starting-quests

Latest

  • Hyperspace Beacon: Proper PAX preparation prevents poor PAX performance

    by 
    Larry Everett
    Larry Everett
    08.31.2010

    Welcome once again to your guide through everything Star Wars: The Old Republic, which is soon to be released by EA-BioWare. Larry Everett presents the Hyperspace Beacon. Deborah Shin, the Marketing Manager for Star Wars: The Old Republic told TOROcast at E3 that PAX was going to be the game's biggest event of the year. When I heard that announcement about a month and a half ago, I decided that I would have to make it to this event. Prior to that I was willing to let others do the reporting while I snagged some stories at home. I want Massively to be your source of SWTOR news, so how could I not go to the biggest SWTOR bash of the year? This week's agenda is quite simple in scope, but a bit more complicated in execution. I hope to give you a very brief overview of what we know of our favorite game going into PAX, followed by a few directions I could go with information gathering. Ultimately, I want the fan's opinion. What information do you want to see come out of this fan-tastic exposition? Follow me after the jump, where I break down the possibilities.

  • Making/Money: Conservation of Mass - Part 1

    by 
    Alexis Kassan
    Alexis Kassan
    09.07.2008

    This is the first in a series of articles theorizing on what a virtual economic system that had a finite number of resources might be like. I would like to impress upon you that everything expressed here is hypothetical. As far as I am aware at this time, there are no games currently being made with a system like this. Also, this is only one potential way that it could be done. There have been several discussions amongst friends and fellow bloggers lately of what the economy of game with no ability to spontaneously create items might be like. Specifically, what if all of the resources, loot, and money in the game was there at the start and no more could be generated during gameplay than had been removed? In short, what if the law of Conservation of Mass was obeyed in a MMORPG? Let's be clear about this - we're not talking about each character starting out with a set amount of gear or money that they would then have to use throughout their lifespan. This would be a server-wide amount of stuff. All players would have access to it provided that it was available. Once an item was "destroyed", either by dropping it or by selling it to an NPC, another item could become available.

  • Best starting race

    by 
    Allison Robert
    Allison Robert
    03.19.2008

    I've been leveling a few Draenei alts off and on and finally figured out just why it is that I keep rolling the damn things in addition to my beloved Tauren; their starting quests rock. You wake from stasis, meet the locals, save a princess, make early ties to the Alliance and find out why there's a good reason the some of 'em won't trust you right off the bat, discover nefarious deeds afoot, fight a dragon, and then save your people and get a cool tabard. "Find your way back to the Outland, Hero of Argus," Exarch Admetius tells you, in a nice preview of things to come, and Velen has a good lore moment with you shortly afterwards.Having leveled a toon out of every starting area to at least 20, it's hard not to notice that some areas make it a lot easier than others. I don't mean the general ease of leveling per se, but just how fast the time seems to fly by. For all that a certain percentage of the playerbase frowns on RP on non-RP servers, most peoples' favorite quests do have an element of RP to them, or at least the RP sense of being fully engaged with the world. And in that respect the Draenei starting zones are, in my opinion, unparalleled. If I had to rank them --