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  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Jukebox Heroes: Eleven MMO soundtracks you can get for free

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2013

    Collecting MMO soundtracks is a scattered, scavenger-like experience. Releasing video game soundtracks isn't exactly high up on studio and publisher to-do lists (although we're seeing more love from digital stores), so whether or not a title will get a music release is really a crapshoot. What does get released is never in the same place twice: Some game soundtracks are released as special editions only, some only as CDs, some as full MP3 album releases, some directly from the composer, some are buried on websites, and so on. So I'm constantly looking everywhere trying to beef up my MMO soundtrack library, and as a result I've uncovered several scores that the studios are giving away for free. I'm all over free (legal) music, especially when it's in my area of interest! If you've been looking to start an MMO soundtrack collection or are looking to add to what you have, I've put together a list of 11 MMO scores that you can get today free of charge. Sound good? It does to me!

  • MMO Blender: Eliot's rock odyssey

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2012

    I'm upset with bards in MMOs. Don't get me wrong, I like the fact that they exist. But every single game that features bards uses them wrong. The bard is always a back-line character, someone who sits in the back and heals people through gently strumming on a lute. And that depresses me, because I want to see some bards that actually rock. I want to see some music used offensively. I want to have the option of making my bard kill things through careful use of sweet riffs. You can say it sounds ridiculous, but tell me that it's somehow more ridiculous than having a bard heal you via magical singing and I will call you a liar. So let's go for it. Let's dedicate an entire MMO to bards who aren't about muzak and nurturing new age songs, but bards that are going to defeat things through the unmitigated power of rock. My only regret is that this is a week too late for Rocktober.

  • Free for All: Ryzom - when a server merge feels right

    by 
    Beau Hindman
    Beau Hindman
    10.10.2012

    I wonder what you readers thought when you read about Ryzom's latest issues. If you've been playing for a long time, you'll feel a sense of deja vu as yet another server merge or account tweak is being forced on the playerbase. If you're not familiar with the game (why haven't you tried it yet?), then it's likely the recent announcement of server merges and character wipes was a sure sign of failure. Ah, failure: the go-to word for those who don't want to investigate the normal goings-on in the MMO world. MMOs, especially indies, can leap from owner to owner and server to server quite easily. It's not unusual to say the least. Ryzom has been through more of these changes than I care to recall, but the core game and long list of veteran characters have remained -- that is, until the developer announced that, along with the merge, characters would be wiped. Players flipped out. The forums were filled with intense conversations, and even non-players were astonished. Consider the Darkfall announcement by contrast. Some Darkfall players are apparently looking forward to the character wipe. But Ryzom is not a FFA PvP title. Roleplayers are very happy in Ryzom; I am one of them. Luckily the developers tweaked the decision, and now I have been playing on my old character, back in the world of Atys. Was the decision a good one? I think so.

  • Ryzom allowing players to keep subbed characters

    by 
    MJ Guthrie
    MJ Guthrie
    09.12.2012

    Folks upset by the announced changes in Ryzom that included complete character wipes will be happy to know that Winchgate has heard your pleas. Players with active subscriptions at the closing of the current servers will be allowed to keep their characters! This includes name, appearance, levels, and skill bricks for all characters on the account. Players who prefer a fresh start instead will also be able to do so. To facilitate this change and give players more time to win starter packs, the server merge has been postponed for a week and will now occur on Saturday, September 29th at 6:00 p.m. EDT. You can read more about the server merges in Massively's exclusive interview.

  • Exclusive Ryzom interview details player wipes and server merges

    by 
    Beau Hindman
    Beau Hindman
    09.07.2012

    If you have been a Ryzom fan as long as I have, you know that the road to Atys has been long and bumpy. Unfortunately, the bumps haven't stopped. Winchgate has just announced that it's planning to merge existing servers and wipe existing characters. That means if you have built characters over these last several years, they will no longer be as they were Massively interviewed Vianney Lecroart, Ryzom's CTO, to ask about what this means for the game and community, so read on for first the official announcement and then Lecroart's comments.

  • Free for All: Why the unlimited trials of RIFT, WoW, and Ryzom are perfect for me

    by 
    Beau Hindman
    Beau Hindman
    07.18.2012

    I think there are some pretty basic but complicated concepts going on behind MMO gaming. There always have been. There's some sort of driving force that makes many of us want to reach that max level or grab every last achievement or (in my case) get to a comfortable level and stay there. I did it in Vanguard: Saga of Heroes: I reached level 32, cast a spell to stop my character from gaining anymore experience, and continued playing and exploring the game. Not only was I tired of leveling, but I knew that if I continued to level, I would probably continue to try to level. Like I said, it's a basic driving force. We all have them inspiring us to play in different ways. I don't want to reach max level. Not really, anyway. I want to have a unique character, one who is fragile in some ways and strong in others. When I do reach higher levels, I start to feel generic and a bit too powerful. I want to have some force stop my character, to give him his own maximum level while others reach the true maximum level. Unlimited free trials have shown me just how fun it is to have a sort-of-max-level character within a game filled with other max levels. It's like playing a different race or class, something unique.

  • Free for All: Ryzom might still be the most original MMO there is

    by 
    Beau Hindman
    Beau Hindman
    07.11.2012

    It seems, even to me, that I tend to dislike more games than I like these days. Not only do I think there's a lack of really good "AAA" titles, but I also find a lot of yucky gameplay in titles from all sizes of developers from all over the world. Yes, I dislike as many indie MMOs, if not more, than AAAs. But the latest title I give the snooty stinkeye to has to be The Secret World. I'm half-kidding and will be reserving much of my opinion for later on after I have played it for longer, but right now, I'm just not blown away by it. I'm not immersed or sucked in as much as I would like to be. That could change, of course. Then I log back in to a game like Ryzom and see just how far things have come. That is to say, not very far. After all, if you really look at what Ryzom does (and you have no excuse; it's free to play to half max-level now), it will sort of depress you that no other games are being made like it nowadays. At least, not exactly.

  • The Soapbox: This fantasy is far from fantastic

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. "More innovation!" is the common rallying cry of the disgruntled MMO player. Push forward the genre, build awe-inspiring giant statues instead of sixth grade art projects, do that one magic thing that nobody can agree on to make this genre as fresh and great and interesting as it was. You know, as it was when you first got into these games, that is. For all of the "more innovation!" speeches that I've seen, I never see the one that touches on the most irksome areas of stagnation in the industry, and that is how incredibly lame most MMO fantasy worlds are. Cut 'n' paste, mix and match elements between any two fantasy MMOs, and I guarantee you that nobody would really notice. The truth is that for all their desire to be seen as unique and special, most of these games feature a world carbon copied from each other with minor Mad Lib deviations. Case in point: Have you ever realized just how many of these MMO worlds share almost the same name? Start with T, usually end with A, there you go. Telara. Telon. Tyria. Atreia. Taborea. It doesn't stop there, but it really should. MMO designers need to realize that fantasy is more than just D&D and Tolkien derivations and explore the unlimited scope of what the genre could be.

  • One Shots: Before and after

    by 
    Bree Royce
    Bree Royce
    06.10.2012

    Massively reader Drannos earns the One Shots spotlight today, having sent in not one but two Lord of the Rings Online screenshots: a before and after shot of Orthanc, the spire at the center of Isengard that's home to Saruman the White in the game's time period. Drannos writes in, Though I've yet to see the inside of Orthanc, I've been, shall we say, a guest. An involuntary guest. From a distance, it's very impressive, but up close, it's suitably intimidating as well! Having seen it both before and after Saruman's fall, I have to say that it also has an appropriate air of tragedy and despair. Both shots and two more from other MMOs await behind the break!

  • Choose My Adventure: Ballad of a teenage Zorai

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.29.2012

    Last week, the unthinkable happened. Or at least the unprecedented. Yes, after a dozen or so columns under my belt for Choose My Adventure, one of the "joke" choices finally won a poll. Either everyone thought that the paradise city was actually a thing in Ryzom or the impassioned pleas in the comments the week before had done the trick. For those of you under the misapprehension that this was, in fact, an actual thing, I apologize for the not particularly elaborate act of deception. My question to myself, at this point, was what I actually had to do at this point. Did this mean that I had to search through every city in the game to find a paradise, only to discover at the end that paradise had metaphorically been at home the whole time? Was I already in the paradise city, judging by the fact that some people would call the jungle a virtual paradise? The girls were pretty, the grass was green, and by almost any metric you cared to use, Corlede was as close to home as she was getting. But no, I knew what I had to do. Something I had known since I started playing. I went home.

  • Choose My Adventure: I fell into a burning ring of Ryzom

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.25.2012

    After an intensely close vote, the winner for my destination in this round of Choose My Adventure is Ryzom! And I do mean intensely close; up until the polls closed, it looked very possible that the vote would end in the favor of Lord of the Rings Online or even a straight-up tie. But the readers have spoken, and my destination is set to the world of Atys and its inhabitants. Meanwhile, Johnny Cash handily won the bonus poll, so it's time to spin up song songs by the Man in Black while I write this. For those of you who don't know what in the world Ryzom is, you can sort of be forgiven. It's one of those games that seems to be uniquely brilliant while managing to fall off the radar altogether, which is a real shame. So this week I'm going to discuss the game in an overarching sense, outline what I'm looking forward to, and of course give everyone a chance to vote on the character that I'll be making for the next six weeks of exploration.

  • Free for All: News roundup from some of my favorite free-to-plays

    by 
    Beau Hindman
    Beau Hindman
    09.14.2011

    Interesting stuff is happening all of the time in the world of indie, free-to-play, and browser-based gaming. In fact, it's hard for me to keep up with it all. I have to say that some developers make it much easier on me by contacting us here at Massively or by maintaining a good news feed on their website. Some developers (*ahem*) make tracking down news harder than it should be. Still, it's out there, and I decided to recap some of my favorites over the last few weeks. Of course, I will always miss something or just forget to put something in. The search bar is always good for finding bits of news, or you could just visit us here every single day. Several times. And leave comments about how cool I am. Click past the cut and let's get to it!

  • Ryzom now available on Apple Store

    by 
    Matt Daniel
    Matt Daniel
    05.03.2011

    Good news for all citizens of Atys and Mac users! Fresh on the heels of Ryzom's recent port to Linux, Winch Gate has just announced that its open source MMO is now available in the Apple Store. Boasting the title of "the first and only MMORPG available in the Mac Apple Store," Ryzom recently went free-to-play, allowing players to progress to skill level 125 without paying a single red cent. And now you can do that on a Mac, too! If you're in the market for a unique MMO with a strong emphasis on open-ended leveling, story, and even roleplaying but just couldn't find one that would cooperate with your fancy Mac, now's your chance to get your feet wet with Ryzom without even opening your wallet!

  • The Soapbox: The road (much) less traveled

    by 
    Beau Hindman
    Beau Hindman
    04.26.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Normally, this column is reserved for some pretty big discussions. This time, however, I would like to talk about one of my specific pet peeves in MMO gaming, or at least one of the problems that I am very interested in solving. If you have ever taken a stroll down a dirt road in your favorite digital world, or if you have found yourself literally taking the long way home, then you might know what I am talking about. Players similar to me really and truly do not care about impressing other players or about how those other players are trying to impress me. When I log into a virtual world, I want to simply meet people and possibly go on an adventure. The problem is that MMO gaming, like any other activity that humans participate in, has become a hobby with rules and proper guidelines on how to get it all done very quickly. What about taking the time to travel, though? What about "it's the the journey, not the destination?" No, I mean the journey -- literally. Join me past the cut and let's talk about the need for realistic travel.

  • Free for All: A week of scheduled playtimes

    by 
    Beau Hindman
    Beau Hindman
    04.13.2011

    After a loose week of playing scheduled games, I can say that I have a lot of work to do to perfect my system. Once again, Tim and Jon from the Van Hemlock podcast are my inspiration. They are both dedicated to the art of playing games, to "finishing" games, almost to the point of obsession. It's certainly not for everyone, but they seem to maintain a real balance while skipping around. Perhaps the podcast they host helps them with this balance? I've hosted several podcasts over the years, so maybe putting my weekly gaming thoughts into audio form is necessary to keeping my sanity? In reality, what I need to do is just stick it out and stay the course. I am not sure of many things in this world, but I am positive that repetition and scheduling are more powerful than almost any plan. Humans are habitual creatures, even with their gaming. Especially with their gaming. Over this last week, I started to settle into the role of a scheduled player and even looked forward to it each night. Click past the cut and I'll let you know how it went.

  • Free for All: Your guide to a freemium Ryzom

    by 
    Beau Hindman
    Beau Hindman
    03.09.2011

    While some details are still a little foggy, we recently learned that the unusual sci-fantasy MMO Ryzom will be going freemium on March 9th, pretty much the time that this article will go live. To say that this was exciting news is quite the understatement, especially since I have been a fan of the game for several years. I even hosted a podcast dedicated to the game and have always tried to play it when I get the chance. Of course, a $10.95-a-month subscription kept me from dedicating too much time to it, as did the fact that I keep myself busy with every other game under the sun, so getting the chance to take as much time as I want in the game is thrilling. Also, this means that new players can try the game out without fear of running into the end of a 21-day trial, although since free players are capped at a level limit of 125 out of 250, they'll eventually be asked to pony up for the rest of the game. Let me tell you why this is exciting and give you some basic information to get you started on the wonderful world of Atys. Later in this article, I've even embedded a two-year-old video I made about live events in Ryzom. It's funny, I have my work clothes on, and I talk really fast. I felt it was still relevant because live events still happen in Ryzom, and I wanted to show off some of the games graphics while I was at it. Click past the cut and let's discuss!

  • Ryzom to go freemium on March 9th

    by 
    Beau Hindman
    Beau Hindman
    03.03.2011

    If you've played Ryzom before, it probably left a very unique taste in your mouth. Even after several years you would be hard-pressed to find an MMO that has such unique features as a weather system that actually affects gameplay, migrating mobs with predator/prey relationships, a skill-based system that allows players to explore many different activities, mounts and pack creatures that can actually be killed in the line of duty, and such a rich landscape, primed for roleplay! Ryzom is easily one of the favorite games of some of the staff at Massively. For a while, the game featured a trial island on which players could achieve a fraction of the 250 max levels in the game, but that option was put to a time limit. After March 9th, however, it looks like new players will be able to not only leave the trial island but reach a max level of 125 -- after which all experience stops. Also, a player can continue to enjoy the game like this forever -- for free. It's essentially a unlimited free trial option, and it firmly places Ryzom in the freemium category. Don't forget, though, that the game continues to depend on subscriptions to make money, so feel free to use that option to unlock the entire game. While there are still many questions, keep an eye on Massively or head to the official site to check it out. The discussion has already started on the official forums!

  • Ryzom gets ported to Linux as a native application

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2010

    If you're looking for MMOs that run on a Mac, you face an uphill battle. If you're looking for MMOs that run on Linux, the battle is so steeply uphill that it more closely resembles a vertical cliff. But Ryzom has joined those small ranks, with the release of an official Linux client for the game. This goes hand-in-hand with the game's move to open source earlier in the year, which allows players unhappy with the official client the freedom to make a number of alterations. To celebrate the official Linux release, Winch Gate is holding an in-game contest running through January 11th, 2011. Players are tasked with finding seven Linux Steles scattered around the world and answering their riddles, with a ZaReason Linux Terra-HD netbook (or cash equivalent) as a grand prize for entrants. Whether or not you intend to start playing Ryzom on Linux, it's a nice prize and an excellent incentive for players to celebrate the new release.

  • One Shots: Life can be better down where it's wetter

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.20.2010

    Even in the oldest of MMOs, bugs still crop up from time to time. Sometimes you'll find yourself stuck in the terrain, while other bugs may actually cause you to fall through the world and wind up wandering a strange landscape of unfinished textures and jagged polygons. Thankfully, while today's One Shots shows off a strange occurrence, the end result was quite nice to look at. This image comes to us from Kollasu D., who explains her recent experience in Ryzom. She writes: "Sometimes you get a once in a lifetime bug that allows you to see something no other homin has ever seen. Recently I was crossing a lake in Enchanted Isles in Ryzom, and I discovered I was walking underwater! Naturally I started taking pictures! Here I am in the unseen world of the fishes!" Every MMO from big to small is welcome, but we need you to send those MMO screenshots in. Pop them into an email and send it to us here at oneshots@massively.com along with your name, the name of the game, and a quick description. We'll post it out here for everyone to check out, and of course we'll give you the credit. %Gallery-85937%