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I don't mind disagreeing with someone, but I really like to know why because the why usually leads to more interesting conclusions. You won't be surprised to know that I spend a good portion of my time thinking about how the divide in roleplaying has happened. It's definitely there, and it often g...

June 28th 2013 at 9:00am 0 Comments
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If you've never watched a soap opera before, you owe it to yourself to do so at some point. I don't just mean a single episode; I mean spending a month or so really following a show, unraveling the plot and character interrelationships, and trying to really get what's going on. Let me tell you, the...

June 21st 2013 at 12:00pm 0 Comments
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Certain phrases just tend to stick in my craw. For example, the idea that back in the day MMORPGs really supported roleplaying, but now they don't any more. You can't really lose yourself in modern games. You get the idea; I've talked about this before. The calls that roleplaying is dead are quite...

June 14th 2013 at 7:00pm 0 Comments
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Back in the golden days of video games, there was no such thing as a soft launch. Nintendo didn't send out test copies of Super Mario World to special "backers," and Sega didn't ship half-finished Sonic games with promises of further content updates. Games, for the most part, were played only after...

June 11th 2013 at 12:00pm 0 Comments
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I want to tell you a love story. It's not a happy one. It's about Daniel and Rachel. Rachel loves Daniel. She didn't expect to fall for him, but she did. The problem is that Daniel doesn't love Rachel back. More than that, he can't even conceptualize feeling for Rachel what she feels for him. She...

June 7th 2013 at 7:00pm 0 Comments
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Amazon Studios has been forging ahead with its push to develop original movies and TV series, and it has now introduced a new tool that it's hoping will help foster further development. Dubbed Amazon Storyteller, the tool lets writers quickly turn their script into a storyboard without the need fo...

June 7th 2013 at 9:54am 0 Comments
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People occasionally ask me, "How is it that your roleplaying is so exciting?" To which I can only ask, "How is yours so boring?" A lot happens when I roleplay. Relationships start and stop, alliances are made and broken, plots are hatched, crazy schemes are set into motion, and things generally ju...

May 31st 2013 at 7:00pm 0 Comments
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Playing a stupid character is oddly frustrating because it's incredibly difficult to do. This should not be the case. This should, in fact, be the opposite of the case. Playing someone with the mental alacrity of a ball of twine should be much easier than your brilliant wizard. But when you try to...

May 24th 2013 at 10:00am 0 Comments
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Roleplaying is the same as it ever was. People are still shoehorning in lore characters into backstories, someone is a sparkly magic vampire, and you can still turn a corner in a tavern to find two people with a decided lack of gear or public shame. (In Second Life, that corner is the one you turn...

May 17th 2013 at 9:00pm 0 Comments
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A while ago, I talked about the fact that roleplaying in MMOs most closely resembles comic books. This is apropos of the current discussion because both mediums have a fundamental issue with how villains are supposed to work. A good villain should be roundly trounced by the end of a story, but you...

May 10th 2013 at 1:00pm 0 Comments
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There's something inherently alluring about objects of power. That much is obvious; games are already fairly littered with them, ranging from weapons to vehicles to various items whose powers are invariably decided by needs of the plot. It's inevitable that as a roleplayer you would want to create...

May 3rd 2013 at 9:00pm 0 Comments
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I really thought this was a topic I had revisited on a few occasions, but apparently the only time Storyboard has discussed villainy was back in the column's infancy when I was still properly finding its voice. (Not that I feel that project has ever stopped, but that's another matter.) And it's a...

April 26th 2013 at 6:00pm 0 Comments