todd-papy

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  • God of War: Ascension game director leaves Sony Santa Monica

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.03.2013

    God of War: Ascension Game Director Todd Papy's last day at the Sony Santa Monica studios was November 1, the developer announced on Twitter. His tweet notes that he was "extremely honored to have been part of that team" and that he's bound for Germany. When asked if it meant he was finished with game development, Papy stated that he hasn't "quit games." Papy previously worked on God of War and God of War 2, as well as projects with publisher Atari Games such as Rush 2: Extreme Racing USA.

  • God of War: Ascension's tough 'Trial of Archimedes' to be patched

    by 
    David Hinkle
    David Hinkle
    03.14.2013

    One particular section of Sony Santa Monica's God of War: Ascension has players quite miffed: the Trial of Archimedes. It's a long gameplay encounter near the end of the game, with no checkpoints and few health drops.Game director Todd Papy took to Twitter to say the developer is "looking into patching it" now. "I personally tuned it. I didn't mean for it to be so hard. We are looking into patching it," Pappy wrote in one tweet. In another, he said the patch was likely to arrive "very soon."God of War: Ascension launched on PS3 this week. In our review, we likened Ascension to "a car riding in the spectacle slipstream of its predecessors, never quite able to surpass them."

  • God of War: Ascension, Power Stone, and paying allegiance to the gods

    by 
    Mike Schramm
    Mike Schramm
    12.06.2012

    When asked about how he and the team at Sony Santa Monica are bringing multiplayer into the God of War series with God of War: Ascension, game director Todd Papy digs deep for inspiration. The single-player side of the game is obviously an influence, he says, as multiplayer side of the game attempts to enhance the always cinematic world of Kratos with a new character called the Avatar.But then things get a little nuts. "You can look at Allegiance levels," says Papy, referring to the mode's customization choices defined by the four gods Zeus, Hades, Poseidon, and Ares, "and you can look at Diablo and Call of Duty and other games that have skill trees that you basically level up."And then you can look at Power Stone," says Papy, "as far as that old school melee feel to it." Yes. That's the one. Playing God of War: Ascension's renamed "Favor of the Gods" mode, and running around with up to eight other players flipping switches, executing combos, and earning favor points does feel a whole lot like the Dreamcast classic. In a strange way, to be honest. But a good one nevertheless.%Gallery-172713%

  • Watch the first God of War: Ascension gameplay right here

    by 
    Ben Gilbert
    Ben Gilbert
    04.30.2012

    Wondering what that just-announced multiplayer focus will look like in God of War: Ascension? The game's creative lead, Todd Papy, is currently setting up shop with the US PlayStation Blog's Jeff Rubenstein and will be broadcasting footage of the game across the interwebs any minute now.What's that, you wanna ask questions too? Thanks to the power of the internet, you can do just that via Twitter with Sony's synergistic hashtag, "#GodofWarAscension."But don't ask if Kratos is still gonna be super upset in this one. We've got that news for you right here: he totally will be.

  • God of War: Ascension takes godslaying online with multiplayer focus

    by 
    Xav de Matos
    Xav de Matos
    04.30.2012

    A familiar face appears on the screen, moments before a demo for God of War: Ascension begins. Zoomed in, the angry mug resembles angry anti-hero Kratos, but as the camera pans away it becomes obvious: this is someone completely different.Suddenly, a Cyclops bursts through a wooden door near the new character and the demo begins. The new character, decked out in armor inspired by the Greek God Poseidon, moves with the swiftness of Kratos. His sword pierces the monster's skin. Suddenly, another character leaps into frame, attacking the Cyclops with a giant hammer. The pair of soldiers mercilessly cut the Cyclops down, working together to mount the creature and slice its belly apart. As blood and guts slide out of the monster's midsection, the surrounding area explodes into a set of orbs. Multiplayer has come to God of War.Without a moment of hesitation, the pair walk through the newly opened structure before them, coming to the mouth of a large canyon. In the distance, a giant one-eyed cyclops based on Polyphemus, son of Poseidon and Thoosa, engages a large group of soldiers fierce battle. But it isn't a battle between A.I.; Ascension's multiplayer mode is grander than we first thought.%Gallery-154327%