SpaceWar

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  • The Strong

    Video Game Hall of Fame inducts ‘Tomb Raider’ and ‘Final Fantasy VII’

    by 
    Mallory Locklear
    Mallory Locklear
    05.03.2018

    The Strong museum has announced this year's inductees to the World Video Game Hall of Fame -- Spacewar!, John Madden Football, Tomb Raider and Final Fantasy VII. They were selected from 12 finalists that also included Asteroids, Call of Duty, Dance Dance Revolution, Half-Life, King's Quest, Metroid, Minecraft and Ms. Pac-Man. "The four inductees span multiple decades, countries of origin, and gaming platforms, but all have significantly affected the video game industry, popular culture, and society in general," said The Strong museum in a statement. Tomb Raider and Final Fantasy VII were finalists last year.

  • The Game Archaeologist: The PLATO MMOs, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2013

    In our last installment looking at PLATO, the educational computer network that linked a thousand terminals across the US together, I don't think I stressed enough how awesome this system was for the time. In the 1970s, most universities had computers that required punch cards for input and spat back results on printers, grade schools simply didn't have computers, and if you wanted a PC at home, you'd have to build one from a kit that ended up being little more than a box with blinking lights. To sit down at a PLATO terminal was to jump forward a decade or more: sharp plasma displays, touch screens, speech synthesizers, email, message boards, and of course, the latest games. Often brewed up by students and programmers in their off hours, the PLATO games demonstrated the potential for online gaming, even if the games couldn't be put into every home. Last time we saw some of the innovations that would fuel MUDs and MMOs in years to come: networking, persistent characters, multiplayer matches with up to 32 people at a time, 3-D gaming in a virtual world, video game bosses, chat systems, and even crafting. So let's move on to the second batch of what I'm calling the "PLATO MMOs" -- not truly MMO as we know them today but uncanny pre-echoes of what the genre would become.

  • The Game Archaeologist: The PLATO MMOs, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2013

    In tracing the history and pre-history of MMORPGs in this column, we've spent a lot of time outside of the 2000s and into the explosive '90s, the experimental '80s, and even the extraordinary '70s. Early pioneers like MUD1, Dungeons & Dragons, GameLine, bulletin board systems, Habitat, Island of Kesmai, and even Maze War have contributed to the development of these games we enjoy today. But I think we're going to outdo ourselves this week. We're going to go back further than ever before in the The Game Archaeologist time tunnel. When we arrive at our destination, we'll see that MMOs started germinating within a decade of computers being able to talk to each other. Ladies and gentlemen, I give you 1961.

  • The Professor: GM's new old engine tech, moon mirrors, the dangers of space war debris

    by 
    Joshua Topolsky
    Joshua Topolsky
    05.04.2008

    The Professor rounds up a handful of interesting and informative gadget-related science stories from the week and presents them in an easily digestible liquid form. Having trouble keeping your fingers, thumbs, or eyeballs on the pulse of modern science? Do you find yourself in the throes of panic due to misunderstandings in molecular goings-on? Did the latest aircar, split atom, or robotic insectoid go buzzing over your head before you had time to ready a response? Don't worry friends, The Professor is here to help. Though not an actual scientist, professor, or even a college graduate, he can help guide you through the cascading, complicated, and spasmodic visionary vistas of human invention and achievement as smoothly as a hot knife descending into softened butter.