wasteland-diaries

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  • Wasteland Diaries: Coming soon

    by 
    Edward Marshall
    Edward Marshall
    06.24.2011

    Due to the new partnership between Fallen Earth and GamersFirst, there are some huge changes coming in the very near future and massive changes headed our way before the end of the year. Sector 4 is going to be released soon along with a major re-write of the skills and abilities system. There are still a great many questions that remain unanswered, but the developers on both sides have dropped some subtle and not-so-subtle hints here and there. There are still many players asking questions in global chat and on the forums that have been answered already. A few of the answers given have left me scratching my head, but I'm still optimistic at this point. But there's still a lot of confusion within the community about what is coming and when. I've dug up many of the responses to the toughest questions by Marie Croall of Fallen Earth and Joe Willmon of GamersFirst, who are holding their cards close to their chests but have nevertheless given up some good info. After the cut, I'll try to clarify what's going on in the short and long term, but it may result in some speculation on both our parts.

  • Wasteland Diaries: Bosses and battles

    by 
    Edward Marshall
    Edward Marshall
    04.01.2011

    This week in Fallen Earth has been, for me, a good mix of PvP and PvE action. I've gotten plenty of both. I literally wished that I had more time to play. Alas, real life was standing in the way again. I haven't played any other games all week. Unless you consider the Fallen Earth forums a game (which I sometimes do). Between protecting territory that rightfully belongs to the CHOTA and cracking the skulls of world bosses for their precious volatile chemicals, I've found myself pretty busy. I know that everyone feels that Sector 4 is long overdue; it's probably the reason most people haven't come back to Fallen Earth. If you are on the fence about re-subbing or are waiting for Sector 4, there is still plenty to do, especially if you left before Deadfall Point and Deadfall were released. Even if you left in the past couple of months, things have changed, and new content has been added. There is plenty of PvP action if you know where to look, and new faces are joining the fray every day. After the cut, I'll give you some examples of what I've experienced this week, and it may help you decide to come back... or to keep holding out for Sector 4.

  • Wasteland Diaries: Hardcore mode

    by 
    Edward Marshall
    Edward Marshall
    01.14.2011

    So during your wait for Sector 4, have you conquered it all in Fallen Earth? You've overcome every obstacle and achieved every achievement? You've amassed wealth beyond dreams and have become a king among men in the wastes? Maybe not, but let's assume you have. What do you do now? Well, I've got some terrific news for you. Fallen Earth has a hardcore mode. It's a realism mod of sorts. But the catch is: Nothing is changed on the server side. All modifications will be made client-side (and they will be made legally). This mode will take a large amount of self-discipline. It will be very easy to cheat. Many of the rules that will be imposed on you will also be enforced by you. In order for it to be considered truly hardcore, apocalyptic-realism, you can't cheat. Even Fallout: New Vegas has a hardcore mode. Of course, I played it in hardcore mode and still found it too easy. I had to impose rules on myself to keep it challenging (like no V.A.T.S. allowed). I also found that the ability to save right before a big decision or fight also alleviates some of the difficulty. Of course, I could impose further restrictions on myself to make the game more difficult. With that in mind, after the cut, I'll show you how to do just that with Fallen Earth.

  • Wasteland Diaries: The battle of Haietta

    by 
    Edward Marshall
    Edward Marshall
    12.24.2010

    There are new PvP objectives in Fallen Earth. Well, the objectives are the same, but the means of achieving those objectives are now different. Conflict towns remain largely unchanged, but the taking and holding of one is now dramatically different because of a few subtle changes. No longer are the non-timed towns captured by doing repeatable missions. Timed conflict towns haven't changed at all. But the other towns had a silly mechanic: having the PvPers do PvE missions to control a town. The attackers and defenders would roam about doing missions and possibly run into one another and fight. More often than not, there was little fighting. The new system concentrates the action on a certain point -- actually, three points. The Faction Control Points (FCPs) are placed near or in the town. They are now the key to controlling the town. Of course you can still do it the old-fashioned way, but it's much quicker to control all three points at once. Controlling all three points will give the controlling faction a steady stream of faction points toward its cause. Each tower held contributes 2500 points to the controlling faction about every five minutes.If you've ever done the missions in a conflict town, you know this is a much faster method. PvP is rampant in Fallen Earth right now. Well, in Haietta, it is. After the cut, I'll give a first-hand account of what I've seen on the front lines.

  • Wasteland Diaries: Sector 1

    by 
    Edward Marshall
    Edward Marshall
    10.01.2010

    In the past few weeks in Fallen Earth, I've been spending a bit of time in sector 1 -- the Plateau Sector. I have to admit, it's still my favorite sector. It's the epitome of a post-apocalyptic wasteland. The other sectors (possibly excluding Deadfall) look a bit too lush and green for my tastes. Of all the sectors, it is also the busiest. It holds the most missions, towns and bonus AP. Even though it looks like a sparsely populated wasteland, there is plenty for a new clone (or an old one) to do. In this post I will take a look at Fallen Earth's sector 1 in all its glory, from the starter towns to the capital. I've visited them all, and they all have a distinct place in my earliest memories of Fallen Earth. I was most amazed at how different the entire sector looks now, after all the graphical enhancements. I was looking at some old screenshots from last year, and everything looks so much better now. I'm not saying that an apocalyptic landscape can be a beautiful thing, but I sometimes stop killing whatever it is that I'm killing to admire the sunset. So, without any further ado, let's take a look at sector 1.

  • Wasteland Diaries: Sector 2

    by 
    Edward Marshall
    Edward Marshall
    08.20.2010

    In Fallen Earth the Grand Canyon Province is divided into sectors. Sector 1 is where you will learn the basics of the game, but there are a few important and new concepts you will be introduced to in sector 2. Those two concepts are mutations and factions. NPCs will try to introduce you to these concepts through a series of quests in Sunshine Corners. The quests will give you a basic rundown of each of Fallen Earth's faction's ideology, but there are a few other things you should know. The purpose of the post will be to make sure that you know what to expect when you arrive in sector 2. You will be making one of the most important choices in your character's development when you choose a faction to align with. Each faction has different perks, mutations, and capstones. These all play a major part in what your character will become and must not be taken lightly, unless you like dumping chips into respec injectors. After the cut, I will arm you with the knowledge to make a better-informed decision.

  • Wasteland Diaries: Take a hint

    by 
    Edward Marshall
    Edward Marshall
    08.06.2010

    In the past, I've written guides to help new Fallen Earth players. Most of the information I put in these guides is common knowledge. I have compiled a list of things one should know about playing Fallen Earth, whether one is a brand new clone or a grizzled veteran of the wastes. This guide is different because it isn't really a guide at all, just a compilation of advice. Most of this stuff may not help you, but I can assure you, at least one of these bits of wisdom will be of use to you. Essentially, I have compiled a list of useful hints, tips and tricks that I think every player should know. Some of them might evoke a facepalm from the veterans, and some might make life easier for a new player, but you will learn something. So without any further ado, proceed past the cut and prepare to be enlightened.

  • Wasteland Diaries: New paint job

    by 
    Edward Marshall
    Edward Marshall
    07.30.2010

    The Fallen Earth 1.6 patch is a couple days old now, and I've had a chance to check out some of its features. I've painted more vehicles than Earl Scheib this week. I was able to test the respec injectors on the Public Test Server (PTS). I haven't tried them on the live server yet, but I have a few misallocated points that aren't serving much of a purpose. I was able to run through the new, extended tutorial with a brand-new clone. And the Fallen Earth team has given us the ability to flag ourselves for PvP anywhere, anytime. This should prove interesting. If you have been waiting on the sidelines for the next patch or are wondering what new things are in store for us, I will give you a breakdown of the new stuff I have been able to check out myself after the cut. The patch is only a few days old, but I have been trying to experience the new features to the fullest in that short time.

  • Wasteland Diaries: Do-over

    by 
    Edward Marshall
    Edward Marshall
    07.16.2010

    Have you ever fantasized about a second chance? To go back to some major turning point in your life and do things differently from there? Well, as far as I know that's impossible in real life. But we can do it in games. Rolling an alt (as it's referred to) is a rather common thing among many MMO players. Some will never do it, and others do it way too often. I fall somewhere in the middle. In Fallen Earth I have three max-level characters: one pistoleer, one rifleman and a melee-specialist. Two are PvP characters, and the other is my maxed-out crafter. Aside from sporadic PvP, that doesn't leave me with much to do but gather resources and stockpile chips. No thank you. I'd rather roll an alt. Now, in the many months I have played Fallen Earth, I have learned a great many things, which should improve my chances of survival in the wasteland during my seventh time (counting my beta characters) through. We shall see whether the knowledge I have amassed will keep me alive for any length of time. After the cut I'll chronicle my 12-hour rebirth.

  • Wasteland Diaries: Salutations to mutations

    by 
    Edward Marshall
    Edward Marshall
    05.14.2010

    The Fallen Earth players that are close to making the jump to Sector 2 have a few things to consider. Of course, the biggest question is always that of faction. Faction choices can be influenced by mutations, since certain mutation lines are only available from certain factions. Some will just prefer to "flip the wheel", and I really can't give a good reason not to, but that's another story. When posed with the choices of mutations and factions, the choice can be overwhelming at first. Mutations are also tied to particular attributes, and mutation lines that will benefit from high intrinsic attribute scores will be most effective. Factions won't make much of a difference after the mutation line is unlocked, however. Upgrading and using the mutations are independent of your current factional allegiances. You can have someone who is allied with the faction in question purchase mutagenics books or injectors for you. Or you could get them from the Auction House as a last resort. In order to make this decision a bit easier I will attempt to describe the mutations in layman's terms. For the hard numbers, check the TAOWiki. For a more simplified breakdown of the mutations available to you in Fallen Earth, keeping reading below.

  • Wasteland Diaries: Fallen Earth's first six months

    by 
    Edward Marshall
    Edward Marshall
    04.02.2010

    I remember it like it was yesterday. I was a new clone emerging from the LifeNet Pod in Zanesville; it was early access launch day: 9/9/09. I have never, and likely will never again, see Zanesville so crowded. Fallen Earth had been live for only a few hours, so I opened the social window to see how far behind the power curve I was. Someone was already level 8. Egad! Better get moving. My first goal was to get rid of my LifeNet garb, so I didn't look like such a noob -- not that I didn't fit right in. My second goal was to craft myself a horse bridle, as walking everywhere can be tedious. Back in those days we didn't get an Old Nag, we had to earn our first horse -- uphill, both ways. Fallen Earth, while not an entirely different game, plays out a bit differently than it did then. These days, new players are brought up to speed in a more instructive manner. They have a new expanded tutorial and new missions in each starter town to get the players acquainted with crafting and other gameplay subtleties. The game has a steep learning curve, so more instruction for new players was a step in the right direction. But some people just aren't cut out for the grim reality of post-apocalyptic life, no matter how easy you try to make it for them. Being a new player in Fallen Earth used to be pretty rough. Now, starting with a Crude Slugthrower, which is essentially a zipgun rifle that shares ammo with your zipgun pistols, makes things a bit simpler. Couple that with a 200% damage bonus for headshots (with a floating text feedback message) and life isn't as rough as it once was. How different is it today?

  • Wasteland Diaries: Wasteland travel guide

    by 
    Edward Marshall
    Edward Marshall
    03.26.2010

    Fallen Earth takes place in a vast wasteland. There are a lot of distances involved that you definitely don't want to traverse on foot. That's where mounts come in. "Mounts" are a bit of a misnomer however, because Fallen Earth also has vehicles. I like to refer to them collectively as "go-fasters." But, whatever you call them, they are a necessity. Each mount is classified by its type: either cargo, combat or alternate fuel. Each fulfills its particular role better than the other types at a sacrifice in the other roles. Read on to learn more about pros and cons of each type.

  • Wasteland Diaries: Roleplaying Beyond Thunderdome

    by 
    Justin Olivetti
    Justin Olivetti
    03.19.2010

    It's the end of the world and I feel fine. Actually, better than fine. I feel flippin' fantastic! I'm free to pursue any course, achieve greatness, carve out my niche and kill things with impunity. And I'm going to pass the time getting together with other Wastelanders and put on a little community play for the locals! Wait, what? Wasteland Diaries is not always about the joys of mass murder and uparmored cars -- there's also a softer underbelly of this column that needs lotion and care. Fallen Earth is a terrific place to game, for sure, but it's also experienced a rise in an activity that many assume belongs strictly in the fantasy genre: roleplaying. This week I want to peek in on those rascally actors who are injecting the post-apocalyptic world with flavor and verve. Roleplay is not just for elves and fairy princes; gruff men and women sporting biker leather and a sawed-off shotgun have thrown their creative talents into the pot as well.

  • Wasteland Diaries: The great respec debate

    by 
    Shawn Schuster
    Shawn Schuster
    02.26.2010

    To respec or not to respec, that is the question. Having the ability to refund your Advancement Points (AP) to rebuild your character is something that's available in many MMOs, so most players have come to expect it. When that option is not available, it tends to become a focus on game design theory and certain levels of "hardcore". The truth is, the folks developing Fallen Earth have already decided what they're going to do about refunding AP, as they've always said the option would eventually become available. Right now, we're in a sit-and-wait period to see how well their implementation will be received by players and how it will balance with the current state of the game.

  • Wasteland Diaries: Top 5 ways to kill yourself in Fallen Earth

    by 
    Shawn Schuster
    Shawn Schuster
    02.19.2010

    This week, I figured I would have a little fun with the column. There are so many exciting and unique ways to die in Fallen Earth, my morbid sense of humor screamed at me to write this article and create the embedded video. Throughout my play time in the game, I've been jotting down some ideas as I come across them (and incidentally prove this list true). I also reached out to the Fallen Earth team for a few ideas of their own, which was fun! So follow along after the jump for my top 5 list and the accompanying video.

  • Wasteland Diaries: Explaining Fallen Earth's patch 1.3

    by 
    Shawn Schuster
    Shawn Schuster
    02.12.2010

    This week's patch 1.3 for Fallen Earth is the first in a long line of projected game-improvement patches slotted for the game's immediate future. I thought this would be a good time to talk a bit more about what is included with this patch to make it less confusing for those who may not want to read 16 pages of release notes. In addition to the site's official info and any press releases we get, I wanted to reach beyond that to a recent interview with Lead Designer Lee Hammock on the LifeNet podcast. Lee talked candidly about the changes that arrived with patch 1.3 on Wednesday, as well as more specifics on what's to come. So I'll dissect that interview for this week's edition of Wasteland Diaries.

  • Wasteland Diaries: What you did wrong with your first Fallen Earth character

    by 
    Shawn Schuster
    Shawn Schuster
    02.05.2010

    Any time a new game comes out, many players feel the obligation to be the first to explore new areas, conquer new bosses or get their character to max level. This may not be everyone's play style, but it's usually important to note that these players do this with little or no guidance from guides or wikis, and they often end up doing something wrong along the way. Fallen Earth is a game that is set up to trickle information to you slowly as you progress. Since the tutorial area was revamped just before launch, it's been easier to learn the right way to do things... that is, if you've read the pop-up tips. Even at 5 months after launch, there is still very little information out there about the specifics of the game. There are wikis and informational fansites, but in most cases, their owners seem to have caught a case of the Shiva virus themselves. So in this week's Wasteland Diaries, I'm going to take a fun look at the top 5 things you probably did wrong on your first character. It might be too late for many of you, but that's why there are four character slots. Spoken like a true alt-a-holic.

  • Wasteland Diaries: Community guide to Fallen Earth

    by 
    Shawn Schuster
    Shawn Schuster
    01.29.2010

    With community being as important as it is in any MMO, accessibility to that community might sometimes be daunting. You want to learn more, but maybe you don't want to look like a noob by asking in-game. Maybe you want to start crafting, but you don't even know where to start. In keeping with our influx of community guides that have kicked off our new game-specific columns, we bring you Wasteland Diaries for all fans of Fallen Earth. While the game is still in its infant stages, the community has established itself quite nicely so far. There are wikis, podcasts, fansites and social media hubs to help you get started on your way. If you're a high-level player, you might find yourself starving for complete information at this point, but that's why this guide will be continuously updated as the resources grow. Follow along for our guide to Fallen Earth's community.