massive zones but within a country dedicated to the art of horse riding, it seems only reasonable that it should have some of the widest, longest zones in the game. What's important about the addition of a wide, expansive land in LotRO is that it appeals to a wholly under served type of MMO player: the explorer.

  • The Digital Continuum: LotRO's feature future

    by 
    Kyle Horner
    Kyle Horner
    11.17.2009

    There are many wonderful features within Lord of the Rings Online, especially with Siege of Mirkwood edging upon the horizon like a merchant's ship carrying treasure chests full of shiny new features. However, for many a person, the game just doesn't click into place. Whether it's because of a missing feature or the pace of combat, some people find themselves unable to acclimate a groove. So let's talk about features and changes that would help attract fresh blood while keeping the old guard happy -- because changing the core of an MMO is never truly a good idea, but bring in fresh blood doesn't hurt.

  • Lord of the Rings Online to make drastic combat changes with Siege of Mirkwood

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.17.2009

    It's very rare that you hear about a game changing how combat works at a fundamental level, but that's exactly what Turbine is doing in Siege of Mirkwood. We hope you guys weren't in love with weapon speeds and slow animations, because those are two of the things that are getting major overhauls.In the latest developer diary, it's been revealed that weapon speeds will now be standardized by weapon level and type, making sure that all one-hand maces of the same level swing at the same speed. This is key, as previously players were taking slower weapons to maximize their damage, even if it wasn't appropriate for their class. (Turbine was looking at you, mace wielding burglars.) Weapons have also gotten increased speed but lowered damage to compensate for their fast swing rate.