youngsters

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  • Nickelodeon's 1600 games and what it means for MMOs

    by 
    Mike Schramm
    Mike Schramm
    03.19.2008

    Word's been floating around the gaming news space that Nickelodeon has put up a gigantic order for online games in their content space: they want to add 1,600 titles to their library, including some created by users. Obviously not all of those are MMOs (if you've ever spent any time around a kid in a browser, you'll have seen all the crazy flash games there are out there for them), but Nickelodeon's stable does include Neopets and Nicktropolis, both of which are super-casual virtual worlds.Basically, online gaming for the youngster set is huge, and only growing bigger. And while what they're playing now isn't too exciting (most of it is all clones of each other, with not much more social interaction than chatting between minigames), today's AddictingGames.com players are the MMO players of tomorrow.Think 10 million players is a big number for WoW to hit? That's nothing compared to the flood of young online gamers coming up right now. To them, there's no difference between online or offline games -- games are online and social, and Nickelodeon's big order only means there are going to be more and more of them.

  • Sharp's KD-E1: the e-dictionary for your offspring

    by 
    Darren Murph
    Darren Murph
    07.04.2007

    We've always wondered why companies kept cranking out e-dictionaries for the demographic too proud to actually bust one out in public and get their learning on, but Sharp is making amends by offering up a new model in the KIDSDIC series. The KD-E1 arrives in a colorful orange and white enclosure, and features an internal speaker, headphone jack, color display, several mini-games, stories, and songs to keep your kid intrigued in between vowels. Judging by the button layout, it looks like this is a Korean-only gizmo for the time being, but those in Seoul can try to convince their kids that this is cooler than a PSP for a stiff ???365,000 ($397).[Via AkihabaraNews]

  • All-terrain Whizzybug enables mobility for handicapped UK kids

    by 
    Darren Murph
    Darren Murph
    04.27.2007

    In an attempt to create a more fashionable alternative to the wheelchair devices that handicapped children currently rely on to get around, a group of engineers at the Bath Institute for Medical Engineering, in consultation with parents and occupational therapists, have concocted the car-like Whizzybug. The all-terrain vehicle can reportedly handle asphalt and green pastures without issue, and sports a blistering top speed of two miles-per-hour. Additionally, it can be controlled by the caregiver or the youngster, weighs in at just under 70-pounds, has a "fully adjustable seating system with memory foam cushions and a programmable joystick," and to top things off, this bad boy even touts a trailer hitch for towing those weak Power Wheels rigs out of the rough. The devices are slated to be sold by the developing charity, Whizz-Kidz, "at cost," which means that interested parents will be looking at anywhere between £1,700 ($3,406) and £2,000 ($4,007) depending on options.[Via MedLaunches]

  • University's Morgui robot deemed too scary for kids

    by 
    Darren Murph
    Darren Murph
    01.16.2007

    Terrifying robots most certainly aren't anything new, and be it frightening or downright creepy, there's probably a bot out there weird enough to freak just about anyone out. Enter Morgui, the University of Reading-based robot that has been around for some time, but is just now getting the credit a bizarre skull that follows humans around should. The creation, which consists of a disembodied head, oversized blue eyes, and a classically evil grin, has been officially banned from testing around anyone under the age of 18 (permission notwithstanding) by the school's ethics and research committee, leaving the "Magic Ghost" to spook only mature audiences from here on out. Mo, as it's so aptly nicknamed, sports a metal head, the ability to detect visual / auditory cues, and sensors for radar, infrared, and ultrasonic detection as well, but oddly enough, it cannot detect human emotion, so you better not count on this fellow to have sympathy on your soul when you're screeching. The purpose of the machine is to judge how "people react to robots," and when the bot just so happens to lack any form of facial covering beyond a skeletal structure, we're sure the reactions are quite noticeable.[Via CollisionDetection]