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  • Stick and Rudder: On Star Citizen's cash shop

    by 
    Jef Reahard
    Jef Reahard
    09.08.2013

    Remember last time when I said that Cloud Imperium's decision to release a playable pre-alpha Star Citizen module was a risky move? Forget that. I mean, it still kinda was, but this particular story had a happy ending. Star Citizen's first public-facing in-game deliverable has been live for over a week now, and for all intents and purposes it was a smashing success.

  • Dragon Con 2013: Star Citizen's Lesnick and Haddock on player feedback, CitizenCon, and more

    by 
    Jef Reahard
    Jef Reahard
    09.02.2013

    It's been a whirlwind couple of weeks for Cloud Imperium Games. The makers of Star Citizen jetted to Cologne, Germany, for Gamescom, released the game's first live module, and traveled to Atlanta, Georgia, to chat up the BDSSE (that's best damn space sim ever, for the uninitiated) at Dragon Con. We caught up with designer and community manager Ben Lesnick and lead writer Dave Haddock for an update on all the Star Citizen things. Well, OK. Some of the Star Citizen things. Join us after the cut for tidbits on the dogfighting alpha, CitizenCon, and more.