white-mage

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  • The Mog Log: Final Fantasy XI classes, round 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2011

    It's time for the second batch of Final Fantasy XI classes to be examined under a set of criteria that have absolutely nothing to do with their actual power level. (Those change too often, and frankly I've never been a fan.) The first time around, we took a look at the three physical classes, who generally scored... all right, but not great. Each one had a clear area of expertise and some serious weaknesses in other areas -- which makes sense, being as they're starter classes. The casters, on the other hand, are a different story. Sure, Warriors wind up later being an ur-type that gets distilled into several other roles, but most of the casters retain their uniqueness far later in the game. So let's take a look at your other three options when starting a new character in Final Fantasy XI, all of which have the same last name.

  • The Digital Continuum: Week two of vacationing in Vana'diel, part 2

    by 
    Kyle Horner
    Kyle Horner
    06.29.2009

    You see, when you attack in FFXI, it locks you into a slow walking animation. Grouping in FFXI takes so very long, that often times when you get a group together one or more of the members have to leave for some reason or another.

  • The Digital Continuum: Week two of vacationing in Vana'diel

    by 
    Kyle Horner
    Kyle Horner
    06.29.2009

    My second week returning to Final Fantasy XI has come to a close. It's strange; I thought I was going to be a lot more frustrated with the game by this point, but apparently, I'm not. In fact, I've gotten halfway to level 16 on my Warrior. Check out week one if you'd like to read these in order.It probably helps that I'm listening to podcasts and chilling on my bed/floor as I play. Having a wireless controller really frees up my ability to move around while playing an MMO. Sure, there are nice things about getting your groove going on the PC, but you can't prop up some pillows and kick back while killing some Clippers.Now that I mention it, I killed so many Clippers this week that I could make a mountain of crab cake and live atop it as a king wearing a crown of crab claws.

  • Starting out in Vana'diel: See no evil, hear no evil, smell... no evil?

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.31.2009

    Hola mi amigos! Hoy es la dia de Vana'diel! *clears throat* Ahem, sorry about that. Hello adventurers, and welcome to another edition of Starting out in Vana'diel! Today's topic is actually one that I find quite cool about Final Fantasy XI, especially when you compare it to other MMOs. It's the mechanic that puts the fear of Promathia into every adventurer's step.Today's column is all about the different monster aggro types -- yes, there are different types. You want to find out more? Come, follow me, and let's find out more!

  • Extensive white mage changes to be rolled out with Final Fantasy XI's April update

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.27.2009

    Play a white mage? You might want to perk your ears up and check out Square-Enix's latest message to the Final Fantasy XI community. It seems that your job is due for a very nice set of upgrades.The April version update will be adding brand new WHM job abilities and changes to how white magic works in general, including changes to reraise, holy, cure, martyr, banish, and others. All of these changes are based around the WHM's newest two abilities -- Afflatus Solace and Afflatus Misery. Each of these abilities will be set to a 1 minute reuse timer and last for 2 hours, making them easily switchable depending on your situation. Using one will, of course, overwrite the other. Both of these abilities can't be active at once.Afflatus Solace is a WHM stance centered around curing. As you cure, the healing you do will be recorded by Solace and will be used to provide bonuses to other beneficial spells. For example, your cures will give the target temporary stoneskin when Afflatus Solace is active.Afflatus Misery is a stance centered around you taking hits. The last hit against you will be stored by Misery and then unleashed with the next harmful spell that you cast. For example, getting hit will provide a bonus to your next banish spell.Square-Enix has promised more classes will be changed beyond the white mage with the April update, and we're looking forward to what improvements they have in store! For the full information on the new white mage abilities, check out the full article on PlayOnline.