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If there's one thing that sucks, badly, about December, it's layoffs. Portalarium, Richard Garriott's social games studio, has been reducing in-house redundancies. Senior programmer Paul Evans broke the news Friday on Twitter, saying that Portalarium "had to lay off people" and that he was one...

December 17th 2012 at 2:30pm 0 Comments
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When it comes to classic MMOs that have strong nostalgic pull with veterans, the topic does arise from time to time what a sequel to any given game would look like and how it would be received in the current gamer climate. We've already talked about updating graphics here in The Game Archaeologis...

September 4th 2012 at 3:00pm 0 Comments
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The Richard Garriott crazy train is heading toward a section of track that long-time fans of the gaming god might actually appreciate. In a new interview with Eurogamer, the man behind Ultima Online talks a little less about his recent foray into social casino games and a little more about what m...

December 12th 2011 at 11:30am 0 Comments
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Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons...

November 10th 2011 at 10:00am 0 Comments