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  • TUG lead dev explains why crafting is 'vital to your survival'

    by 
    Jef Reahard
    Jef Reahard
    02.20.2014

    TUG lead designer John Bearden has published the first in a series of dev blogs focused on the crowdfunded sandbox title. This first go-round focuses on crafting, which Bearden says is "vital to your survival." He goes on to detail the dev team's thinking in terms of designing the full system, and even shares some early mockups. Bearden also explains why TUG's crafting UI is minimalistic compared to some of its MMO predecessors. "We never wanted to have a full UI system for the crafting process. From the beginning, we have always wanted to keep it very natural and intuitive for the player," he explains. "Early crafting should capture the feel of a scavenger or early explorer gathering items and sorting them in a natural workspace for assembly." Nerd Kingdom is also featured in a new interview/video diary that you can view after the break.

  • TUG tech video shows off in-house engine

    by 
    Jef Reahard
    Jef Reahard
    05.18.2013

    Recently Nerd Kingdom promised more demonstrations of the tech behind its new TUG MMO hopeful. The company has made good with a new video that shows off the in-house engine, and lead programmer Brandon Nelson starts things off with an interesting tidbit about the game's contouring algorithm. "An algorithm like dual contouring gives us the ability to have the same quality of terrain that other games have, but not have to have them generated by level designers," Nelson explains. There's quite a lot of additional info packed into the clip's six-minute running time, all of which you can see for yourself after the break. You can also learn more about TUG via the project's Kickstarter site.