third-party-applications

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  • EVE Evolved: Fixing EVE's player activity

    by 
    Brendan Drain
    Brendan Drain
    10.12.2014

    It's been a sort of running gag in EVE Online throughout the years that players spend inordinate amounts of time docked in stations and spinning their ships around in the hangar, but this is oddly close to the truth. Those of us who have been hooked to EVE for years know just how intense the game can get at its most frantic and how incredible it is to be present for historic events and important PvP battles, but those moments are rare, and there's typically a lot of downtime between periods of activity. For every PvP battle fought, incursion fleet formed or wormhole op organised, players often have to spend hours in stations or in space amusing themselves or doing busywork. With gamers now spreading their increasingly limited free time across a growing catalogue of online games, some EVE players log in for only a few minutes per day to queue skills, chat with corpmates, and see if anything interesting is happening. The recent announcement that the upcoming Phoebe release will contain infinite length skill queues has some players concerned that people will lose the motivation to pop their heads into New Eden each day and see what's going on. Since the best sandbox gameplay is emergent in nature, just getting players to log in so they're available to take part in something awesome when it happens is extremely important. In this edition of EVE Evolved, I ask whether EVE is in trouble due to its recent decline in player activity, look at the impact of people with just a few hours per week to play, and suggest a new app idea that could help solve all of those problems.

  • Lost Pages of Taborea: Test driving Magic Hub

    by 
    Jeremy Stratton
    Jeremy Stratton
    09.12.2011

    I'm going to jump on this one before anyone else does. The company Overwolf developed a little application that provides MMO players with social networking, web, video and screenshot functionality without the need to alt+tab out of a game. It's a lot like what Trion has built into RIFT, only in a third-party package, and Frogster partnered with Overwolf to provide a Runes of Magic-branded version called Magic Hub -- complete with RoM-specific buttons. After some technical problems, I got Magic Hub to work and put it through its paces. There are other applications out there that provide a wide range of functionality for gamers, but since this one is customized for RoM, I thought I'd give my impressions.

  • EVE Evolved: Third-party development

    by 
    Brendan Drain
    Brendan Drain
    06.19.2011

    When EVE Online was first released in 2003, it was a primitive beast from a small indie studio operating out of a tiny office in Reykjavik, Iceland. Although EVE has been expanded over the years, not all of that development has come from creator CCP Games. EVE players routinely step in to fill gaps in the game's functionality through the development of third-party applications, websites and tools. Early apps like the EVEMon skill planner were very limited in what information they could access about a player's character, but with the introduction of the EVE API system, a huge wealth of information became available. Since then, we've seen a resurgence of third-party app and tool development, producing impressive apps like Capsuleer and Aura for the iPhone. We've also seen some incredibly useful websites like the ICSC jump planner suite, gambling site SOMER.blink and the Dotlan EVE maps with regularly updating statistics. Most app developers work on the projects in their spare time, and until now they've relied on donations or advertising revenue to keep up with server costs or keep development worth the time invested. As EVE is CCP's intellectual property, it's illegal for anyone to make money from it without the company's permission. This week, CCP released the first draft of a contract that would allow developers to monetise their apps, but the proposal was not received well by the EVE community. In this week's EVE Evolved, I look at third-party app development and what's wrong with the proposed deal.

  • The iPhone gets third party apps for third party hardware, but the proprietary SDKs make the future sad

    by 
    Paul Miller
    Paul Miller
    08.20.2010

    Leave it to Apple to make the process of building software to work with new third party iPhone hardware sound like some Kafkaesque nightmare. Here's the basic gist of it: Apple, just like always, has to approve any third party hardware that plugs into one of its iOS devices over the 30-pin dock connector. What's new is that before only the first party manufacturer could build software that works with that hardware, but now Apple is allowing that manufacturer to act as a gatekeeper for third party apps that would interoperate with its hardware. That means exciting times for app developers that are raring to mix with the likes of Line 6's MIDI Mobilizer (pictured) and AKAI's SynthStation 25, but it's also a far cry from the land of computers where anybody can build a plug-and-play USB MIDI device, and anybody can build software that speaks to it. It also means juggling proprietary SDKs, NDAs, and other agreements, which could become very difficult for developers if or when the hardware availability balloons. Hopefully we can get something more elegant before it comes to that. Hit up the source link for an in-depth discussion of this issue.

  • Can it be? New in game web browser arriving for EVE Online

    by 
    James Egan
    James Egan
    08.14.2009

    The developers at CCP Games just dropped some good news about the new in-game web browser (IGB) for EVE Online they've been working on, codenamed "Moondoggie", one that will deliver a "tenfold performance boost" over what exists today. We've checked CNN and BBC, and even Fox News, but hell is not freezing over... pigs are not in flight. The long-awaited new browser is on the way. EVE Online players have been screaming about wanting a revamped in-game browser since well before Massively was even born, particularly as so many useful third-party sites function as in-game utilities for players to use without the need to alt-tab out. Of course, despite the frustrations players have felt with the IGB, delivering a better one is no simple matter. CCP Games has periodically stated that it's something they're looking into or working on, but today's dev blog written by CCP Pleognost, "The Second Coming of Moondoggie", confirms the details of the project. And that it's close to being ready.

  • Estimating the Jailbreak population for iPhone and iPod touch

    by 
    Erica Sadun
    Erica Sadun
    12.07.2007

    iPhone Atlas posts that AppSnapp, the 1.1.1 jailbreak site, has been used more than 1 million times. Now, of course, that does not mean that there are more than 1 million jailbroken iPhones and iPod touches out there, it just means that the procedure has been run that many times. I know that my two units account for at least a dozen uses of the site but I'm guessing that I'm at the high end of per-unit applications of the exploit. For some additional numbers on jailbreak penetration, turn to Shaun Erickson's blog. Shaun runs STE Packaging, one of the two main iPhone software repositories. His top 25 downloads list is headed by OpenSSH, with almost a half million downloads, and Apollo IM with 350,000. Multiple downloads (an important consideration after firmware upgrades and system restores) may be offset by the fact that not every user downloads every package. It looks like it's fairly safe to say that several hundred thousand units have been jailbroken and are running third party applications. The AppSnapp site suggests even higher numbers. Since the exploit is limited to the 1.1.1 firmware, it eliminates having to account for re-downloads due to firmware upgrades. Thanks Drudge