transmogrification-limits

Latest

  • Patch 5.2 PTR: Transmogrification restrictions relaxed

    by 
    Matthew Rossi
    Matthew Rossi
    01.03.2013

    The changes that were being discussed back in December seem to have been fully implemented. I've transmogrified a 1h axe into a 1h mace and sword, a 1h sword into a 1h mace and axe, and a 2h sword and axe into maces, plus a 2h axe into a sword and a 2h sword into an axe. There were two things I was unable to transmog: a polearm onto a 2h sword, axe or mace, and a fist weapon over a sword/axe/mace. It seems that the main hand/off hand restrictions are entirely gone as well, but I had a difficult time testing it for certain since I had no off-hand weapons in my collection at present. I tested a fist weapon and could not transmog it over an axe or sword or mace, which was a mild disappointment, but I'm still very excited over the changes. At last, everything will be Ashkandi forever. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Should transmogrification limits be lifted?

    by 
    Anne Stickney
    Anne Stickney
    12.05.2012

    I love transmogrification -- it seems like every week I have a new arrangement of armor. But there are limits to what I can and can't do with this feature, limits that simply can't be worked around. As a rogue, I'm limited to leather items -- and there aren't a ton of really fashionable leather items out there. Some of the best sets I've seen and craved have been druid tier, or druid restricted PvP items. As for weapons, as an assassination rogue, I'm limited to daggers. I can't use any other weapon in that particular spec choice, and that's frustrating. We had a brief hint earlier this week that we might see some changes to transmogrification limits in future patches. Nothing set in stone of course, but the thought of being able to transmogrify weapons with similar animation styles is a pretty cool one. A sword and a dagger are fairly similar in animation style, right? Well ... maybe not so much. Still, it's nice to see that they are considering stretching the limits of transmogrification as far as weapon choices go. But is that enough?