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If there's one thing that sucks, badly, about December, it's layoffs. Portalarium, Richard Garriott's social games studio, has been reducing in-house redundancies. Senior programmer Paul Evans broke the news Friday on Twitter, saying that Portalarium "had to lay off people" and that he was on...

2 years ago 0 Comments
December 17, 2012 at 2:30PM
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When it comes to classic MMOs that have strong nostalgic pull with veterans, the topic does arise from time to time what a sequel to any given game would look like and how it would be received in the current gamer climate. We've already talked about updating graphics here in The Game Archaeologis...

2 years ago 0 Comments
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Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons ...

3 years ago 0 Comments