superhero-gameplay

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  • Comic-Con 08: Hands-on with DC Universe Online

    by 
    Dan O'Halloran
    Dan O'Halloran
    07.28.2008

    Two weeks ago at E3, the Massively staff had their first glimpse of DC Universe Online gameplay footage. Developers showing the trailer promised players could play equally well whether on a PC or PS3, engage in battles unlike any before and push the limits of the Unreal physics engine that is the technological base of the game. After getting my hands on a pre-Alpha build of the game this week at Comic-con, I can tell you one thing for sure: this game delivers on its promises.I've rarely had so much fun playing an MMO in such an early stage of development. Running up the sides of skyscrapers at superspeed, picking up city buses and smashing them into enemies, encasing the bad guys in blocks of ice and punting them two city blocks, the list goes on. These activities not only make the player feel truly heroic, but create an environment where players can coordinate their attacks with each other to defeat supervillains in all new and unexpected ways.

  • Comic-Con 08: Hands-on with DC Universe Online part 2

    by 
    Dan O'Halloran
    Dan O'Halloran
    07.28.2008

    The special abilities were a powerful melee attack, the ability to encase an enemy in a ball of light disabling them for a short time, an AE knockback ability and a cone-based, channelled push back. In fact, many objects in the DCUO world can be used to flatten enemies: traffic lights, fire hydrants, cars, city busses and, of course, other enemies. Another interesting trick with this toon is the ability to charge items he picks up with electricity so they explode for extra damage when he smashes other with them.