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  • The Guilty Pleasures of Infamous: Second Son

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.25.2014

    Searching for the subtleties in a superhero game is like straining your ears to find the bright ting of a triangle buried somewhere in a bombastic marching band. It adds a pleasant touch of finesse, even if you're just there to feel the drums pushing you back. Infamous: Second Son has its own little triangle in the unfettered actions of Delsin Rowe, a one-man superband imbued with corrosive powers of smoke, ember and neon. He's essentially a weaponized e-cigarette, lobbing vaporous projectiles and rocketing through Seattle's rooftop vents like a wispy snake. It's almost exactly as fun as it sounds, thanks to rapid movement tuned to the environment's ups and downs. That relentless pursuit of locomotion and non-stop enjoyment, however, may be the one thing that prevents Infamous from growing into something more. Putting flash and excitement first is a perfectly valid decision from the developers at Sucker Punch, and most reviews will argue that it's a great one. It's not entirely compatible with the game's tests of morality, though, and I'm not convinced it ever will be.