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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. People change. Their opinions and tastes evolve. Sometimes a guild that was right for you in the past is no longer what you want. That's...

September 16th 2013 at 2:00pm 0 Comments
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It didn't take much convincing for people to start assuming that the Praetorians in Going Rogue were fundamentally the bad guys. For all the talk that's been given about how players can choose either path, about how there isn't always good and evil... the players are smarter than that. Being on the...

June 30th 2010 at 1:00pm 0 Comments
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We're getting closer and closer to the launch of the second major expansion to City of Heroes, Going Rogue. While the official site has been a bit silent of late, no doubt in focusing on the game's six-year anniversary, it's just updated again with another look inside the utopia of Tyrant. The most...

May 11th 2010 at 2:30pm 0 Comments
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In Paragon City, the living embodiment of what it means to be a superhero is Statesman. And it's hard to argue with that -- he's a combination of Superman and Captain America in one superhuman package, the apex of what a hero can aspire to be. But in the upcoming City of Heroes expansion, Going R...

January 23rd 2010 at 8:00pm 0 Comments
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We've seen alarm clocks institute some fairly unorthodox methods of waking users up, but this is exceptionally high on the list of "oh, no they didn'ts." Alice Wang's Tyrant, which we can only assume is a concept, actually dials a random number in one's mobile contact list for every three minutes th...

July 2nd 2008 at 11:35am 0 Comments
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With high-profile projects like Halo and Battlefield to your credit, it's difficult to pin where to exactly there is to go next -- a question no doubt being pondered by Hardy LeBel and Anders Hejdenberg, both of whom have charged headlong into the murky waters of independent game development by joi...

February 12th 2008 at 7:00am 0 Comments