time limits

Latest

  • League of Legends

    Tencent adds age-based playtime limits to ‘League of Legends’ in China

    by 
    Christine Fisher
    Christine Fisher
    07.24.2019

    In the face of pressure from the Chinese government, Tencent and Riot Games have added age-based time limits to League of Legends in China, Polygon reports. Minors now get booted from the game after two hours of play, and the companies use China's national ID numbers -- which are used to make accounts -- to verify ages. Supposedly, the new rules are an attempt to curb gaming addiction.

  • Storyboard: Roleplaying for churn

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2013

    Odds are good that you're going to be moving on from your current game of choice at some point. I'd even ramp those odds up to nearly absolute under certain circumstances (if you're the sort who claims newer games aren't engaging whilst hopping from game to game on a regular basis, for example). This leads to a bit of a problem with a lot of roleplaying stories because there's a very real possibility that your character's arc is going to be truncated as a result. It's not intentional, but it happens just the same. You spend time building up character relationships at launch, and then as the three-month mark rolls around, people start leaving, playtimes drop off, you get tired of some of the game's systems... and the next thing you know, the people who cared about the character you've been building for some time have all evaporated, leaving you to either make your character relevant again to a whole new group of players or just stop bothering. One of the things I've been both considering and playing with of late is the idea that maybe this can be embraced instead of feared. Rather than planning something of indeterminate length, you can try working with the assumption that you've got a more limited window to work within and pace yourself according to that.

  • The Mog Log: Time to relax

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2011

    Time is strange. It's everywhere and yet invisible, and all we can do is represent it through measurements of time. Time flies, but time drags, and sometimes you're not sure where the time goes. Time keeps on slipping into the future, but you'll never get your time back, and you wait for the right time for what seems like an endless stretch of time. Time pushes us forward, holds us back; we put in hours of time at our jobs in order to get more time for play and relaxation, trading time for time. Final Fantasy XI and Final Fantasy XIV both love time and timing. We have no shortage of timed events in both games, with the latter having almost gone overboard with the amount of time that matters. You're timed on your guildleves, which have a reset timer to contend with. The upcoming dungeons will be timed. You're even on a short clock of time when it comes to crafting. Why all the fascination with time? Do we need this much time? What would it matter if we stripped out all of the timing?

  • The Daily Grind: What game rewards you best for limited playtime?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2011

    Sometimes, we have all the time in the world to sit down and play a game to our hearts' content. But that's not the most common situation -- more often than not we have to scramble to get some playtime in. In party-based games such as EverQuest and Final Fantasy XI, that can unfortunately make any serious play impossible, which is part of the reason more recent games have allowed players to do something with only a little time to spare. But the specifics of what you can do with a limited play session can vary a great deal. There are games that will let you pick up and go from anywhere, and there are games that still expect you to commit a solid chunk of time to get anything accomplished. We've asked before how you manage your limited time, but today we want to know -- what game feels like it does the best job of rewarding you even if you only have a little while to play? Where does it seem that you get the maximum reward for your minimal play? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Storyboard: Time is not on your side

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.06.2011

    I don't know about the rest of you, but these days it sometimes seems like I just don't have the time to roleplay any longer. Don't get me wrong -- I love roleplaying with a passion normally reserved for romantic partners, or in rare cases, a particularly awesome game. (Or potential romantic partners within a game, but there's a time and place to talk about Merrill, and it's not here.) But by any deity you care to name, roleplaying can be a time-consuming and tedious affair. It's not such a big deal when you're in college and your primary responsibilities consist of actually attending your stupid Thursday class this week, but at this point, I'm lucky if I'm logging in by 8 p.m. and I might be up for another three hours at best. That being said? I still find the time to get a lot of roleplaying in along with playing the actual game, and it requires a delicate dance between saving time and glossing over the unnecessary. So today's column, coming right before the one-year mark, is all about finding the time to actually sit down and roleplay in a functional fashion while still getting to sleep and shower.

  • DS Daily: There's no time

    by 
    Candace Savino
    Candace Savino
    04.19.2008

    When we posted Amazon's deal on Star Fox Command last week, many of you commented that you hated the time limits in the game. This got us to wonder, though, how you felt about time limits in general.There's no doubt that they're implemented in order to make games harder, but it's often frustrating when you lose because you've run out of time. Do you like the added pressure and challenge of a dwindling clock? Or, do you think a time limit is a cop out for developers who can't find another way to make their games challenging? Also, are there any games worth mentioning that have laudable time limits? And, on the other side of the spectrum, are there any titles in which the time limits completely cripple the gameplay?

  • Xbox 360 parental timer coming in December?

    by 
    Darren Murph
    Darren Murph
    11.06.2007

    Xbox 360 addicts, particularly ones under the age of 18 (or still camping out in your 'rents crib), take note: a "Family Timer" could be wrecking your habitual play as early as next month. The above image was reportedly spotted in the pamphlet of a Guitar Hero III keychain (we know...), and it touts the timer's ability to easily limit how much time kids spend on the console. If this proves legitimate, the new functionality will be available via Xbox Live next month, and there's even an option to "suspend or add time" depending on how those report cards turn out. Parents, we know how much flak you'll be getting should you activate this "feature" right around the holidays, but hey, just tell those immature youngsters of yours that you're simply following in the footsteps of Bill Gates himself.[Via Joystiq]

  • Bill Gates clamps down on daughter's internet time

    by 
    Darren Murph
    Darren Murph
    02.21.2007

    Sure, we've seen individuals getting their hand slapped (or worse) for browsing the internet a bit too often, but you'd assume that having a dad who envisioned the Redmond powerhouse and pays the bills by way of computing would be the perfect father figure for the computer-addicted. Apparently, that's not exactly so, as a recent Reuters report tells of Bill Gates himself clamping down on his 10-year old daughter's internet and gaming time. According to Bill, his oldest gal wasn't even into the 'net until this school year, where tablet PCs became a necessary tool, but now that she's found access to a never-ending supply of information, her habits have suddenly changed. She latched onto Viva Piñata, purportedly playing for "two to three hours per day," after which her health started deteriorating and her chore accomplishments plummeted. Although we mention those last bits in jest, Mr. Gates slapped down a "45-minutes per day" law for non-school related computing tasks on the weekdays, and added just 15 minutes for weekends, probably garnering quite the evil eye and stirring up early thoughts of rebellion in his youngster. Seriously Bill, if you're that worried about daddy's little girl stumbling upon some form of cyber predator, there's always the parent-approved IM-Me, but throwing time restrictions on your own products is just a tad illogical, no?[Via BloggingStocks, thanks Randall]