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  • The Road to Mordor: Shopping at the LotRO Depot

    by 
    Justin Olivetti
    Justin Olivetti
    05.20.2011

    About 99% of the time I'm in Lord of the Rings Online I never think about the LotRO Store. Ever since the store came online last year, it's been adventure as usual in the Olivetti household. Sure, I mock the "You got 5 Turbine Points! Now you can retire in the Caymans!" popups like everyone else, but I've always felt that Turbine does a good job balancing the store presence between the polar extremes of obnoxious and invisible. That isn't to say I haven't used the store at all; on the contrary, I've been a sporadic if loyal customer of sorts, trundling my shopping cart through the aisles of Shire-Mart looking for a good deal. Thus far I haven't dropped any additional cash into the game, choosing to subsist on my monthly allotment of TP with whatever I earn through deeds. Every once in a while I'll boot up the store and see what niceties I can give to my character as a reward for slaughtering his 5,000th Neeker-beeker. The LotRO Store has two categories of customers: the free-to-players and the upper class. Does that sound snooty? It's not intentional -- all I mean is that some folks use the store to provide basic necessities for gameplay (like quest packs, riding skills, class unlocks) while others are already well-off in the game and shop for luxury items. I'm in awe of the F2P gamers who can get a good chunk of their content by methodically knocking deeds out so they can purchase the next zone, but I'm fortunate enough not to have to do that. So today I wanted to give myself an audit of what I've spent in the store so far and analyze whether they were wise purchases, wasteful frivolities, or overpriced insanity.

  • The Road to Mordor: Re-evaluating Moria

    by 
    Justin Olivetti
    Justin Olivetti
    04.08.2011

    When I first left Lord of the Rings Online, it was early in 2008 and we were constrained to Eriador and Eriador alone. Angmar was the most dangerous spot on the map, level 50 was the cap, and getting your legendary traits was an almost inhuman feat. When I returned in 2010, I discovered I had missed out on the release of not one but two expansions and a huge amount of new content in the world. As a previous player, I felt as though everything I had known was completely different, and there was nothing as unknown or intriguing as the Mines of Moria. Expansions have a funny way of making or breaking MMOs, you see. They can exemplify some of the best qualities of the genre: they represent the persistent growing world; they give our characters new challenges to overcome; and they can introduce new features that significantly change how the game is played. Of course, they can damage the game's reputation by creating a worse endgame than before, by screwing up the good aspects of the game, or simply by being unpopular. So how does Mines of Moria fare two-plus years after its release? Today, I want to take a look back at what will probably be the single largest expansion that LotRO will ever see and examine how its purpose has changed from 2008 to 2011. Also, we'll probably make fun of Dwarves.

  • The Road to Mordor: You've beaten Sauron. New game? Y/N

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2010

    Huh... what is there to talk about these days? Really? Such a slow news cycle for LotRO... hm. I guess there's that whole "getting rid of pesky radiance" thing that's going to save me from having to write a column on that convoluted system, so thanks Turbine! Other than that, life in Middle-earth is as quiet as... As... as a... GEEKQUAKE! RUN FOR COVER! EMPLOY EXCESSIVE CAPS LOCK STATEMENTS! LOTRO AHOY! OK, so I might have been a bit facetious there. Shocking all of us, Turbine brought up the servers with the new patch an evening early, granting access to the head start of F2P on Tuesday night. I sort of suspected the devs were up to something when they kept rubbing their hands and cackling maniacally at PAX last weekend, although they claimed it was just a nervous disorder. So it's here -- the biggest non-expansion update to the game yet and a literal game-changer to boot. F2P, wardrobe, scaled instances, Enedwaith, the LotRO store, and lots and lots of new (and returning) players have existing players giddy and twitchy. So how'd the first couple days go so far? Is LotRO F2P really all that and a bag of Shire Sweet-leaf? Read on, my short and stout brethren!