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  • Vertu reminds us it's still alive with million-Yen phones, still tasteless as ever

    by 
    Vlad Savov
    Vlad Savov
    03.26.2010

    What's a distinguished person of taste and refinement to do when smartphones nowadays are all so bulky and, well, ubiquitous? He or she should go take a look at Vertu's store, of course, which has today been populated for the first time with a new, even more exclusive Signature collection, composed of four models -- one for each season. There's a load of talk about delicate hand-crafting and latest technology with these, but the truth of the matter is that you'll be buying one solely for the purpose of puling it out of your carefully pressed, kerchiefed Armani suit in the hope of impressing any and all nearby members of the opposite sex. What this phone will then say, nay, scream, about you is that you have the money to buy things that are neither functional nor physically appealing -- the surest way to signal wealth and prestige. How much money? Try a million Yen for each handset, which roughly translates to $10,830. Update: Our sage readers have noted a failure in our machine-translated pricing. The handsets in fact cost 20 million Yen a piece, which equates to $216,600. So sorry to have misled you if you were heading off to the bank to get that 10 grand. %Gallery-89084%

  • Wintergrasp retuning incoming

    by 
    Mike Schramm
    Mike Schramm
    03.03.2009

    Back before Wintergrasp was first introduced, Blizzard told us that they'd finally figured out world PvP. They said to us that they'd figured out how to have hundreds of players fighting in an open zone at a time, without any major slowdown or lag issues. At the time, we were skeptical (and this was even before the instance lag after the WotLK release), and we continue to be: anyone who ducks inside Wintergrasp while things are nuts can tell you that they're far from perfect.But maybe not for the reason you think. Beatus on Kul Tiras posted a pretty well-written complaint about the layout of Wintergrasp on the EU forums, and new blue poster Ancilorn speaks up with a little insight into just how Blizzard was planning to keep down the lag in WG. They were planning to spread players around to the towers in the southern side of the zone, thus allowing hundreds of players to play, but in a few separate groups conquering different objectives.The only problem, says Ancilorn, is that there's not enough incentive to split players up -- people who go south miss out on honor and daily quests, and there's not enough reward to make them go that far. He says a retuning of the map will eventually be done to try and spread out the battle a little more.