star-vault

Latest

  • Some Assembly Required: A Mortal Online interview

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    I recently had the opportunity to fire off a few questions to Henrik Nystrom, and the Star Vault CEO was kind enough to provide some interesting insights into the firm's Mortal Online fantasy sandbox. Though Mortal is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new Awakening expansion as well as a glimpse into Nave's future.

  • Mortal Online announces a new expansion called Awakening

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2012

    Mortal Online has already launched one expansion, but the game's second expansion in its two years of operation will soon join the first. Awakening has just been announced and is set to bring a variety of improvements to the game. The centerpiece is the introduction of Tindrem, the eponymous Tindremic capital and the home of the Emperor. The sprawling city encompasses several districts, but there's more to the city than the orderly facade it presents to travelers. The expansion will provide more than simply a new city, however. It offers improved artificial intelligence and a better user interface to players, along with new dungeons in which players can test their skills against improved enemy intelligence. There's also a new set of special Trade Brokers in the cities, dyes for clothing and armor, and several other improvements that should be cheered by every Mortal Online player. [Thanks to James for the tip!]

  • Mortal Online introduces political map, Chronicles of Nave

    by 
    Matt Daniel
    Matt Daniel
    11.16.2011

    Mortal Online players are going to have to wait a little bit longer for the game's The Dawn expansion, but in the meantime, Star Vault is busily working on the game's newly added territory control system. The newest addition to the system is a political map and a feature the team calls Chronicles of Nave. The political map allows players to track which territories are under whose control in real time, so they always know where the fights are raging. The Chronicles of Nave, on the other hand, is a ladder ranking system, which ranks players and guilds according to a variety of statistics. The current system displays players' stats and builds, though there is an option to turn this feature off in case a player would rather keep his build a secret. Both of these features are still in beta, so players can expect them to be updated with expanded functionality. For the full details, check out the forum post over at the Mortal Online official forums.

  • Mortal Online plagiarizes EVE Online's terms of service

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2011

    There's always that temptation in high school and college to simply copy someone else's work to get out of writing really boring papers. Still, no matter how great the temptation, it's good to abstain from such activities. While it's not only wrong, it can be extremely embarrassing if you're found out by the teacher and penalized for plagiarism. We guess that someone over at Mortal Online really didn't want to work up an original terms of service (TOS) for the game, as a few sharp-eyed players noticed that the document not only was extremely similar to one in another MMO but failed to replace mentions of its source game. It appears as though Mortal Online took EVE Online's TOS and reworked it slightly -- and imperfectly -- for its own nefarious purposes, as you can see in the graphic above. The TOS has since been changed to eliminate the mention of EVE. This recalls a similar misstep from last year, when Alganon was caught with its pants down after "borrowing" a press release from BioWare. [Thanks to Jokkl for the tip!]

  • Star Vault reveals more Mortal Online territorial control details

    by 
    Jef Reahard
    Jef Reahard
    10.01.2011

    A couple weeks back we heard tell of Mortal Online's territorial control update. Today, Star Vault has elaborated on the new sandbox system via a news bulletin on the game's official website. It seems that the feature is still fairly early in the development process, as the site says that internal testing is still in full swing. External testing, by way of a specially selected focus group, is planned for next week. What's that, you want to hear more about mechanics? Very well. Keeps act as a "starting point" for guilds in the territorial control system. Each keep awards control points (CP) that can be spent on towers and "various things." Keeps also feature an overseer NPC who provides extra protection, sells goods and features, and more. Finally there's the prominence system, which involves earning prominence points (PP) through various methods including PvP and PvE. There's more, of course, but we don't want to deprive you of a chance to visit the Mortal Online website, so off you go.

  • Mortal Online looking for a few good testers

    by 
    Jef Reahard
    Jef Reahard
    09.13.2011

    File this one under better late than never. Mortal Online is looking for a few good testers, and even though the game officially released more than a year ago, Star Vault is opening its doors to 20 individuals willing to roll up their sleeves and get down and dirty with the fantasy sandbox MMO's collection of bugs. "Because Star Vault is a small, independent developer, we do not have a very large QA department which often means that bugs will slip through the net resulting in many issues on the live server," writes GM Discord on the official forums. Qualified testers will be 18 years old, be well-versed in Mortal Online, and have a game account that is in good standing. There will also be an NDA involved, and breaching it will not only result in the removal of your testing privileges but also a ban on your in-game characters. Full details are available on the official boards.

  • Mortal Online update expanding territory control features

    by 
    Jef Reahard
    Jef Reahard
    09.11.2011

    Mortal Online's sandbox is about to get a bit sandier if a new territory control update video is any indication. The fantasy title from Star Vault has had a rough time in the court of public opinion since its June 2010 launch, but development continues apace. The latest patch brings control structures to the table, and according to the video intertitles, said structures can be placed anywhere near territory that you already control. Occupied land then earns taxes and control points for its owners, and control points may be spent "to further increase the area of any of your control structures, increase their abilities, or build more of them." City control is possible with the new update, as is the collection of guild points after completing "various deeds." Star Vault says that the guild points can be used for a number of actions including outlawing players in your territory or declaring martial law. Check out the video after the break and head to the official Mortal Online website for more details.

  • One Shots: Any minute now...

    by 
    Rubi Bayer
    Rubi Bayer
    08.18.2011

    Today's One Shots screenshot comes to us from Richard, a Mortal Online fan. He snapped the image while helping his friend gain a new companion: Here is a picture of my guildmate Morder trying to find and tame the elusive White Bear above the Northern city of Fabernum. The bear is on a very long respawn timer and resides in a small cave with blood and skeletons all over the ground. We're revisiting an old favorite theme this week on One Shots: environments. The game world is an area that most developers put a huge amount of effort into, and it shows. Do you have a favorite landscape, particularly eye-catching weather effect, or hidden jewel in an out-of-the-way location? Snap a screenshot of your favorite MMO area, tell us a bit about what and where it is, and send it to oneshots@massively.com. In fact, environment week has been such a big hit that we'll continue it through next week, so keep 'em coming!

  • Star Vault partners with OnLegends for Mortal Online distribution

    by 
    Jef Reahard
    Jef Reahard
    08.09.2011

    OnLegends, a Berlin-based "licensing and internationalization specialist" firm, has entered into a partnership with Star Vault, developers of Mortal Online. A new press release states that OnLegends beat out "many major publishers [...] to secure the global exclusive licensing rights" to the indie sandbox MMORPG, and is now in the process of preparing the title for worldwide distribution. The release also states that Mortal has attracted over 170,000 players thus far despite the lack of any marketing presence, and OnLegends seems enthusiastic about Mortal's place in the expanding MMORPG pantheon. "We strongly believe that Mortal Online can play an important future role on both PC and console MMO markets and we expect Mortal to be one of the trendsetting next-gen titles," said OnLegends vice president Julian Migura.

  • Star Vault releases Mortal Online Dawn features list, new videos

    by 
    Jef Reahard
    Jef Reahard
    06.11.2011

    Mortal Online's first expansion was announced a while ago now, and players are still waiting on the mammoth patch to make it to the game's live server. Star Vault is no doubt anxious to placate its ravenous PvP-centric customer base, and the company has released a lengthy changelog on the game's official forums. The listing outlines many of the features forthcoming in the Dawn expansion, but as post author (and Star Vault CEO) Henrik Nystrom writes: "This note may not be final." It's probably a good representation though. As such, let's take a quick look at what Dawn brings to the table. We've got new mechanics including the gene system, task/transport system, and housing friend system. We've also got new mail functionality, dynamic mounts, alchemy and cooking, and a load of bug fixes that we haven't the space to list. You can check out the full changelog on the Mortal forums, and be sure to watch the one-year anniversary and Dawn preview videos after the cut.

  • The Dawn a bit further off for Mortal Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.19.2011

    When Mortal Online first announced its far-reaching expansion, Dawn, it was a little hard to believe. (The day the news first came out didn't help matters, certainly, as it was announced on April 1st.) But it's a very real thing, and players of the game have no doubt been hotly anticipating its release. Unfortunately, as it turns out, the release date of Dawn has now been pushed back to the end of the month at the earliest and the beginning of June at the latest. So what's behind the delay? The newsletter explains that there was a server issue which required some reworking, with the caveat that the required updates have ensured Dawn will be even better. Mortal Online players can assuage the wait at least a bit by reading the extensive article by Black Opal detailing several of the expansion's features, including explanations of the new gathering system, Task system, and new styles for housing and buildings.

  • Mortal Online launches Facebook integration complete with discounts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.08.2011

    Facebook integration isn't exactly a new thing for MMOs these days, but it's not often that you can use it to outright pay less money for a subscription. But that's what Mortal Online is experimenting with, offering players of the game a discount based upon their friend counts. Of course, there's a slight catch -- said friends can't themselves be players. The integrated application will also announce your major achievements to your friends, making it a clear method for players to show off the game they're enjoying and give it a bit of advertising to boot. The discounts, naturally, are a nice incentive. A maximum of 1.25 EUR will be deducted from the subscription price if you have 750 non-playing friends, but even five non-playing friends will net you a 0.25 EUR reduction. The discount begins to apply 12 days after you link your account, meaning that new players to the game can enjoy the discount right from the start. It's money off and a chance to show off what you've accomplished, and that should be enough to win over almost any Mortal Online player with a Facebook account.

  • Breaking 'Dawn': Mortal Online announces expansion

    by 
    Justin Olivetti
    Justin Olivetti
    04.02.2011

    It's the dawn of a new era -- and considering all of the bloodshed that goes on in Mortal Online, you may even call this a... Red Dawn? Wolverines? OK, sorry, but we had to get past the obvious puns. Mortal Online's been on the down-low ever since last year's launch, but that doesn't mean that the Star Vault devs were sipping piña coladas on a gore-soaked beach. On the contrary, as the team's been hard at work on a new expansion that was revealed in its full glory earlier this week: Mortal Online: Dawn. Instead of focusing on a new continent or a higher level cap, Dawn's adding several quality-of-life features to the game. These include an updated mount system that will eventually let you breed your ideal stud or mare, a cooking profession for the gourmet chefs out there, health reserves, a mail system, and a new player tutorial. Henrik Nyström was on hand for a forum interview about the expansion and the meaning behind the title: "Dawn feels like it's the 'beginning' of us being able to deliver content without struggling with the core mechanics due to the network solution. We can finally enjoy the development in full and start passing the benefits of that onto the community." [Thanks to everyone who sent in this tip!]

  • Star Vault kicks off Mortal Online free trial

    by 
    Jef Reahard
    Jef Reahard
    02.24.2011

    FFA PvP sandboxes are increasing in number, and with Darkfall hogging the spotlight, Earthrise recently releasing, and Xsyon gearing up for launch, it's easy to forget about Mortal Online. The indie title from Star Vault has recently announced a free trial designed to draw more players to the world of Nave, and you can try out the game for 14 days sans payment (or even credit card information). Signing up is as easy as visiting the official website, and you'll want to note that trial players are limited to 600 skill points and a skill cap of 60. You can also get a leg up on creating your avatar by taking a look at the community-produced character creation tutorial after the cut.

  • The Daily Grind: Darkfall or Mortal Online?

    by 
    Jef Reahard
    Jef Reahard
    12.05.2010

    Massively's been taking a long, hard look at Aventurine's Darkfall lately, but it's not the only free-for-all-full-loot-PvP-semi-sandbox game vying for the title of heir to Ultima Online's throne. StarVault's Mortal Online is in the running too, and despite a horrific launch and less than stellar reviews over its first few months, Mortal is still around and has nowhere to go but up. While it's debatable as to whether either of these games will ever achieve the gameplay variety that Ultima boasted in its heyday, the similarities are there, and there aren't a whole lot of additional choices for folks in search of a traditional 3-D fantasy sandbox MMORPG. So what'll it be this morning, sandbox fans: Darkfall, Mortal, or something else? Fight! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Anti-Aliased: I can finally stop playing Mortal Online now

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.02.2010

    A long time ago, well before Mortal Online launched, I was really looking forward to playing the game. The first-person only perspective made me drool, the Unreal Engine 3 powered graphics engine looked top-notch, the endless amount of customization of weaponry made me giddy, and the sprawling open world made me bow in awe. This was a game that sat at the top of my "WANT NAO" list, and I'm not even a person who's really huge into PvP. I just wanted an Elder Scrolls/Ultima Online inspired sandbox. Upon finally playing the game, however, all I found was a nightmare of errors, glitches, and missing systems. Mats Persson, one of the developers of Star Vault, was right: this game does lack polish, user friendliness, and many systems that could turn this sandbox into a true sandbox. Instead, all I found was a buggy, glitchy, never-ending, pointless deathmatch in an MMO world. Keep reading, and I'll be more than happy to explain every aspect of my time with Mortal Online. If you're interested in commenting on this article, then you have to trek all the way to page 3 this week. Just a heads up! %Gallery-100774%

  • Mortal Online creates exclusive guild leader forum

    by 
    Jef Reahard
    Jef Reahard
    08.05.2010

    It's no secret that certain members of MMORPG communities are quite determined in their push to influence a game's direction. Whether it's early adopters jockeying to get their ideas heard while a game is still in development, or the leaders of large and influential endgame-oriented guilds that garner developer attention via their content-clearing prowess, it's not uncommon to see small groups of customers attempting to rub elbows with decision makers. Rare individuals have even parleyed these relationships into professional careers. What is unusual is when a game company publicly endorses such behavior. Star Vault, the independent developers of the PvP sandbox title Mortal Online, has set up an invitation-only forum called the Council of Patriarchs, wherein guild leaders (and only guild leaders) can interact with developers regarding larger game matters. While it isn't unusual to solicit player feedback, it is interesting that the forum is not visible to most paying customers. Whether or not it was Star Vault's intention to open up an "us versus them" can of worms, discussion on the official boards is currently trending towards the divide between solo and group/guild players. Mortal Online isn't the first game to dip its toes into the exclusive forum club. Some of you may recall that Matrix Online had a private retreat known as the Champagne Room, which, while similar in catering to a small subset of players, was not publicly advertised by the developers.

  • Mortal Online launch day roundup

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.09.2010

    Ever since Star Vault initially announced Mortal Online back in 2008, we've been curiously awaiting the launch of the game. With the promise of lush graphics wrapped around a heavily sandboxed PvP game, it's looked like the niche game that many players have been hungering for. Now, after a handful of setbacks and decisions to hold the release date, players will have the chance to start playing Mortal Online in earnest -- and we've got a launch-day roundup that's chock full of some of the highlights from the last two years for you! Quick Mortal Online preview The game appears to hail from the open world school of design, offering open looting; real-time, Elder Scrolls-esque combat; and level-free advancement (it's still a class-based game). Mortal Online presentation puts all you want to know in one place The Mortal Online team decided to create a PowerPoint presentation (available here -- the .rar file is 100mbs and includes some videos) to explain to the world what their game is. As it turns out, the presentation begins with a list of what their game isn't. The short version is that they're trying to make a very different MMO experience.

  • Mortal Online enters final release stage

    by 
    Rubi Bayer
    Rubi Bayer
    05.30.2010

    Mortal Online is on track for their June 9th release date -- the dev team has further confirmed that by updating their site with a countdown timer and a list of goodies for enthusiastic fans. There's now a fansite kit for those of you who are inclined to make such a thing, a new lore section, and several announcements of things upcoming. Before launch, the forums, EULA, TOS, and naming policy will all get an overhaul. Finally, they've added a hiring announcement to the site -- Star Vault is looking for a Project Manager, a Senior Programmer, and Graphic Artists. Check out the jobs page for contact information. One warning when you go to see all this: the new front page is set up for high resolution and does not allow scrolling. If you're running something smaller than 1600x900 you'll have to zoom out to see enough of the front page to navigate any farther. Mortal Online is available for pre-order now.

  • Mortal Online busting out tremendous banhammer on hackers

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.27.2010

    Hackers beware. The team at Star Vault have their eyes on you, and it's time to stop any and all shenanigans you've got going on in Mortal Online. Or else, you say? Or else the banhammer awaits you -- and according to their most recent update, it means an instant, permanent ban that could leave you staring at the login screen in frustration. According to a post by Maerlyn on the Mortal Online forums, there is currently no set date on when software monitoring will come into play, or even what method they'll use to monitor for third-party applications or changes in the game files that are being reported. A follow-up posting by Tazaterra in the same thread indicates that anyone who has modified game files needs to stop at this time. With the game still being tweaked pending release, we're glad to see the team at Star Vault is taking a proactive stance on this before the floodgates officially open. In a game where PvP is everything, players need to know that anyone using exploits, hacks, bots or the like to tip the game balance will be dealt with swiftly and before it causes game imbalances. [via TTH]