sovereignty

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  • EVE Evolved: How to fix nullsec territorial warfare

    by 
    Brendan Drain
    Brendan Drain
    08.17.2014

    If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result. Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible. In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

  • EVE Evolved: Capital ships ruined nullsec

    by 
    Brendan Drain
    Brendan Drain
    08.03.2014

    All throughout EVE Online's lifetime, compelling stories of incredible events, daring heists, and colossal battles with thousands of players have periodically surfaced and spread across the gaming media like wildfire. Most of the recent stories have been about record-breaking battles between huge alliances of players in the lawless depths of null-security space, and each one has been met with an influx of new players who want to participate. The surprising truth behind nullsec warfare, however, is that many of those on the front lines are simply fed up with the political state of the game. In EVE's early years, the map was split between hundreds of small alliances, each of which slowly expanded its influence by conquering the star systems bordering its space. Skirmishes and pirate incursions were brief and commonplace, while border wars over territory were long and protracted affairs. Today's nullsec is a different animal entirely, with nearly the entire map carved up between two colossal mega-coalitions of alliances (N3/PL and CFC), each one internally held in a state of perpetually monotonous peace. No alliance in a coalition can break away and stand on its own for fear of being demolished by the others, and so all of nullsec is at peace with its neighbours and bored to tears by it. In this edition of EVE Evolved, I examine how nullsec got to the state it's in now and why it's badly in need of an overhaul.

  • EVE Evolved: Looking forward to the winter expansion

    by 
    Brendan Drain
    Brendan Drain
    10.09.2011

    Since EVE Online's release in 2003, CCP Games has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, EVE was the perfect example of how to do things right. The game's publishing deal with Simon & Schuster allowed CCP to buy back the rights to the game several months after its initial release. With no publisher taking a cut of the profits, CCP ploughed subscriptions back into the game's development and grew the development team organically. As a one-game company, CCP worked closely with players to make EVE the best game possible for its loyal playerbase. In a recent letter to the players, CCP CEO Hilmar laments that somewhere along the line, things changed for the worse. The CCP of today bears little resemblance to the "little indie studio that could" of 2003, not just housing over 600 employees in offices around the world but also developing upcoming MMOs DUST 514 and World of Darkness. Resources are spread thin, and EVE Online has suffered for it. Last month I looked back at the blockbuster Apocrypha expansion and asked why every expansion since then has cut down on the in-space development players want. Hilmar's letter and its accompanying devblog answered that question this week with a solid plan for iteration on flying in space features during the winter development period. In this week's EVE Evolved, I look forward to the winter expansion and explain why each of the issues being tackled in the coming expansion is a big deal to players.

  • EVE Evolved: Building a better empire

    by 
    Brendan Drain
    Brendan Drain
    08.28.2011

    It's often said that EVE Online is 99% endgame, with only the tutorials and epic mission arcs really providing directed gameplay. Once you get out into the open world, the game is dominated by sandbox laws and social interaction. This is most clear in the lawless nullsec regions where alliances war over territory and build their own empires in the void. Last week I looked back at the early days of nullsec industry and examined the problems industry has developed over the years. With a massive nullsec revamp scheduled to begin this winter, I went on to speculate on how the game could be changed to bring back the glory days of nullsec industry. Although adequately incentivised local mining and production could transform player-created empires, those aren't the only areas of gameplay being revisited. Sovereignty mechanics, fleet warfare, small gang warfare, exploration and small-scale territorial control will all eventually be redesigned as part of the massive iterative overhaul. In this week's EVE Evolved, I look at the history of EVE's empire-building and territorial warfare mechanics, some of the problems faced by the sovereignty system, and how those aspects of EVE could possibly be changed for the better.

  • EVE extended downtime has some unfortunate consequences

    by 
    Brendan Drain
    Brendan Drain
    11.02.2010

    reddit_url = "http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/"; reddit_target="gaming"; Tweet Early this morning, the EVE Online server underwent an extended scheduled downtime for the deployment of the Tyrannis 1.2 patch. The patch deployment proceeded as planned and almost exactly to schedule, with the entire downtime lasting around 12 hours. When the servers came up, however, members of some nullsec alliances noticed that something was amiss. All of a sudden, a number of systems in Delve that had been vacant before the downtime were now owned by Reddit-based alliance Test Alliance Please Ignore. It soon became apparent that Test Alliance had placed territorial control units in the systems just before the extended downtime began. Under normal circumstances, territorial claim units must be protected by a fleet for the six hours they need to start up. During that time, enemy fleets have a chance to engage the hostile force and destroy their claim unit. If the six hours pass without event, ownership of the system is then awarded to the alliance that placed the structure. By placing the structures immediately prior to the extended downtime, enemies of Test Alliance were unable to contest the claim, which meant it automatically succeeded. What happened next has been the cause of a great deal of controversy on the EVE forums and Reddit. Skip past the cut for a run-down of what happened next.

  • EVE Evolved: The EVE Online that could be

    by 
    Brendan Drain
    Brendan Drain
    09.05.2010

    Each of us has a different idea of the perfect game, whether it's an existing game with a few tweaks or something completely new. Game designers work tirelessly to make their own vision of the perfect game a reality, but there's no telling what players will think of a feature until it's finished. In the process of transforming a feature from a gleam in the game designer's eye to a finished product, something is unfortunately often lost in translation. Limitations in the technology being used or the manpower available can render the ideal implementation infeasible. As players, we don't really see that full development process. That doesn't stop us from painting our perfect vision of an upcoming or potential feature and how awesome it could be. In the coming years, the EVE Online developers will be going through the process of making some of their most incredible visions a reality. Ideas like walking in stations and integrating the upcoming MMOFPS Dust 514 with EVE's planetary interaction feature will be put through a potentially brutal development process. We can only hope that as little as possible of those visions we've heard from EVE's developers gets lost in translation. In this speculative opinion piece, I look at a few areas in which EVE is sure to be expanded in the coming years and discuss what I'd consider to be the ideal way they could be implemented or handled.

  • EVE Evolved: Five useful starbase configurations

    by 
    Brendan Drain
    Brendan Drain
    02.14.2010

    Player housing is one of those features we love to see in an MMO but every game that has it seems to implement it differently. Sometimes it's limited to instanced rooms the player can decorate and sometimes it's a little more functional like shared guild halls. In EVE Online, the closest thing to widely-available player housing would be anchorable starbases, which can be configured to serve a variety of functional roles. Originally, their primary purpose was to mine moon minerals and react them to produce advanced materials for Tech 2 production. Starbases can be very useful as tactical staging points for PvP operations. With the right modules anchored around them, they can also be configured for use in other industries, from mining and manufacturing to research and deep space exploration. Until recently, they also played a critical role in EVE's alliance sovereignty warfare as the alliance with the most starbases in a system gained control of it. With that role now fulfilled by Outposts, Infrastructure Hubs and Territorial Claim Units, starbases have mostly returned to their former industrial and tactical uses. In this article, I look at five different starbase configurations that can be very useful to organised corporations.

  • GoonSwarm alliance disbanded in EVE Online political drama

    by 
    Brendan Drain
    Brendan Drain
    02.04.2010

    In the sandbox of New Eden, rival alliances vie for control of vast swathes of star systems. The lawless nullsec regions of the EVE Online universe are home to violent alliances of all sizes and fleets with hundreds of ships clash on a daily basis. The political machinations of nullsec have produced many stories of wars fought over territory, stations conquered and fleets dismantled by force. Over the years, each story has become part of the game's living history. Recently, a new chapter in that history began as the nullsec sovereignty system governing territorial warfare received a complete overhaul in the Dominion expansion. The transition period has been rough on some alliances as a new sovereignty system requires new ways of thinking. Some alliances are falling, new ones are being forged to fill the power vacuum and the race is on for people to adapt to the new sovereignty system. As we've been watching the EVE galaxy performing its Darwinian reshuffle, it came to our surprise that GoonSwarm, the game's biggest territorial alliance, had been disbanded. In the early hours of Wednesday 3rd February 2010, GoonSwarm CEO "karttoon" kicked almost every corp from the alliance, effectively disbanding it. There's more to this story than meets the eye and in this investigative piece, I delve into the thick of it to discover just what's going on with this troubled alliance.

  • EVE's Dominion 1.1 patch to bring supercarrier changes, fighter bombers

    by 
    James Egan
    James Egan
    01.20.2010

    A substantial number of changes will be made to EVE Online tomorrow with the Dominion 1.1 patch. The supercarrier changes and introduction of fighter bombs coming in 1.1 were originally slated for the Dominion expansion's launch last month but had to be postponed. Beyond the changes impacting EVE's capital ship pilots, nullsec warfare will be affected by how CCP is altering the stats of Sovereignty structures. (Territorial Control Units will receive increased hitpoints with reduced onlining time, likewise Sovereignty Blockade Units are getting a defensive buff.) New features are being introduced as well, like voice fonts for the Vivox-powered EVE Voice. According to the latest patch notes: "This new feature will allow you to alter your voice during chat to increase or lower pitch or to change from male to female voices. This is certainly not going to be abused in any way." Stick with us past the jump for some highlights of how EVE Online will change tomorrow.

  • CCP Games declares exploit in EVE's new Sovereignty system

    by 
    James Egan
    James Egan
    12.14.2009

    CCP Games has made some sweeping changes to how players claim and contest territory in EVE Online, with the recently-launched Dominion expansion. These changes haven't been without issue, however, and a significant problem with the new Sovereignty Blockade Units (SBU) has arisen. SBUs are anchored by attackers at stargates in a solar system belonging to the territory-holding alliance and disrupts the control of the Sovereignty holder, providing opportunities for attackers to usurp the space holding alliance. Issues with the SBUs prompted the devs to declare an exploit over the weekend. EVE's Community Manager CCP Wrangler stated: "An issue has been discovered that makes outposts and infrastructure hubs vulnerable to attacks without the attacker having adequate Sovereignty Blockade Unit (SBU) coverage in the system. Attacking outposts and/or infrastructure hubs without adequate Sovereignty Blockade Units in the system is an exploit and any incidents will be dealt with accordingly. Situations where attackers have the proper SBU coverage are not subject to this rule. The problem is under repairs and will be fixed as soon as possible. We thank you for your understanding and patience in this matter."

  • EVE Online sets new peak concurrent user record

    by 
    James Egan
    James Egan
    12.07.2009

    The sci-fi MMO EVE Online set a new record this past weekend for users logged in at a given time: 54,181 pilots, up from the previous record of 53,850 set in March of this year. This new peak concurrent user (PCU) count is a significant milestone for the single shard setting of New Eden, where all of those players can (potentially) interact with one another. New Eden is a big place though, a galaxy with thousands of charted solar systems and thousands more uncharted, accessible through wormholes. Given the size of New Eden, those 54,181 pilots may not interact directly but their actions can impact everyone else in the game, regardless of whether it's through trading, establishing or toppling industrial empires, or alliance warfare on a massive scale. The new PCU record comes in the wake of EVE Online's Dominion expansion launch on December 1 which focuses on revamping the game mechanics of territorial control, or sovereignty, in New Eden's lawless tracts of 0.0 security (nullsec) space. CCP Games Senior Producer Torfi Frans Ólafsson told Massively: "With Dominion, we've made zero security gameplay so much more engaging. We're seeing a lot of people are taking the leap, updating their clones and jumping into the deep end of the pool. They are realizing that taking risks can bring big rewards, and lots of adrenaline pumped moments as well. Co-operation and having good allies is the key to success in the dark and brutal world of zero point zero space. We're seeing players communicate more, team up more and generally have more fun. Each day since release has been exciting for the developers as they watch this expansion unfold and take on a life of its own, in the hands of our ever-creative playerbase." [Thanks StMistaken!]

  • Massively's EVE Dominion launch day roundup

    by 
    James Egan
    James Egan
    12.01.2009

    The Dominion expansion for EVE Online may not add an entirely new dimension to gameplay as Apocrypha did with wormhole exploration, but Dominion will redefine New Eden's equivalent of an endgame. The sovereignty game mechanics, essentially the rules of territorial control, have been revamped and will change how EVE Online's alliances claim and tap resources in the lawless expanses of nullsec space. Of course there's a lot more to Dominion than sov changes. So while you're braving that 19-hour downtime and then patching (or repairing) your client, have a look through our roundup of Massively's news coverage and columns focused on how EVE Online is going to change in Dominion. EVE announces Dominion expansion, Walking in Stations renamed Incarna CCP Games has announced their 11th free expansion for EVE Online, called "Dominion." As the name suggests, the winter expansion focuses on territories and player control over them. New faction battleships coming to EVE with Dominion The developers at CCP Games only just recently announced the next EVE Online expansion called Dominion, and its focus on planetary control. While they say it will bring new features like the COSMOS social network and Epic Mission Arcs for pirate factions, that's not to say that CCP Games isn't looking at other aspects of the game, particularly when it comes to those factions. Breaking the chains of Sovereignty in EVE's Dominion expansion While a large percentage of the game's playerbase remains in high security space controlled by NPC factions, for others it's 0.0 space (aka nullsec) where the real action is. In a nutshell, 0.0 is a lawless frontier where the rarest ores and minerals, the highest bounty NPCs, the most lucrative exploration content (in known space) is found. Of course, these regions are the most hotly contested territories in EVE Online and those resources found within are a driver for the continual conflict that engulfs New Eden.

  • Massively's EVE Online PLEX contest: "Enemy at the Gate"

    by 
    James Egan
    James Egan
    11.23.2009

    We let you know earlier this week that Massively is running a contest where you can win up to 15 months of EVE Online game time! We're kicking this off today, and the contest will run over two weeks leading up to the Dominion expansion launch. This week's contest is called "Enemy at the Gate," so-named for the major changes coming to EVE Online and its Sovereignty game mechanics, where stargates will be at the center of conflicts between alliances. This will essentially be a writing contest, where we pose a question to you about the Dominion expansion. Your entry (limited to 200 words or less, details below) will be judged by the Massively staff on the merits of creativity and presentation. You'll have one full week to enter, by answering our question in the comments below this post. Two prizes will be awarded. The grand prize will be 15 Pilot License Extensions (PLEX), which is 15 months of EVE game time. First prize will be 10 PLEX, so 10 months of EVE game time. Got all that? Great. So here we go -- to enter Massively's PLEX contest, answer this question in the comments below, limiting your response to 200 words or less: With EVE's new focus on developing infrastructure in 0.0 space in the Dominion expansion and beyond, how will the changes to Sovereignty impact your corporation or alliance?

  • CCP Games elaborates on conquest in EVE's Dominion expansion

    by 
    James Egan
    James Egan
    11.12.2009

    "-- Smash the control images -- Smash the control machine --" William S. Burroughs, The Soft Machine The Dominion expansion for EVE Online is so-named for its heavy focus on the game mechanics of "Sovereignty" or control of territory in the New Eden galaxy. There's been no small amount of controversy surrounding CCP's proposed system, however, particularly as it's slated to go live on December 1st with the Dominion release. While some of the core game mechanics of control are still undergoing revision, CCP Games recently explained how ownership of solar systems will change hands in a dev blog titled "Storming the Gates." EVE developer CCP Abathur lays out how new equipment will be used in claiming space and repelling invaders.

  • EVE Online Sovereignty playtest to be held on Friday, Oct 30

    by 
    James Egan
    James Egan
    10.29.2009

    CCP Games is holding a play test of the new Sovereignty system in EVE Online on Friday, October 30th at 17:00 GMT/UTC on the Singularity test server. The devs are looking for players to jump in and help them fine tune Sovereignty for the Dominion expansion release, which is very much focused on this particular game mechanic. Interested parties are encouraged to show up early, as the devs want to give players a short demo of the new Sovereignty system beforehand. Also, they'll need to divide players into two teams, Red vs. Blue. EVE Quality Assurance dev CCP Tanis writes, "We will be testing several aspects of the new Sovereignty system, think of this kind of like a 'king of the hill' game in EVE." EVE players interested in helping out (and getting a feel for how the new system will work) should read through the info the devs have listed in the playtest announcement. The developers have stated the testing event will take two or three hours to complete. (As an aside, they're putting the Sovereignty game mechanics through its paces on Mischief Night... what could go wrong?)

  • CCP Games seeking Dominion expansion play testers, Oct 15th onwards

    by 
    James Egan
    James Egan
    10.12.2009

    The Dominion expansion for EVE Online will bring some major changes to capital ships and sovereignty when it goes live on December 1st. As that release date approaches, the developers at CCP Games are seeking feedback from the EVE playerbase on some of the changes being made to the game. They aim to do this through large scale fleet battles on the Singularity test server with a minimum of 100 pilots, although hundreds more would be preferable. The tests will first focus on open combat between large fleets and later switch focus to player-owned starbase (POS) sieges. There are three play tests (tentatively) scheduled, with more to be announced: Thursday, October 15, @ 17:00 GMT Friday, October 16, @ 18:00 GMT (this is specifically a Sovereignty test) Thursday, October 29, @ 17:00 GMT Read the full post from EVE Quality Assurance dev CCP Tanis for more info on the tests and how players can connect to the Singularity test server. Players are encouraged to bring out their capital ships and unleash plenty of drones during these mass-tests of Dominion.

  • EVE players to tap new resources with Dominion expansion

    by 
    James Egan
    James Egan
    10.06.2009

    Big changes are on the horizon for EVE Online in the Dominion expansion and beyond. Alliance sprawl in 0.0 security (lawless) space is going to be curbed, in favor of a new paradigm where alliances claim less territory but can derive much greater value from what they hold sovereignty over. This is the focus of a dev blog from EVE Game Designer CCP Chronotis -- "The Streams Must Flow". Streams in this case refers to EVE's various revenue streams which are going to be altered in the coming months, and how this will affect players in 0.0 alliances. In the past, supporting a large number of players required an alliance to draw upon the resources of many different solar systems, specifically high-bounty pirate NPCs and valuable ores in addition to a very high passive income from rare moon minerals. CCP is adjusting how those rare minerals are used in Tech II production, meaning more common materials will be used, so Dominion will allow alliances to upgrade their controlled space as a means of generating more income.

  • EVE Evolved: The road ahead for 0.0 alliances, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.20.2009

    In the days before the sovereignty system, alliances unofficially claimed vast swathes of space and lived out of NPC stations. When the sovereignty system was introduced, POS (Player Owned Starbases) were used to officially claim systems. It wasn't long before people got bored of shooting down massive numbers of enemy POS and setting up their own to steal their sovereignty.

  • EVE Evolved: The road ahead for 0.0 alliances

    by 
    Brendan Drain
    Brendan Drain
    09.20.2009

    A lot of MMOs rarely (if ever) revisit old gameplay mechanics or areas, focusing instead on new expansions. EVE Online is different in that the developers go back and re-visit old aspects of gameplay rather than just focusing on new mechanics and content. Even Blizzard have seen the wisdom in redevelopment of old content, and in their next planned World of Warcraft expansion "Cataclysm", the entire game world is being given a revamp to bring everything up to their most recent development standards.CCP Games have been using this development strategy for years and coupled with player-based development in the community, EVE Online is truly a game that evolves over time. Player-managed political states shift allegiances, entire empires can rise, span the galaxy and fall within a year and the emergent gameplay that typifies EVE's sandbox style is constantly being expanding on by players. The game we know now is very different to the one we had a year ago and if recent devblogs are any indication, EVE is about to undergo a major evolutionary leap. The entire sovereignty system and the state of capital warfare is about to undergo a complete revamp.In this article, I take a more in-depth look ahead at the changes that are coming to 0.0, capital ships and the sovereignty system and how I think they could turn out, given my experiences in EVE.

  • AGDC09: EVE's Nathan Richardsson on the Dominion expansion and beyond

    by 
    James Egan
    James Egan
    09.19.2009

    Massively was on the ground at the Game Developers Conference 2009 in Austin this week, and had a chance to sit down with Nathan "Oveur" Richardsson, Executive Producer of EVE Online. We discussed EVE's winter expansion, Dominion, and the new dimensions to the sci-fi MMO's setting that CCP Games hopes to introduce. We also learned a bit more about the company's plans to expand EVE into other platforms, namely through the COSMOS social network which will tie in with the game from Dominion onward.