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  • Crowfall teases fealty system, ad/disad mechanics

    by 
    Bree Royce
    Bree Royce
    01.20.2015

    Upcoming MMO Crowfall is rolling out new teases this week, including some concept art of guild banners and a screenshot of character creation, which suggests an advantage/disadvantage system no doubt intended to tug the heartstrings of former Shadowbane players. But what has our attention is the newly unveiled fealty chart, which definitely whisks Shadowbane or Asheron's Call immediately to mind. "This isn't a guild org chart," Crowfall's J. Todd Coleman cautions. "We support guilds (and guild structures) but we've laid a different system on top of that, which ties player fealty directly to land ownership. More on that system, and how it ties to siege conquest, will be coming soon." Coleman promises "a more substantial update coming later this week." We've included all three images below.

  • Crowfall says 'play2crush' wasn't meant to mean 'everyone else sucks'

    by 
    Bree Royce
    Bree Royce
    01.14.2015

    Were you put off by Crowfall's hardcore "play2crush" reveal just before Christmas? You weren't alone. One player told studio ArtCraft that the original announcement "felt a little too political attack ad" -- and he got an official response on the game's new forums. Creative Director J. Todd Coleman explained that Crowfall's controversial introduction wasn't quite meant how it was taken: You know, that original play2crush site wasn't meant to be "everyone else sucks." It was a mea culpa. We're the guys who make these games. The first line was "where did WE go wrong?" "We" didn't mean everyone else, it meant us. It meant me. I wrote that because I feel like I have let you down... by not pushing myself to innovate. It was too easy to pitch "wow in space" or "wow with vampires" or "wow with space vampires." I want to fix that. I want to build something new. The game released its first screenshot and city siege concept art (below) yesterday, exposing a stylized graphical theme and meaty statistics panel. You can sign up for the beta by rolling up an account on the official site right now. The mysterious countdown timer on the front page currently has just over 40 days remaining. [With thanks to Leiloni for bringing the post to our attention.]

  • Wizard101 invites us to the dinosaur world of Azteca

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2012

    While KingsIsle has been heavily focused on Pirate101's recent launch, the studio wanted to send a strong message that it's still fully behind Wizard101 and has a dedicated team working hard to keep improving and expanding the game. In fact, the Wizard101 team is larger now than it was at launch and has a huge announcement to share. So what's the big exciting news of the day? Producer Leah Ruben was bursting at the seams to tell us in three words: "Dinosaurs are awesome!" Actually, the big news is that Wizard101 is preparing to release its ninth new world since launch, a dinosaur world named Azteca. Azteca not only will challenge players to progress through 13 areas but is going to raise the level cap. And the biggest surprise of all? It's going on test servers this week for players to try out. Keep on reading to find out what Azteca is going to do for the landscape of Wizard101!

  • Pirate101 co-creator: 'Our goal is to become the Pixar of online gaming'

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2012

    KingsIsle Entertainment Vice President J. Todd Coleman sat down with Forbes to give some insight into the development process of the studio's upcoming Pirate101 -- and how the studio plans to expand its empire. "We have more plans for the 101 universe," Coleman said, "but we're also looking to expand beyond it with other properties. Our ultimate goal, to summarize it easily, is to become the Pixar of the online gaming space." Coleman went into the challenges of developing a title set in the same universe but with a different thematic bent and combat system. He also said that the Pirate101 team is twice the size of Wizard101's, mostly because the studio's follow-up MMO is bound to be compared with its eight-years-in-development predecessor. Competitors might want to think twice about taking KingsIsle on, however. Coleman notes that many have tried and failed, such as LEGO Universe. "Realistically, if you want to compete with Wizard101 at this point, you're looking at an investment of at least 5 to 6 years and well over $100 million in total cost," he said.

  • Wizard101 creator announces new game: Pirate101

    by 
    Justin Olivetti
    Justin Olivetti
    04.25.2012

    Ahoy, maties! Put down your wands and grab the nearest parrot, for you're about to head out onto the high seas with KingsIsle! The makers of the hit Wizard101 have announced their next project: the swashbuckling world of Pirate101. Using a similar business model, full voice-over, same universe and same art style as Wizard101, KingsIsle is fashioning a unique pirate game with its second MMO. Players get to choose one of five classes for their piratey career: Buccaneer, Witchdoctor, Privateer, Swashbuckler, or Musketeer. No matter what they pick, players will captain their own flying (yes, flying) ships and take off for adventure in fantastic environments such as skyways, lost cities of gold, and ancient ruins. There will also be companions to pick up along the way for use in combat, and players can naturally join forces to complete quests and battle the oppressing force threatening the world. Creative Director Todd Coleman thinks that this free-to-play title stretches the studio's imagination and reach. "We've created a world of treacherous pirates, faithful companions, tactical battles and gorgeous environments," he says. "Pirate101 fuses the key lessons we've learned from Wizard101 with entirely new design, setting and gameplay mechanics. We've succeeded in creating a game that is very different from Wizard101, but remains comfortable and familiar." Pirate101 is currently in alpha and will be released in 2012. Watch for our upcoming interview with KingsIsle coming soon! %Gallery-154073% [Source: KingsIsle Entertainment press release]

  • Wizard101 creators to present the Digital Kids Conference opening keynote

    by 
    Elisabeth
    Elisabeth
    03.15.2012

    Wizard101 creators Todd Coleman and Josef Hall will be opening the upcoming sixth annual Digital Kids Conference with a keynote address about their experience with engaging the youth market. The KingsIsle Entertainment duo will talk about their transition from hardcore gaming to creating a critically and commercially successful family-friendly game and (one can hope) the secrets of their genius. Wizard101 launched back in 2008 and has since grown in popularity to the tune of 25 million players spread throughout the Western hemisphere (with plans for near-future expansion into China). It is that recognized success that's made Coleman and Hall ideal candidates for the keynote, with the hopes that they'll spur others to greater heights. The conference (formerly the Engage! Conference and Expo) will feature speakers from as disparate venues as the NFL, Cartoon Network, and Ubisoft, all focusing on interactive content to connect with kids in the digital world. The Digital Kids Conference covers the use of mobile apps, social games, social media, and virtual worlds to better understand creating and promoting products and content for a younger audience. [Source: KingsIsle press release]

  • The Game Archaeologist seals up 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2012

    You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before we head forward. And so it is for The Game Archaeologist. 2011 marks the second year I've been doing this column, and it's been one of my personal favorite series to write. Every week I'm learning more and more about the history of the MMO genre, and I'm encouraged to see just how much passion and interest there are for the titles that started it all and got us to where we are today. So before we head into 2012, let's take one last glimpse back at the road we've traveled. If you've missed out on any of these columns or want to revisit your favorite classic MMO, I've compiled a huge list of everything I talked about this year, from histories to interviews to player stories. There's also a special request for you (yes, you) at the end of this column, so do me a favor and hit that jump!

  • The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2011

    Don't miss the first part of this interview with the makers of Shadowbane, which we posted last week! And now for the thrilling conclusion... The Game Archaeologist: What was the reason behind the free-to-play switch in 2006? Did this help the game's population any? Josef Hall: Todd and I left Wolfpack shortly after it was acquired by Ubisoft, so we don't really have insight into the decision-making process behind the switch. Todd Coleman: From what I have heard, it had a very positive impact on the size of the player population -- but yeah, I have no idea what it meant to the game monetarily.

  • The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2011

    After a couple of weeks of talking with players about their favorite experiences in Shadowbane, I decided it was high time to flip the discussion from those who played it to those who made it. Today we're going to kick off a two-part interview with the makers of Shadowbane, Josef Hall and Todd Coleman. It's interesting to realize that while MMOs come and go, many developers remain in the industry, moving between projects in surprising ways. In this case, both Hall and Coleman went from the brutal lands of cutthroat PvP to a colorful kids title: Wizard101. It's hard to imagine two MMOs being more different, but that goes to show you that developers, like gamers, don't always like being pigeonholed into specific roles. The duo were extremely eager to talk about Shadowbane, as you'll see from this interview. Buckle up -- you're in for a treat! The Game Archaeologist: Can you introduce yourself to us and explain how you became involved with Shadowbane? Josef Hall: I'm Josef Hall, co-founder of Wolfpack Studios, the creator of Shadowbane. Currently, I'm the Vice President of Development at KingsIsle Entertainment, creator of Wizard101. Todd Coleman: And I'm Todd Coleman, co-founder of Wolfpack. I'm currently the VP of Production and Creative for KingsIsle. Josef and I still work together; we were the two first people brought in start the dev studio for KingsIsle here in Austin. Hall: In fact, Wizard101 was our idea, which is a bit odd, given that we were also the first two people to come up with the core idea behind Shadowbane.

  • Wizard101 soundtrack adding a 'mystery composer'

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2011

    As Wizard101 gears up for its latest expansion world of Wintertusk, the folks at KingsIsle Entertainment have a secret or two up their sleeves. According to the studio, the soundtrack for Wintertusk was composed by "one of the hottest young musical talents in the entertainment industry." Who is this composer? Well, that's the big secret -- the studio isn't saying. Instead, KingsIsle has set up a Wizard101 Mystery Composer page that will reveal hints, one at a time, until the artist is revealed. The only hint that's up so far mentions that this person performed on Saturday Night Live. KingsIsle's J. Todd Coleman feels that when the artist is revealed, it'll be a big deal: "This is a cool idea, because our mystery composer has a huge name in the music business but has never created music for a video game. I'm really impressed by this artist's adaptability and talent. I think our players are going to be very surprised and totally blown-away." The Wintertusk soundtrack is made up of seven original pieces of music. Currently, the expansion world is on the test server.

  • PAX East 2011: Massively interviews Wizard101's Fred Howard

    by 
    Karen Bryan
    Karen Bryan
    03.16.2011

    There was a lot of game news to come out of PAX East this past weekend, and KingsIsle definitely arrived with some very big announcements. Wizard101 fans can look forward to a brand-new world called Wintertusk, which completes the epic storyline of Grizzleheim. Both high- and low-level players will have new places to explore and quests to complete. Highlights include brand-new areas for high-level Wizards to discover and explore, new spells, level 58 class pets for each primary school, a revamped underwater introduction zone for lower-level characters (continuing the story of the Crab King), and the ephemeral "more." Massively had the chance to talk with KingsIsle Vice President Fred Howard about Wizard101 and the rapid growth of MMOs aimed at younger players. Read on for his thoughts on player security, the importance of story, and a curious Crab King with a penchant for rock.

  • KingsIsle welcomes Massively, Ravenwood Radio

    by 
    Beau Hindman
    Beau Hindman
    06.30.2010

    KingsIsle Entertainment, makers of the popular kid-friendly MMO Wizard 101, recently invited Massively to their studio for a tour. It just so happens that we brought Leesha Darkheart, head of the Ravenwood Radio fancast, with us. After all, who else would take the second shift during the drive? Needless to say, they didn't show us just a basic glance. We were able to take nice, long looks into the inner-workings of a large and growing studio, from sound design to character concept. While this wasn't the first time we had visited the studios, both Leesha and I were slightly taken aback at how the studio had grown, basically doubling in size and "still at it", according to J. Todd Coleman, VP and creative director of KingsIsle. One look at their packed art room would be enough to convince anyone that they are at a "period of pretty rapid growth." We were able to watch as an artist stripped down a character to its bare bones, then as an animator worked hard to give life to another model. We even got to hear how sound can make or break a gaming experience. Next, we were invited to sit down with J. Todd Coleman and VP of development, Josef Hall, for fan questions, talk of the need for careful cash-shop practices, and even off-the-record discussions about Han Solo's quick-draw ability. So join us after the jump for some exclusive concept art for the newest expansion, and some details from the interview.

  • Beckett Massive Online Gamer names Top 20 individuals in the MMO industry

    by 
    James Egan
    James Egan
    05.28.2009

    In what's now become an annual event, gaming magazine Beckett Massive Online Gamer has put together a list of the most influential people in the MMO industry. Blizzard's Rob Pardo has taken the #1 spot, as he did in 2008, which should come as no surprise to anyone, really. But Beckett has named Hilmar Pétursson of CCP Games as the second most influential figure in the MMO industry (up from #4 last year), with SOE's John Smedley, Jack Emmert from Cryptic Studios, and Mark Jacobs from Mythic Entertainment rounding out the top 5. In addition to the major, established industry names you'd expect to see on the list, there are 10 newcomers this year, including Todd Coleman from KingsIsle Entertainment, studio director for Wizard101 which recently hit the milestone of 2 million unique users.While Beckett Massive Online Gamer makes the list available online, the magazine offers background on each individual and how they've influenced the future of the industry.

  • KingsIsle's Todd Coleman on Wizard101: Finding the middle ground

    by 
    Brooke Pilley
    Brooke Pilley
    04.27.2009

    How do you go from the hardcore hacking and slashing impact-PvP of Shadowbane to a turn-based card combat MMO featuring cow samurais named Sam-moorai? How does one create an experience that is more grown up than Club Penguin but more kid-friendly than Barrens chat? What do you get when you take Harry Potter, Yu-Gi-Oh, and early Final Fantasy and then mix them in a blender?The MMO Gamer asks these questions and more in an interview with Wizard101 Director, J. Todd Coleman; the man who conceptualized the original idea for the game on a note pad. The interview sheds light on how Wizard101 came to be, the free-to-play model, and potential directions the game may take in the future (e.g., player housing).Todd also tells us that reports of the game surpassing 1,000,000 players are outdated and that KingsIsle will be making an announcement soon to highlight their exponential growth since releasing six months ago. He claims that Wizard101 wouldn't have had nearly this much success if it was a $50 retail purchase and $15 per month subscription. About subscription-based MMOs he says, "...you're fighting a war of attrition the entire time. FTP is not like that, at least it hasn't been for us."

  • Massively interview: KingsIsle on Wizard101

    by 
    Majed Athab
    Majed Athab
    06.30.2008

    We recently had the chance to check up on KingsIsle and talk to them about their three-year conjuration, Wizard101. We sat down with the studio's director, Todd Coleman, to discuss what's in store for the tween-centric wizard school MMO. We also got some extra hands-on time with the game, so be sure to look out for something written about that soon. Read on after the break for the full article.%Gallery-23433%