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  • The Bureau: XCOM Declassified out now on Mac

    by 
    Sinan Kubba
    Sinan Kubba
    12.04.2013

    Mac owners can unearth the secrets of The Bureau: XCOM Declassified, with the game now available to the public via the App Store, priced $35. If you'd rather scrutinize the third-person shooter under the cover of Steam, the good news is TransGaming is bringing it there "soon." We were taken in by the The Bureau earlier this year - not in the for-questioning sense, but in a four-stars-out-of-five-glowing-review way. As the always sharp-suited Ludwig put it, "The Bureau: XCOM Declassified feels immediate and inclusive as a strategy game, relying more closely on your rapid-fire commands than the bursts of your rifle. The odd hybrid is far from being fully evolved, but it's well suited to further study."

  • League of Legends will shut down its Mac client Tuesday, so play now

    by 
    Jessica Conditt
    Jessica Conditt
    09.04.2011

    Riot Games has officially canceled OSX support for League of Legends, concluding after 13 months of work with TransGaming and Mac beta-testing. The Mac beta client will be shut down "indefinitely" at 12 a.m. on September 6, this Tuesday. LoL Mac-ers, if you didn't have plans for Labor Day on Monday, now you do. Riot hasn't eliminated the possibility of a Mac version in the future, but it won't be any time soon. "We realize our current approach regarding the Mac platform won't guarantee the quality and frequent updates we deliver today on the PC and are expected by our player community. We will continue to investigate the opportunity to provide player access on the Mac Platform in the future that aligns with our service and content update standards. We are committed to building a solution that will work on the Mac in the long run, but it will take some time." Mac beta testers who used the store can keep their accounts open and continue playing on PC, or receive a full refund on their purchases, which would close the account entirely. As consolation, Riot will give all Mac testers a code to unlock the Champions Pack, which can be redeemed if a majority of your logins come from the Mac client and you enter the Store before service is shut down Tuesday.

  • Grand Theft Auto trilogy finally coming to the Mac

    by 
    Mike Schramm
    Mike Schramm
    11.13.2010

    Man, it's about $*#(ing time. The storied (and dare I say classic?) Grand Theft Auto trilogy, featuring GTA 3, GTA Vice City, and GTA San Andreas, is finally coming to the Mac thanks to Transgaming. Of course, it's about ten years late -- the first game in the grouping came out in 2001 on the PS2. On current-gen gaming consoles, gamers have enjoyed Grand Theft Auto IV for a few years, and Rockstar released Red Dead Redemption earlier this year and is priming for a game called L.A. Noire. I'm surprised these haven't been released on the Mac yet; especially with Steam on the platform, you'd think there would have been a port at some point. You can order the Mac versions of the Grand Theft Auto trilogy right now for $15 each online, and in about a month they'll be showing up in various retail stores. If you somehow missed these the first time around, or if you just want a few terrific older games to play on your Mac, you can pick and play these. Just keep them away from the kids -- they're all very mature games.

  • Dragon Age: Origins coming to Mac as a digital download December 21st

    by 
    Mike Schramm
    Mike Schramm
    12.15.2009

    Gamepro's got the news that Electronic Arts is fast-tracking Dragon Age: Origins for release on the Mac -- they're now saying that it'll be out as a download as soon as next week, on December 21st. I've been playing the game on PC (it came out for both PC and consoles in November), and it is excellent -- an instant Bioware classic, and definitely the best roleplaying game of the year, especially if you enjoy good Baldur's Gate-style epic. Of course, you can pick up the PC version right now and play it in Boot Camp, but given that we've been needling developers to hurry up with their Mac versions, we have to give EA credit for this one. A month late is much better than, say, a few years late. We'll also point out that this version will use Transgaming's Cider wrapper technology for the port, and they don't exactly have the best track record for quality Mac releases. But again, an A for effort on the release date. If you want to play it natively on the Mac, you'll be able to buy the game in either standard or deluxe versions, with the deluxe including extra bonus content and the "Warden's Keep" downloadable content pack (both versions come with the "Stone Prisoner" pack already, and the content packs open up more quests and items in the game itself). December 21st is the listed date: look for a link on their website then.

  • Mac gamers to enter the Dragon Age on Dec. 21

    by 
    Randy Nelson
    Randy Nelson
    12.14.2009

    It's a much-better-than-usual day to be a Mac gamer: EA and Transgaming have announced that they're bringing BioWare's downright fabulous Dragon Age: Origins to OS X on December 21. The game will be released via "popular online digital retailers" including GameTree, Direct2Drive, GamersGate, GameTap and Best Buy as a download only (sorry, packaging-philes). Two versions of the game will be offered up: Standard and Digital Deluxe. Both will include the Stone Prisoner add-on content and Blood Armor, while the later grows that list with the Warden's Keep expansion, wallpapers and in-game items. They'll run $49.95 and $64.95, respectively.

  • Star Trek D-A-C coming to M-A-C

    by 
    Richard Mitchell
    Richard Mitchell
    11.20.2009

    Paramount has announced that it's bringing the downloadable Star Trek D-A-C -- based on the recent film -- to the Mac. The game will be released with the help of TransGaming, meaning it will utilize Cider, software that allows PC games to be run on Macs. In other words, your hopes of experiencing the mediocrity of Star Trek D-A-C in an Apple native format have just been dashed. Sorry. The game is scheduled to launch this December and is currently available for pre-order at GameTree Online.

  • Warhammer Online coming to the Mac

    by 
    Mike Schramm
    Mike Schramm
    07.31.2009

    More good news for MMO players on the Mac: Warhammer Online has joined the ranks of EVE and of course World of Warcraft by announcing the release of a Mac-compatible client. Most of you already interested were probably playing with Boot Camp, but that hasn't stopped Mythic from working on a Mac client. It's in beta now (and free to current players, with a free trial available for those who haven't stepped inside the MMO yet), and they're aiming for a release in the Fall. And how nice is this: Mac players will get two titles of their own, as well as an exclusive in-game trophy. Unfortunately, the client doesn't run truly natively -- Mythic is owned by EA, so, you guessed it, Transgaming's Cider is behind this port, too. Cider isn't always the best way to run games (native would be the way we'd like to see it), but many of the problems we've seen with the technology are a few years old now, so hopefully it's gotten better (and that's likely what this beta is all about) -- hopefully they can work out all the kinks before the official release in the Fall. Warhammer Online is an excellent MMO, especially notable for its heavy PvP elements and its innovative Public Quests and Tome of Knowledge feature (kind of like achivements, but even more in-depth). It's a little late coming to our platform, but it's good to finally see another big game take on Mac support.

  • CCP Games drops Linux client support for EVE Online

    by 
    James Egan
    James Egan
    02.09.2009

    One of the nicer aspect to EVE Online, in terms of accessibility, is that you can play it across the trinity of operating systems: Windows, Mac, and Linux. The latter two have been made possible through the CCP Games partnership with TransGaming Technologies, via their Cider and Cedega technology, respectively. Unfortunately, while the Mac client has attracted (and retained) a number of users, the same cannot be said for the EVE Linux client. We received word from affected players over the weekend that CCP is dropping support for the Linux client, but it's official as of this morning. CCP Whisper stated, "I am sorry to announce that from the 10th of March onwards CCP will no longer be officially supporting the Linux operating system. The low amount of users of the Linux client did not justify the degree of additional complexity having three operating systems imposes on our development and release schedules." He states that he and CCP Games are fully aware of the disappointment this will cause but the resources the company has devoted to Linux support could be put to better use elsewhere, in ways that benefit more players.

  • The Sims 3 coming to Mac and iPhone Summer 2009

    by 
    Mike Schramm
    Mike Schramm
    02.06.2009

    The Sims 3 is the latest iteration of the best-selling computer game in history -- it features the ability to custom-make and create your Sims and their surroundings, and explore the neighborhoods and cities that they live in. But even more strangely, it's set for an almost simultaneous release on PC, Mac, the iPhone and the iPod touch. The popularity of iPhone apps may have done what Mac gamers couldn't do for years: convince developers that releasing their games simultaneously on Mac and PC was worth it. While EA only has a release date for the PC version so far (June 2), the company is saying that Mac, iPhone and the iPod touch versions will be out in "Summer of 2009," which is much better than, say, years later.Of course, we'll have to believe it when we see it -- EA uses Transgaming for their Mac ports, and they've left a little bit to be desired so far. But just the fact that they plan an almost concurrent release for the sequel to one of the biggest games of all time bodes very well. The Sims 3 probably won't make too many waves in the hardcore PC gaming set, but anytime a major publisher plans a simultaneous release for a big title, we definitely give a nod of approval. [via IMG]

  • City of Heroes comes to the Mac

    by 
    Mike Schramm
    Mike Schramm
    01.09.2009

    Along with EVE Online and World of Warcraft, Mac users have another popular MMO to play with. It took a while, but NCsoft has finally brought their superhero massively multiplayer online game, City of Heroes, to OS X. When we heard the game was ported over by TransGaming, we flinched a bit, but NCsoft has assured us that there is no funny DRM on the release, and our colleagues over at Massively have tried out the client early, and put to rest any major questions about the quality of the port, saying that it runs well, save for a few bumps when the action gets crowded on screen.As promised, the Mac "Special Edition" is a digital release, and comes with both the City of Heroes and the City of Villians expansion, as well as a month of game time (after that there's a subscription fee to play along), and two exclusive items: a Mission Teleporter power, to get you directly into missions, and a special "Valkyrie" costume set. The game is available for $19.99 over on NCsoft's site right now, so if you've been waiting to get some superhero MMO action underway, now's your chance.

  • City of Heroes making the MMOve to Mac

    by 
    Randy Nelson
    Randy Nelson
    10.30.2008

    Better late than never? Coming just days after Apple's roll-out of new MacBooks with mightier gaming capabilities, NCSoft has announced that its superhero (and villain) MMORPG, City of Heroes, will be released for Mac in partnership with Transgaming.According to NCSoft, the Mac version of CoH – really the PC version in Transgaming's Cider "wrapper" for Intel-based Macs – will go into beta around the same time as the latest game update, "Issue 13: Power and Responsibility," releases (currently slated for fall). NCSoft is planning the full release for "pre-holiday" in digital form, available from its online store and GameTree Online. There are no plans for a boxed retail release.Following its release, "the Mac version will parallel the developments of the PC version, providing all game updates, new features, and storylines simultaneously on both platforms," said Vikas Gupta, Transgaming's president and CEO. Excelsior!

  • City of Heroes coming to Mac under Transgaming's Cider

    by 
    Mike Schramm
    Mike Schramm
    10.30.2008

    Yet another MMO on the Mac -- EVE Online and World of Warcraft are already there, of course, and now NCSoft has announced that City of Heroes is coming to the Mac. Unfortunately, they're using Transgaming's Cider software to port the game, and as we've said before, the software isn't only unreliable, but it's got the dreaded SecuROM DRM attached*, as well. Not to mention that even the MacBook can basically run any game through BootCamp now, making a separate Mac version unnecessary in many cases.But there is one thing we really like about this release, and that's that NCSoft is actually releasing the game on the Mac as a "special edition": players who buy the Mac expansion (which apparently will be a digital-only release) will pick up a free ingame teleporter item, as well as a special "Valkyrie" costume set usable on their superhero character. So if you do go for Transgaming's software, at least you can pick up some free ingame stuff for it. We're not so much for the DRM-laden emulation, but the free stuff we do like.There's no set release date yet (they say it'll launch with the game's upcoming "Issue 13" update), but they're taking applications right now for an open beta, so if you're interested, sign on up.[via Massively]Update: NCSoft has contacted us to say that the Mac Special Edition of City of Heroes will not contain the SecuROM DRM. It was our understanding that all Transgaming releases would use the technology, but NCSoft says that theirs won't, so there you go.

  • City of Heroes to get Mac Special Edition

    by 
    James Egan
    James Egan
    10.30.2008

    NCsoft just announced that City of Heroes will soon have a Mac client, joining the likes of World of Warcraft and EVE Online as MMOs that can played on OS X. It'll be made possible through partnership with Transgaming, the creators of the Cider portability engine, which acts as a 'wrapper' for the standard PC client, allowing it to run within OS X on an Intel Mac. While Blizzard's Mac client for World of Warcraft was written from the ground up, NCsoft's newest City of Heroes 'Good vs. Evil edition' client will be playable through Transgaming's Cider, and thus will be the same client gamers are accustomed to on the PC. This method of bringing the PC client to Mac without porting or rewriting is the same avenue CCP Games took with their EVE Online client for OS X. The City of Heroes Mac Special Edition includes two exclusive items:

  • Mac and Linux client improvements roll out today in EVE Online

    by 
    James Egan
    James Egan
    10.08.2008

    EVE Online has a much smaller playerbase than some of the other top-tier MMOs on the market. Despite this fact, CCP Games was willing to provide an even smaller subset of players -- Linux and Mac users -- with an EVE client, via Transgaming's Cedega (Linux) and Cider (Mac). While the 'premium' Trinity graphics are only supported on the Windows client, this writer can attest that the Mac client has improved a great deal since its release. That said, there have certainly been some issues with providing a stable client for multiple operating systems. The Empyrean Age 1.1.2 patch for Mac and Linux, which was scheduled to deploy during downtime today, should bring with it numerous small fixes to these clients. On the Mac side, Empyrean Age 1.1.2 changes how autopatching works, improves issues with international keyboard layouts, and especially resolves the issue with how station interiors display. If the changes go through smoothly, this funky anomaly will be no more. This gallery may be a last look at the black, translucent interiors of stations that some Mac users have been reporting:%Gallery-33952%

  • Puzzle Quest spreads to iPhone App Store 'this fall'

    by 
    Christopher Grant
    Christopher Grant
    09.29.2008

    Intent on making Puzzle Quest: Challenge of the Warlords impossible to avoid regardless of your platform preferences (seriously: DS, PSP, Xbox Live Arcade, Windows, Mac OS X, Wii, PlayStation 2, mobile phones), D3Publisher has announced the puzzle phenomenon will be its very first foray into the wide, wide world of iPhone apps. Having proven their chops getting things to run on Apple platforms with Cider, the alchemists at TransGaming will be responsible for the iPhone port, bringing all the match-three slash RPG gameplay you know and love to the App Store "this fall."

  • Transgaming to use SecuROM for Cider games

    by 
    Mike Schramm
    Mike Schramm
    08.21.2008

    As if Mac gaming needed more problems getting off the ground. Transgaming has proudly announced that in the future, their games will include Sony's SecuROM digital rights management software. They don't mention which games will be getting the extremely restrictive DRM (that some folks have compared to malware), but we're guessing all of them, which means the Mac version of Spore will be on that list, as well as those upcoming Ubisoft titles, and anything else produced with the Cider technology.Bummer. Why is it a bummer? Because all the evidence we can see actually shows that DRM hurts sales. While Transgaming is obviously proud of this decision, claiming that SecuROM will help them prevent piracy and unauthorized copying, most of the evidence shows that piracy will happen in spite of, and sometimes even because of restrictive DRM setups like Sony's. Transgaming is making a serious mistake here -- they want to protect their games, which is fine. But choosing DRM, especially SecuROM, as a way to do it is a mistake. It'll cause more problems for the company and their users before it prevents piracy in the way they think it will.[via IMG]

  • Transgaming makes deal with Ubisoft

    by 
    Mike Schramm
    Mike Schramm
    07.03.2008

    First EA, and now gaming giant Ubisoft has inked a deal with Transgaming to wrap their titles in Cider and port them over to the Mac. Which seems like great news -- Ubisoft has a huge number of quality titles, and bringing those to the Mac must be great for gamers who appreciate a better operating system. But not so fast.First things first, Cider hasn't exactly proven itself in terms of making great games, or even ports for that matter. And apparently Ubisoft is taking it slow -- rather than bring us games like Prince of Persia, Assassin's Creed or the great Rainbow Six Vegas series, we're getting... wait for it... Catz and Dogz. Oh, and CSI: Hard Evidence, which was hardly a blockbuster on game shelves.It's definitely good news that Mac gamers are getting more to play, but if this is all we're going to get, they can keep it. If they wanted to port us Far Cry 2 when it comes out, or maybe even the long-awaited Beyond Good and Evil 2 whenever it's done, awesome. But if all we're going to get is years-old bottom-of-the-barrel crapware, we'll stick with original Mac game developers, thanks.[via Big Download]

  • The state of WoW on Linux

    by 
    Mike Schramm
    Mike Schramm
    06.28.2008

    During the dev panel a few minutes ago, Tom Chilton told us something interesting about playing World of Warcraft on the Linux platform -- Blizzard has actually had it working. For "compatibility purposes," they apparently had an internal build of the game that worked on Linux. But unfortunately for Linux users, they have no plans at all to bring the final game out on the system. They didn't expound much more than that, but of course we can imagine all kinds of reasons they'd hesitate to release a Linux version, first and foremost being that in terms of gamers on the platform, the marketshare just isn't there.Of course, this doesn't mean you can't ever play WoW on Linux, it just means you can't do so off the shelf. WoWWiki has some really great information on how to play WoW with WINE (which just, by the way, reached a 1.1.0 release, and allows you to play Windows programs on other platforms). Transgaming's Cedega is also supposed to work with World of Warcraft (and you probably won't get banned), and Codeweaver's CrossOver also is approved to work with World of Warcraft on Linux.So there are ways to play it, but you might have to do some tweaking. Still, we wish they'd told us more about why they don't want to release the client they builtt

  • Will Wright: Mac users will love Spore

    by 
    Mike Schramm
    Mike Schramm
    02.15.2008

    Well, who won't, right? If you haven't read a single gaming blog this week (you serious worker bee, you), then you may not have heard the big news: Will Wright's rumored-to-be-a-masterpiece Spore has gotten a release date. It's hitting stores (for both PC and Mac simultaneously-- now that's what I like to hear) on September 7, 2008. Which means that later this year, PC and Mac users alike will be playing God, and creating creatures that virtually evolve from amoeba form all the way up to space travel.Mac|Life got a chance to sit down with Will Wright himself, and not only did he reveal some fun news about the game, but he thinks it will especially appeal to Mac users-- they expect the creative creature creator to do great things with Mac minds. Unfortunately, the game is a Cider port, and it's being released by Aspyr (that's right, I'm breaking my informal press boycott on them to talk about Spore-- don't disappoint me, Aspyr *see update below) but Wright sounds like he's expecting quality from this release, so I guess we should, too.And just like all the other great developers out there, he's very interested to see what happens with the iPhone SDK -- Wright is apparently an iPhone owner, and would love to get Spore on there. Believe me, Will -- I'd love to play it.[Via IMG]*Update: Aspyr has contacted us to say that they are not publishing the game. And at first I was confused, because Lucy Bradshaw specifically mentions Aspyr in the interview. However, after reading it a few times, it seems that Bradshaw is actually giving reasons for why they decided not to go with Aspyr-- their native ports come out too late, and EA wanted to release Spore simultaneously on all platforms.Aspyr also notes to us that they only do native ports, not Cider ports. So I guess my informal boycott against Aspyr is still on, but we're still not guaranteed to get a good game out of this: Madden '08 was created using Transgaming's Cider, and that didn't turn out so well. Wait and see.

  • Spore coming to Mac, simultaneous release with PC this year

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.15.2008

    Spore will launch simultaneously on Mac and PC later this year, reports Cnet. An official announcement from EA is expected today out of MacWorld where EA will apparently preview the everything-sim on – you guessed it – Macs. As with EA's previous PC-to-Mac titles, TransGaming technology will handle the conversion process. Spore is expected to be one of several EA games targeted for simultaneous release this year."[We] think the Macintosh user is somebody who is, typically, a creative individual," said EA Maxis VP of marketing Patrick Buechner, "Part of the appeal of the Mac is that it allows you to do creative things very easily. And we think that lines up very closely with what you can do with Spore ... So it just feels like a natural place for Spore to be, and we're thinking about it up front rather than as an afterthought."