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User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it. One of the results o...

7 months ago 0 Comments
July 18, 2014 at 4:00PM
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Cryptic is cracking down on player-created missions that utilize certain exploits to gain XP faster than normal in Neverwinter's Foundry. While the studio temporarily banned authors for making these missions in the Foundry, it looks as though a recent patch has addressed the situation by "tweaking"...

1 year ago 0 Comments
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For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. BioWare's 2002 Neverwinter Nights and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's storyt...

1 year ago 0 Comments
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At January's WildStar press event, I had the opportunity to chat with several of Carbine's developers about something near and dear to my heart: modding. During my personal demo, Jeremy Gaffney remarked offhandedly -- twice! -- that people don't really want to play the UI; they want to play the g...

2 years ago 0 Comments
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Over the course of the last week, Star Trek Online fans have been swimming in the flood of information that has been released regarding several missions and features of the game that are expected to be released either just before or as part of Season Six. We still have no formal release date f...

2 years ago 0 Comments
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The Foundry is Star Trek Online's user-generated content tool, one that allows players to create their very own playable missions in the game. Those missions also become available as content to the rest of the playerbase. It's a tool that differentiates STO from most other MMOs and encourages fan...

2 years ago 0 Comments
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Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers ...

3 years ago 0 Comments
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Captain's Log, Stardate 64750.3... Hello, computer (and players)! "Ceeeeelebrate good times, come on!" That's right, captains -- it's time to let the good times roll and the never-ending content stream to begin. Earlier this week, Larry Everett helped break Star Trek Online's news drought with...

3 years ago 0 Comments
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The fun of playing with LEGO sets is only half in the assembly -- a lot of the enjoyment comes with showing off what you've created to others, no matter your age. It's an element that LEGO Universe has taken to heart, as a recent release talks about the community events the game has run thus far ...

3 years ago 0 Comments
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Captain's Log, Stardate 64731.1... Hello, computer (and players)! On my way home from work today, Jason DeRulo's Ridin' Solo came up on my iPod's playlist, and I thought to myself, how boring -- who would want to ride solo? Most of us will agree that we have the most fun when we are teamed up ...

3 years ago 0 Comments
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Paying for subscriptions with a credit card is definitely fast and easy, but if you're a regular Sony Online Entertainment game subscriber, you might want to consider switching to a game time card this month! As a way of rewarding players for picking up and paying with universal game cards, Sony Onl...

3 years ago 0 Comments
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With its first doses of weekly content a success, Star Trek Online is in a fairly comfortable spot at the moment. But there are still places to expand, including the often-mentioned tools for user-generated content. Although the tool isn't yet in the game, executive producer Dan Stahl has been disc...

4 years ago 0 Comments
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User-generated content is a contentious topic that puts developers, publishers, investors and ultimately users at odds with each-other. Investors and publishers often react with frank disbelief at the idea of allowing users to create their own content, but setups like Facebook and Second Life enjoy ...

5 years ago 0 Comments
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One might rightfully acuse the term "user generated content" of being a rather dry way to describe what is really a fascinating trend in media: the opportunity for "users" to contribute their own creations and have them incorporated into traditionally heavily produced "content." By nature interact...

6 years ago 0 Comments
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What word is perhaps most synonymous with the current MMO playing field? Grind. Realtime Worlds' Dave Jones (no relation?) is setting out to change that with the studio's first massively multiplayer title All Points Bulletin we've been following eagerly. He's hoping the formula Crackdown + MMO = cra...

7 years ago 0 Comments
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The MetaPlace developer blog was updated with a description of Areae's plans for "MetaBucks." Unsurprisingly, MetaBucks will be the currency of MetaPlace. They will be exchangeable both ways for real-world currency, and will be used to buy tools and assets with which to build worlds. Also, MetaBuck...

7 years ago 0 Comments