spellborn

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  • Four cheers for Tipa's Spellborn gallery

    by 
    Alexis Kassan
    Alexis Kassan
    01.05.2009

    You've got to admit it - Chronicles of Spellborn has some seriously amazing graphics. And to prove that's true, Tipa at West Karana has posted a great selection of screenies. They include some of the High Houses, cityscapes, temples, and yes, the gratuitous undressed character shot.As if having Within Temptation do the music for it wasn't enough to tempt you (pun fully intended) into the game, these screen shots provide the additional visual stimulus needed to point you to the beta sign-up. If you're in the EU, you can download the client for free. So hop over, take a look, and commence the ooh-ing... and eagerly awaiting launch day in the States.

  • Spellborn's American launch pushed back, closed beta starts the 27th

    by 
    Samuel Axon
    Samuel Axon
    11.19.2008

    So we heard a couple months ago that The Chronicles of Spellborn would be released in North America and the United Kingdom on November 27th, coinciding with the continental European launch. Turns out it's been pushed back -- kinda. The European launch will still commence on the 27th, but the North American closed beta will begin on that day, with the actual, final launch occurring sometime in January.Sure, we're a bit disappointed, but chances are we'll still get to play the game soon. Acclaim, the game's publisher in the region, went out of its way in the press release it sent us to stress the "Freemium" business model -- a newbie trial area will be available to all players, who can reach level seven before they have to upgrade to a premium subscription at the usual $15/month rate. The idea of an unlimited free trial area with a level cap isn't fresh -- both Meridian 59 and EverQuest II have done that, but it's not a bad way to sample a game to decide if you want to invest your hard-earned cash in it. Might be worth trying just for Jesper Kyd's soundtrack

  • The Chronicles of Spellborn launches November 27th in North America

    by 
    Samuel Axon
    Samuel Axon
    09.28.2008

    Publisher Acclaim Games has finally announced the North American release date of developer Spellborn International's action-oriented MMORPG The Chronicles of Spellborn. The game will go live in the United States and Canada on the 27th of November -- exactly the same day as the European release. Why Acclaim and European publisher Frogster didn't announce for all regions at once, we're not quite sure!In the press release we received, Acclaim promised that a North American closed beta will begin soon, and directed would-be players to sign up at the official site. Expect fairly standard MMO gameplay, except for combat, which is a little different. You'll actually have to aim your attacks like you would in a third person shooter game.Spellborn runs on "Unreal Engine 2.5" and features music by respected video game composer Jesper Kyd, who has contributed scoring to games like Assassin's Creed, Gears of War, and Unreal Tournament 3.

  • Release date announced for The Chronicles of Spellborn

    by 
    Shawn Schuster
    Shawn Schuster
    09.19.2008

    The Chronicles of Spellborn developers Spellborn NV and publisher Frogster have just announced that the eagerly-awaited fantasy MMO will be hit retail release on November 27th, 2008 in Europe. This includes the German, English and French versions of the game. In preparation for this release date, Spellborn has entered into the next phase of closed beta and introduced a large content patch on this last Wednesday, September 17th.If you've not been following The Chronicles of Spellborn, this would be a good time to see what the game has to offer. Set in a post-apocalyptic fantasy setting, the game uses the Unreal Engine to create an "authentic living world" for players to enjoy. Check out their forums for information on the beta and more details on the game's upcoming launch.

  • PVP details revealed for The Chronicles of Spellborn

    by 
    Shawn Schuster
    Shawn Schuster
    09.16.2008

    The Chronicles of Spellborn is approaching its release date and we have a bit of news regarding how the PvP servers will work, and the Fame system they have in place. As noted by a recent press release, all regions will be enabled for PvP except Hawksmouth, Aldenvault and the major cities. There will also be special PvP caves within the safe zones on all servers for low level PvP.The Fame system will work much like experience in other MMOs. You can not only gain it by questing or aiding others in their quests, but the amount of Fame your character is awarded from killing enemies has increased. They decided to make this change so that players don't need to rely solely on questing to level their characters.

  • More beta screenshots from Chronicles of Spellborn

    by 
    Brenda Holloway
    Brenda Holloway
    05.19.2008

    The team at Spellborn NV continues to entice with its latest screenshots from its closed beta for The Chronicles of Spellborn. These depict various cities and other places on the Shards of Parliament and Quarterstone, as well as some of the creatures who will be more than glad to help you test your skill at bleeding. After looking at the new screenshots, forum regulars wondered if the landscapes are too empty and flat when compared to World of Warcraft's lush richness.Spellborn NV recently showed the game at the RPC Münster role-playing convention, where players reportedly loved the character creation system and combat systems best. Similarly to NCSoft's City of Heroes, the gear and outfits worn by Spellborn characters don't affect the gameplay -- you can look however you wish and still fight at your best. The Spellborn combat system is similar to first person shooters and Age of Conan in that you don't target anything specifically; if something is in range of your attacks, it will be hit. It also is uniquely based on a grid on which you arrange your possible attacks that moves to allow you to use different sets of all your abilities as the fight moves on, adding a "deck building" element to battle.No news on the identity of the publisher with whom they signed a letter of intent to publish the game in North America, or whether we will still see The Chronicles of Spellborn this year. In a year that has seen Age of Conan and will likely see Warhammer Online and the next World of Warcraft expansion, Spellborn will have to work doubly hard to get a share of gamers' time and money.%Gallery-23170%

  • Of the Spellborn PC, personal experience points, and adventure!

    by 
    Brenda Holloway
    Brenda Holloway
    04.24.2008

    There's been a lot of talk recently about special collector's editions. Are they really worth the money? Chronicles of Spellborn may have just made the ultimate deal here. For about 1200 Teuros (about two grand in US dollars), they've teamed up with Ultraforce to sell you a game and the custom gaming rig on which to play it. You just can't beat a deal like this. A highly anticipated MMO and a speedy Core2 Duo processor, twin GeForce 9600s SLI on an nForce 750i motherboard and custom Spellborn case art... No idea whether it comes with a three day head start, though, and we can hope those aren't the minimum system specs to play the game.We've been seeing a lot of beta screen shots out of Spellborn, but there's been too many shots showing static scenes with perhaps a person standing in them but precious little action. The beta testers finally came through for us with a dozen adventuring screen shots and there is plenty of action to be seen. The screen shot above showcases how different the characters you create can look -- the woman in front is gray-haired and chunky but still looks good in her steel-and-silk bikini. She doesn't have to run fast; just faster than the doomed, thin girl lagging behind.Spellborn is currently due to release world-wide in Q4 2008. They'll have some tough competition. The Spellborn devs just (like, a minute ago) put up a new beta video showing off their Personal Experience Point system. The PEPs are gained through PvE and grant permanent buffs to your character ... provided you don't die. Good stuff, and you can be one of the first to see it! Click on through to watch the video below the cut.

  • Chronicles of Spellborn gets US Publisher

    by 
    Brenda Holloway
    Brenda Holloway
    04.11.2008

    Seems like just yesterday we were wondering if The Chronicles of Spellborn would ever see US shores. Some kind spirit must have heard us, for today comes news that a US publisher has signed a letter of intent to publish this rather unique fantasy MMO on this side of the Atlantic. Spellborn International and its European/Asian publisher, Frogster, have decided to push the release date of the game from Q2 '08 (ie, Real Soon) to Q3 '08 (ie, when Warhammer Online and the new World of Warcraft expansion, Wrath of the Lich King, ship). The reason given for the delay is polish and time for the US publisher to work on marketing the game. Polish. That used to be such a kind word. Polished games are nice, but "fun" is an even better one.Given the rather empty looking world they have been showing us, this extra time should certainly allow them to jam it full of goodness. With any luck at all, we'll be flying through the Deadspell Storm in our golden shardships, on our way to represent our Houses in Parliament. Now that it appears we'll be seeing this game in North America after all, what better time to learn more about the world of Spellborn through the Spellborn Scrolls? The Scrolls are an interactive text adventure that introduces you to the people and places of the game and is a pretty darn unique way to get the feel for the lore.[Thanks, Garold!]

  • Spellborn character screenshots

    by 
    Brenda Holloway
    Brenda Holloway
    04.10.2008

    With all this news coming out of the Chronicles of Spellborn closed beta, can open beta be far? Well, actually, probably yes. The glimpses we have gotten of the game world so far look absolutely beautiful. Today's screen shots of actual characters shows off the unique Spellborn art style. And yet... the game world still seems barren and lifeless. Despite all the media Spellborn International is showing us, it seems unlikely they will make their Q2 '08 date for open beta. Further, without a US publisher, it could be a long time indeed before we get a chance to play.

  • The sounds of Shorath Mesa

    by 
    Brenda Holloway
    Brenda Holloway
    04.05.2008

    There's so much news coming out for Chronicles of Spellborn these days, can we be blamed for hoping we get to play the game itself, soon? Hot on the heels of last week's developer's art journal about the swampy Shorath Mesa comes this new journal explaining how the sound artists designed the ambiance of the area. Shorath Mesa is covered with swamp and forest and the occasional ruined temple from ages long past. The ambient sounds must change as you move from one area to another; the soft whisper of rain falling through forest leaves makes way slowly to an echoing sadness as you near a temple. Far in the distance, thunder rolls. The best ambient sounds drag you into the game. By the sounds of things, Spellborn will draw you in completely to their realm. We don't often get a chance to hear how sound designers do their magic.

  • A glimpse into Quarterstone, the jewel of Spellborn

    by 
    Brenda Holloway
    Brenda Holloway
    04.03.2008

    The Chronicles of Spellborn beta testers keep teasing us with these wonderful screenshots! We haven't seen an MMO with such a unique and evocative style since Lord of the Rings Online. This week brings us pictures from the city of Quarterstone, "the jewel of Spellborn". Quarterstone sits beneath massive holes that allow in the light of the Deadspell Storm, and around which cyclones rage. Despite the turmoil outside, Quarterstone seems fairly peaceful -- the real danger there are the battles between the great Houses.Chronicles of Spellborn is due out "Q2 2008". Despite rumors of financial difficulties, a perceived lack of commitment by Central European and Asian publishing partner Frogster International, and no announced publishers in Britain or North America, Community Manager "Papillon" vows that if they run out of money, they will put what they have on the market and try to find a way forward from there (even if that means working for free!). We're rooting for you, Spellborn, and we loved what we saw of the game at GDC.Updated: The struck-out text was based on a bad translation of a quote from the German section of the Spellborn forums. And in fact, the meaning was entirely opposite. We regret the error, won't be using dodgy automatic translation services in the future!According to Papillon, the correct translation was: "And to even more emphasize that we do NOT intend to release Spellborn in a hurry, I finished in joking about "I think this development team would even work for free to make the dream become reality :) (PSSST! That stays between us! ;) Don't let my Boss know about this!)".I think it's clear they meant something entirely different! /heads back to the English side of the forums...

  • Five MMOs better than World of Warcraft

    by 
    Brenda Holloway
    Brenda Holloway
    04.01.2008

    No fooling. Blizzard's World of Warcraft is a great game, a hugely influential game, maybe even the best game ever written by anyone, ever. Throughout history. But now that we've GOT WoW, well, what's next? Age of Conan? Warhammer? Spellborn? Maybe. World of Warcraft had its roots in many other games, but none of those games stood still. Each of them looked at WoW, appreciated its roots, and said – we can do better. Other games, entirely different ones, said – we can give players something new. Here then, are five MMOs better than WoW – and why. Each takes some aspect of World of Warcraft and blows it away. Some of the games are old, some new, but all are excellent games -- and perhaps you will think so, too. Find out what MMO we think does raiding better than WoW ==>>

  • Chronicles of Spellborn: Combat for Beginners

    by 
    Brenda Holloway
    Brenda Holloway
    03.31.2008

    Face to face with a monster. Its soulless eyes glint blackly from the light of the Deadspell Storm. Its smell -- that awful stench -- may be its greatest weapon, but you do not come unprepared. You have your trusty falchion, worn but true. Your armor has been nicked and scratched and is no longer as shiny as when the blacksmith sold it, but it's honest chain and will turn a blade, or a claw. And of course, you have your trusty deck of cards. "Let's do this," you snarl. You turn the top card over...Combat in Chronicles of Spellborn isn't the simple deal (cough sorry) we've come to expect in our MMOs. Instead of having a fixed set of abilities governed by cast timers and cool-downs, the abilities in Spellborn are controlled by cards, one for each action. You set up your cards in up to five columns -- for instance, one for mêlée, another for mêlée and debuffs, one for magic, another for ranged, and the last for healing. As you use an ability all columns move to the next row (or tier), and so on. Want to guarantee a finishing move is always available? Put them diagonally across your columns. For tips on how to make combos, and how to construct your deck so that the buffs and debuffs support your attacks, Spellborn dev El Drijver brings us his Combat for Beginners game design journal. Check out our previous coverage of this innovative MMO coming out of the Netherlands in the near future.

  • Chronicles of Spellborn unveils new area

    by 
    Brenda Holloway
    Brenda Holloway
    03.23.2008

    Every MMO has its own style, but few have such a uniqueness to them as that of Chronicles of Spellborn. Set in great hollow rocks called Shards, caught in an immense cataclysm called the Deadspell Storm, it's a setting unlike any other. Though currently in closed beta, the developers let us have a peek at Shorath Mesa, a swampy land surrounded by mountains that drop in immense cliffs and thunderous waterfalls to the land of Garminholm, far below.Spellborn art lead Frank Bakker, in his latest art journal, brings us through the design, development and implementation Shorath Mesa. How does a designer balance the needs of the game with the desires of the player? What goes into designing a visually interesting area? How do you get weather inside a rock? This is a fascinating look into the art development of an exciting new MMO.

  • Chronicles of Spellborn: demo video good, another big delay bad

    by 
    Michael Zenke
    Michael Zenke
    03.05.2008

    Good idea: Show off your Massively Multiplayer game at Game Developer's conference! The long-in-development title Chronicles of Spellborn showed off gameplay and core features to the site OnlineWelten. The Germans had a camera on-hand, and you can enjoy the lengthy resulting video either on their site, or embedded below the cut.Bad idea: Postpone the launch of your already long-delayed title well into 2008. The official site notes that the developers now plan to release Spellborn sometime in Q2 of this year - right into the timeframe of Warhammer Online and (possibly) Wrath of the Lich King. This already incredibly niche title is going to have a stiff fight on its hands, and it's a real shame that they're postponing it right into the path of these mass-market behemoths. Some of the features are definitely worth checking out, though; check below the cut for that great OnlineWelten video.

  • Devs post hectic Spellborn combat video

    by 
    Michael Zenke
    Michael Zenke
    11.06.2007

    The developers behind the long-delayed Chronicles of Spellborn usually put out an in-depth article about a specific system, like this one on balancing combat in the game. As usual, they offer up a lengthy discussion of the subject, taking pains to include everyone in their development process. For example, I can say that a certain basic damage attack should do 50 damage. The model will then show the amount of damage a weak attack should do or what amount a heavy heal should heal for. It will not only give these basic values, it will actually also reflect the effect of the use of consumables, sigils and attribute points by the player, so we can theoretically predict the outcome. Past taught us that these predictions are often far from the situation you end up with eventually, especially considering MMO's, but you need to start somewhere. As long as we keep updating the model to our actual findings and experiences, it will become more accurate as we progress. Near the end of last month in lieu of a diary they offered up a frantic video of their PvP stress test. It's a brief stress test of their combat engine in the level 1 areas, a place that won't normally allow Player vs. Player combat. The designers hopped in to hack away at each other, and it was so much fun they decided to FRAPS the experience and share it wiith us. The voice-over by the TCOS designers provides some more insight into what gameplay in the game will be like. They don't rely on auto-targetting or background calculations to control damage. If you swing and hit with a sword, you do damage. Just one of the many decidedly different elements that make Spellborn stand out from the crowd.

  • Chronicles of Spellborn CM interview

    by 
    Mike Schramm
    Mike Schramm
    10.26.2007

    We haven't heard much here at Massively about The Chronicles of Spellborn, but what we have heard has been interesting. It's definitely a lesser-known MMORPG, and doesn't have the promotional power of Warhammer or some other MMOs currently in beta, but the dev team over there is definitely throwing around some interesting ideas. Want to play a fantasy MMO where gear doesn't matter, or where player skill is supposed to trump dicerolls? Then if this interview over at TenTonHammer is any indication, Spellborn might be your new favorite upcoming game.TTH talks with Community Manager Pierre-Yves Deslandes about a game that seems to be aiming to break every MMO convention out there. Gear has no stats on it, so you can wear whatever you like anytime you want. Skills are layered, and meant to be used in conjunction with combos. And there is no auto-lock-- while Deslandes strays away from the "twitch" idea, they instead want to call it "focus." Instead of mindlessly clicking, you've got to be involved in the game.Not all of it sounds completely new-- NPCs still give quests, and their big innovation in that area is that it's a book floating over their head rather than an exclamation mark. But Spellborn might be an interesting outing, especially if you're looking for something new in MMORPGs.