studio-tour

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  • ArenaNet posts studio tour video

    by 
    Jef Reahard
    Jef Reahard
    07.13.2012

    This is a Guild Wars 2 news post. In fact, said news is a studio tour (though it is presented in video format, so that's something). Nevertheless, you will read this post and watch this video because you are achingly desperate for every tiny scrap of information even tangentially related to Tyria (we know, because we are too). We sincerely hope this nugget tides you over until next weekend's beta. Failing that, we hope that ArenaNet sees fit to give us something exciting to write about in the interim. As always, videos may be watched after the proverbial cut. But we bet you already knew that.

  • Lucky fan gets a super-secret tour of WildStar's Carbine Studios

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2011

    Being given a full tour of your favorite MMO studio must be a lot like finding the Golden Ticket and getting a week pass to Disney World, all rolled into one. So if you feel a little jealous that WildStar Source got to poke around Carbine Studios, it's understandable. While the writer who was given the tour said that he had to "stay silent on 99%" of what he saw, there are plenty of juicy tidbits for WildStar aficionados to tide us over for a while. Apparently the studio is covered with gorgeous screenshots and art from the game, and the team is already busy collecting fan art to post in the hallways. The author did get some hands-on time with the game, during which he spent exploring the world instead of killing the local flora and fauna: "While I did not find a secret treasure or a portal to another dimension, I did find an attention to detail in both my character and the surrounding world that made me pause, several times, in appreciation... Even while playing as a spell-wielding bunny-woman who was trapped on a fictional planet, what I found most engrossing when I got my hands on WildStar was really the humanness of it all... as corny as that may sound."

  • Want to freelance for Massively? We want you! [Updated]

    by 
    Shawn Schuster
    Shawn Schuster
    11.02.2011

    The thing about game journalism is that it can usually be done from anywhere in the world, but sometimes there are press events that call us out of our pajamas and into large crowds of gamers and developers. Here at Massively, we have staff working from all over the globe -- from Ireland to California to Alabama and many places in between. But that's not enough of a global presence to cover as much as we'd like, so we often miss out on studio tours and special events because we won't accept travel expenses paid from studios. So to help alleviate that problem, we're looking to assemble a team of writers to cover these press events, tours, and conferences from their own backyards. These freelancers wouldn't be regular part-time or full-time staff, but rather would only be called upon for special events local to them. Read on past the cut for complete details on what areas we're looking for and how to apply.

  • Rare studio tour shows that Kinect is the centerpiece these days

    by 
    Mike Schramm
    Mike Schramm
    09.20.2011

    Here's the thing: The stuff you loved when you were a kid changes as you grow up. Mr. Rogers passed away after a long and full life. The Smurfs got turned into a terrible movie starring Katy Perry. And Rare, the creators of all those games you loved way back when, are really, really into Kinect Sports. That's the lesson from this quick tour of the company's studios, where you can see lots and lots of wall-sized displays of Kinect avatars, but only two mentions of the company's storied and prosperous history with Nintendo. Goldeneye 007 and Banjo and Kazooie may sit front and center in many gamers' hearts, but at Rare HQ these days, they mostly just sit as unmarked cartridges inside a glass history case. That's fine -- Rare is doing quite well under Microsoft's leadership, and as the article says, the company is very proud of what it's done with Kinect and Xbox Live. But that won't keep us from remembering the good old times, and all of the fun we had together way back when.

  • G4TV goes behind the scenes at Turbine

    by 
    Rubi Bayer
    Rubi Bayer
    03.17.2011

    Turbine moved into new offices last year, giving its team spacious new digs in which to work on Dungeons and Dragons Online and Lord of the Rings Online. The last box is unpacked, and the team is ready to show off a bit. G4TV spent some time recently with Turbine's Director of Communications Adam Mersky on a tour of the offices. Adam played host in the creative studio, showing off the various activities of the developers before moving on to the video and audio rooms. The tour video includes some close-up footage of various works-in-progress on the developer's computer screens as well as an overall look at the several areas of the studio. Want to take a look for yourself? Check out the video below, courtesy of Turbine and G4TV!

  • Community Q&A: Send your questions in for the Fallen Earth devs!

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.21.2010

    Well hey there Massively community! I hope you guys have enjoyed our Fallen Earth giveaway and corresponding in-game event, but we're not done with Fallen Earth yet! We have received a chance to visit the secret Fallen Earth headquarters and we'd like you guys to throw some questions our way for the dev team! We're going to be videotaping all of the studio's secrets and transmitting them back to you guys, but we're also going to throw your questions at the development team while they're on video. So if there's anything you ever wanted to know about the wasteland, or any questions you wanted to ask about the team's upcoming plans or patch schedule, then be sure to drop your questions off in the comments section of this post! We'll pick the best of the bunch and ask them during our video tour in two weeks, so be on the lookout for the upcoming post!

  • Global Agenda video interview gives a closer look at the game

    by 
    James Egan
    James Egan
    08.09.2009

    Massively has been keeping an eye on Global Agenda, a title on the way from Hi-Rez Studios that's one of the new breed of shooter MMOs. Our own Shawn Schuster recently visited their Atlanta studio for a video tour as the Hi-Rez team prepped for closed beta. We see that BarnGamerz also got an early look at Global Agenda and scored some face time with the developers, who explained a bit about their respective roles in creating the game. They put it all into a video, with Lead Technical Artist Mick Larkins discussing a bit about his work, and an interview with Executive Producer Todd Harris. If you haven't been following the coverage of Global Agenda across the various MMO sites, this might serve as a good primer on the game. Harris sits down with Jaimie from BarnGamerz to discuss the basic concepts behind the title, including Global Agenda's classes and how they'll be employed, illustrated with some in-game footage. You can see the Global Agenda Studio Tour at BarnGamerz or check out the video embed after the jump.

  • X3F TV: Denis Dyack, "Origin of the Knights" interview

    by 
    Xav de Matos
    Xav de Matos
    08.26.2008

    In the first part of our three part interview with Silicon Knights president Denis Dyack we discuss the origin of the studio from an Atari, Amiga and PC developer of RTS titles to the GameCube remake of the classic PS1 title, Metal Gear Solid. How did Silicon Knights get tapped to create the remake, when did the studio's relationship with Nintendo begin? Part one of the interview gets to the bottom of things from the games that Silicon Knights develops to the people and culture that make up the studio.Stay tuned tomorrow for part two of our three part Denis Dyack interview. In part two Xav lists the top three things he likes and dislikes about his experience with Too Human - discussion ensues.[iTunes] Subscribe to X3F TV directly in iTunes.[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.[M4V] Download the M4V directly.%Gallery-30370%

  • X3F Presents: Silicon Knights studio tour

    by 
    Xav de Matos
    Xav de Matos
    08.25.2008

    var digg_url = 'http://digg.com/xbox/X3F_Presents_Silicon_Knights_studio_tour_video_gallery'; After launching the controversial title Too Human, Silicon Knights invited X3F for a full tour of its studio and a one-on-one interview with company president, Denis Dyack. In the first of four videos, Dyack walks X3F through its St. Catharines, Canada, based studio showcasing the company culture and the process of creating its latest release.Stay tuned tomorrow for part one of our three part Denis Dyack interview. In part one Dyack describes the "Origins of Silicon Knights." [M4V] Download the M4V directly.%Gallery-30370%

  • ION 08: SOE Seattle studio tour

    by 
    Barb Dybwad
    Barb Dybwad
    05.15.2008

    Our mission: infiltrate SOE's Seattle studio, obtain intel on The Agency, regale the awesomely hyperactive lead designer Hal Milton with questions from left field. Operatives were dispatched, urban primitive ladies were photographed, and foyer introductions were presided over by a really cool gun. Stay tuned for more news about living the life of an elite agent, and check out the gallery for tour photos featuring concept art from The Agency, giant robots, and a not-so-secret reveal.%Gallery-22924%

  • Tabula Rasa exclusive interview and NCsoft tour

    by 
    Barb Dybwad
    Barb Dybwad
    11.02.2007

    We had the chance recently to head over to the NCsoft studios in Austin, TX for a tour of their swank living shrine to Richard Garriott and a one-on-one interview with Tabula Rasa producer Starr Long. We'll be rolling those features later this morning, but while you wait we leave you with something even better than elevator music: the NCsoft HQ gallery!%Gallery-9639%