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  • The Soapbox: Old content should stay relevant

    by 
    Tina Lauro
    Tina Lauro
    02.11.2014

    The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep people playing by keeping them on a progression climb that's constantly getting steeper. As a consequence, endgame activities render older content obsolete since these outdated activities carry little real benefit for fully leveled characters. Exploring old content for the sake of experiencing it is not enough of a motivator for many players since this content simply cannot present the same challenge as it once did. Although you can technically go back and play through old dungeons, they will never be as fulfilling when tactics become optional and you can solo once-formidable opponents. In this week's Soapbox, I will mourn the loss of fantastic older content that was rendered obsolete through vertical progression, using WoW as a key example. I'll go on to suggest a solution that I think might allow for both old and new content to exist together in relevancy without significantly compromising the themepark MMO's existing progression mechanics.

  • The Daily Grind: What zones feel 'real' to you?

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2014

    Let's face it: Some MMO game zones seem as real as a set on the stage of a high school play. They check off all of the fantastic features that give art directors goosebumps, but when you're in those areas you can't quite shake the feeling that it's a façade put on for your benefit. Then there are those special places that check off all of the boxes on your own list instead, gelling together to create an environment that feels utterly believable. I encounter these places in Lord of the Rings Online quite often, especially when I go through terrain types that exist in the real world but are rarely seen in games. Maybe I'm strange to get a thrill out of a fog-shrouded swamp, but it's better than another lava zone. So what MMO zone feels real to you? What gets you all well and properly immersed? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Would you prefer new story content or new features?

    by 
    Justin Olivetti
    Justin Olivetti
    01.15.2014

    Say there's a big content update coming for your favorite MMO in the next month and a developer calls your phone, beseeching you to make a decision. The team doesn't have enough resources to deliver both new story content and new features, the dev explains, so would you kindly choose one of those for the team to deliver? In other words, if you had your way, would you prefer additional quests and stories and zones in your game, or would you prefer new game systems and features? Personally, that's a tough call to make. I love me some great stories, but new features and systems typically get me far more excited. I think the latter enriches and grows the game more than the vertical building that more zones provide. What do you think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Tattered Notebook: Forging your own leveling path in EverQuest II

    by 
    MJ Guthrie
    MJ Guthrie
    10.12.2013

    Who needs the straight and narrow? Not I -- when referring to EverQuest II progression, that is. Those who catch my antics on Massively TV can certainly attest to the fact that I am more of a twist-and-turn-loving meanderer than a straight-line kinda gal. And that's even without the inevitable distraction of shinies! Luckily for me, EQII is made for just such a soul as mine with serious emphasis on the wander part of wanderlust. Folks who watch EverQuest Two-sday have seen me lope along the Golden Path, EQII's version of an in-game guide to where to level. But in EQII, the path is not a rigid set-up directing player steps as in many other themeparks. No, the Golden Path here is more of an occasional checkpoint along your journey that offers you just a nudge in the next general direction. Even then, you don't have to follow those implied suggestions. Maybe you'd prefer to forge your own path. That's where today's guide comes in! But unlike the recent guide for the new level 85s, this guide is for any and every level range, so no matter where you are now, you can see all the possibilities for where to go next.

  • Guild Wars 2's Zadorojny clarifies that Cantha and Elona are still possible

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.05.2013

    There's a lot of space covered in Guild Wars that doesn't exist in Guild Wars 2 at this time, the sort of space that would seem to be tailor-made for expansion content. Yet earlier this week Mike Zadorojny, the game's lead content designer, told reporters that expansions are off the table at least for the moment. But if you're worried that the regions of Cantha and Elona are equally inaccessible, fear not: Zadorojny has clarified that he will not rule out either area for inclusion. Zadorojny explained that these regions still have stories to tell and that the living world setup allows the Guild Wars 2 devs to explore these regions in the future and add permanent content down the road if they so choose. He further stressed that the game has added what he considers to be an entire region's worth of content since its launch, with more coming as part of the game's current update schedule. [Thanks to Andy for the tip!]

  • The top ten most desolate spots in WoW

    by 
    Sarah Pine
    Sarah Pine
    05.22.2013

    A little while ago, we did a "Top ten most beautiful spots in WoW" post, and many commenters had an interesting request: a companion post of the ten most desolate places in WoW. We thought it was a great idea, so we're taking the suggestion to heart. This was an interesting topic to think about, because the desolate spots in WoW are the ones I tend to avoid. For the most part, I don't want to spend my fun WoW time in virtual wastelands! Then again, sometimes those deserted, eerie places have a haunting beauty all their own. Check out our list, and tell us your own favorite desolate places in World of Warcraft!

  • The Nexus Telegraph: Still moving in WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2013

    The downside to writing about WildStar in this stage of the game's lifecycle is that because of the very nature of beta tests, I'm going to be spending a lot of time speculating instead of talking about certainties. Last week, I speculated. I was wrong on some points, as I found out when I got a letter from Carbine clarifying some things that had previously been ambiguous enough for speculation. The upside to writing about WildStar in this stage of the game's lifecycle is that sometimes I get letters from development staff letting me in on valuable inside information. Aside from being able to clarify my previous incorrect speculation, I also have for you a number of other important bits of information regarding the game this week, including a brief discussion of whether or not the game will allow for flight on a regular basis. So since that's well worth discussing, let's go ahead and just make this column another dialogue about movement.

  • The Nexus Telegraph: Getting from place to place in WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.13.2013

    Nexus is a big place. We saw last week what it's going to be like getting from spot to spot in a smaller sense with last week's overview of movement, but there's more to movement in WildStar. After all, there are a lot of zones stretched out over big chunks of land, and even if you're sprinting as much as you can you'll eventually find that you can't traverse an entire continent by foot, much less the ocean. No, for this sort of transport you need something more robust. You'll need vehicles, both personal and otherwise. You'll need boats, you'll need ships, you'll need something that can move faster than you can move even if you can jump out of a dodge. But a lot of what you need will depend upon what the game's layout looks like, so it's time to fire up the speculation machine and ask some questions, starting with those of location.

  • The top 10 most beautiful spots in WoW

    by 
    Sarah Pine
    Sarah Pine
    05.08.2013

    World of Warcraft sometimes gets panned for its graphics, which have never been on the bleeding edge of virtual reality. This, however, was a deliberate choice on Blizzard's part, and I think it's a good one. It allows for people who are behind the hardware curve (such as myself) to enjoy the game, and the graphics' intentional cartoonishness holds up better over time than hyper-realistic renderings, which often seem horribly dated within months. More importantly, WoW's beauty hasn't suffered for it. Azeroth is stunning. I've compiled a list of the ten spots I personally find to be most beautiful, and by spots, I truly mean spots, not entire zones. I expect many of you will have wildly differing opinions, and I look forward to reading about them. The ten locations are listed in alphabetical order by zone; there's no way I could actually order them - I would never be able to decide!

  • Dragon's Prophet shows off screenshots of Wynnadia

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2013

    Despite the name of the game, Dragon's Prophet does not exclusively feature dragons and prophets thereof. It also has lands for all of that to occupy. The Wynnadia zone even has houses and people living there, providing a rich background for all prophet- and dragon-related antics. It's a pleasant zone filled with rolling hills, farming communities, undead monstrosities clawing their way up from the depths, and charming beaches. Wait, do we need to go back to that middle one? Once in game, players will be tasked with exploring the Accursed Tower and the Nameless Keep, full of dark secrets and alluring treasure. But it's not all monster-stomping day, as the zone is also home to the cities of Zarland and Lilia, with the former composed mainly of outcasts and refugees and the latter serving as an impressive naval stronghold. While we're assured that there's danger in the zone, all of the pictures in the gallery below look more inviting than deadly. [Source: Sony Online Entertainment press release] %Gallery-169367%

  • PAX East 2013: A first look at WildStar's housing and new zones

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2013

    If you've been keeping up with activity here on Massively over the past couple of years, you know that I'm pretty excited about WildStar. So I was pretty happy to sit down and get a look at the game's high and low areas, not to mention the game's housing system. I was a bit less happy that said look didn't include a chance to play the whole thing myself, but if I had that opportunity I probably never would have let go of the demo station. While the demo was hands-off, it did give plenty of opportunity to see a sample of the game's starting areas, what the high-level regions look like, and what players can expect when they sit down to start building their homes. So let's start out at a region that's both high in level and high above the rest of the game... because it's in high orbit. (And don't forget the housing video past the break!)%Gallery-183604%

  • Carbine unveils five-minute WildStar gameplay video featuring Deradune

    by 
    Matt Daniel
    Matt Daniel
    03.14.2013

    In yesterday's WildStar Wednesday post, the kind folks over at Carbine took us on a textual tour of the savage wilds of Planet Nexus's Deradune zone. But while words are nice, we know that seeing is believing, so the studio has released a five-minute video showing off some Dominion gameplay across a number of Deradune's locales. Follow along with some Dominion adventurers as they explore the beautiful Deradune landscape and mercilessly slaughter its inhabitants. The video features some combat, some platforming, and even a showdown with fan-created monster Metal Maw. So what are you waiting for? Head on past the cut and feast your eyes, and be sure to look for more on Deradune in the future, since Carbine has announced that the zone will be playable at PAX East next week.

  • Allods Online shows off the zones of its upcoming expansion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2013

    Allods Online is gearing up for another new expansion, Lords of Destiny. Of course, a new expansion means new areas to explore, filled with exciting new animals to kill for loot. So it's not surprising that the first official preview shows off the allod of Irdrih. Players will be sent there on a top-secret mission from their faction leaders, but when they arrive, they'll be walking right into a war between two native factions that will force them to pick a side. So what else will you find? A jungle, lots of smaller islands, and a lot of lush tropical scenery. You'll also wind up meeting the Tequani, small furry humanoids that are distant relatives of the Gibberlings (one of the player races). The new region is hardly the only feature of the expansion, but if you want to take a look at the scenery and read up on the local lore, you can check out the full reveal.

  • Forsaken World kicks off its latest expansion, War of Shadows

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.11.2012

    If you're a stalwart fan of Forsaken World, your winter holiday of choice came early this year. The game's latest expansion, War of Shadows, has just gone live, bringing with it an entirely new race for players. Lycans can transform from their normal humanoid state into hulking wolf-creatures, providing a variety of new abilities and upgrades while they remain transformed. Other races have also seen several adjustments to bring them in line with the new kids on the block. Even if you're not interested in new races or balancing old ones, the expansion features a new zone (Eclipse Hollow) and new dungeons (Ancient's Battleground and Hell Road), which provide new quests and challenges for players. Take a look at some screenshots of the expansion in our gallery, look at the full trailer for the expansion just past the break, and then get on in and start running around with your new wolfman. [Source: Perfect World Entertainment press release] %Gallery-107517%

  • Looking at the wildlife of WildStar's Galeras region

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2012

    If the pirates, bandits, ancient machines, and military forces in WildStar weren't bad enough, players are going to be contending with a lot of the native wildlife. Last week's WildStar Wednesday focused on the top-level overview of the Galeras region, but this week is focused on the local flora and fauna, which are just as dangerous as the invading armies with gunships. More so, in some ways, as a stemdragon doesn't care why you're on its land, just that you are. Stemdragons have been seen by fans before, having starred as the antagonist in the game's first trailer. Buzzbings and Scrabs are new, however -- the former is an insect the size of a small car that traps its enemies with honey, the latter is a cross between a beetle and a crab with thick armor and a propensity for burrowing. Read more on the tactics of these monsters and the lore surrounding them in the full article.

  • RaiderZ previews Mt. Eda

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.27.2012

    The RaiderZ preview train continues onward, this time taking a look at the snow-covered Mt. Eda just past Hero's Lane. Mt. Eda used to be a place of peace and serenity, but in the game's timeline, it's become the site of an ersatz turf war between tribes of trolls and ogres. That means a lot of trolls and ogres to fight in a lot of ancient ruins... and that's not actually the worst part of what players will be dealing with. Players can warm themselves up for the mountain's challenges with PvP matches on the slopes. That practice will hopefully prepare them for fighting the giant yeti near the mountain's peak. Or they can try to go through the tunnels beneath the mountain... tunnels infested with diabolical tribes and huge colonies of marauding insects. Check out the full trailer just past the break for a rundown of what you can expect from the mountain. [Source: Perfect World Entertainment press release] %Gallery-161571%

  • RaiderZ shows off the Broken Mast

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.27.2012

    Every character needs to start somewhere. In RaiderZ, "somewhere" is the Broken Mast. It's a coastal zone filled with marauding pirates, malicious sea creatures, and plenty of magical ruins. It's also the first zone to receive a video preview showing off these highlights as well as some of the action combat that defines RaiderZ's gameplay. The video gives an overview of the major threats to adventurers in the area, showing off some visually appealing locations as well as what appears to be the option for environmental destruction. There's also a preview of the magical constructs guarding the heart of the area's ruins. While there's only so much to be seen in a minute-long video preview, it's enough to get a feel for how diverse the zone is. So if you're eager for a look at what you'll be able to smack around once you get in in the game, take a look past the break for the full preview.

  • Gamescom 2012: RIFT Storm Legion walkthrough

    by 
    Brendan Drain
    Brendan Drain
    08.16.2012

    Fantasy MMO RIFT has been regularly updated with new content since launch, but its upcoming Storm Legion expansion has the potential to blow all previous updates out of the water. The expansion will triple the size of the game world with the two brand-new continents of Brevane and Dusken. Between them, the new continents will launch with 11 new zones, seven new dungeons, three new raids and a new capital city. At Gamescom 2012 this week, Trion Worlds revealed further details of the new expansion with a full walkthrough. The expansion aims to add even more customisation options to the already expansive game, with one new soul per calling and all existing souls being extended up to the new level cap of 60. Check out the walkthrough video after the cut to see the new Harbinger soul in action and several of the new game zones. [Thanks to Rehlik for the tip!]

  • The Mog Log: The zone design of Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2012

    I love Final Fantasy XIV, something that comes as no surprise to regular readers of this column. But the game's zone design is not its highlight. This is one of those design aspects that really bothered everyone in the world when the game launched, and it was for good cause, but I think there's more to it than simply condemning the whole thing out of hand. There are several places where the zone design isn't actually bad and in fact is downright brilliant. You could say that it's a variation on Final Fantasy XIV's theme right there: brilliance mixed in with average and awfulness. Obviously, zone design will be changing in a big way when version 2.0 launches, something that gets closer with each passing day. Still, it's worth examining where we are now if for no other reason than to hopefully identify what a good revision would look like. This is not a horrible mess; this is a few great elements mixed in with several elements that just aren't well thought out.

  • The Mog Log: The zone design of Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2012

    Gustaberg is one of the ugliest zones in Final Fantasy XI. For better or worse, it's a bunch of bland plateaus swarming with vultures, worms, and bees. It wasn't a visual treat when I first saw it, and the years have certainly not been kind. But the fact of the matter is that even after several years, I still get a little smile on my lips when I walk into that dessicated husk of a land. From the waterfall near the Wadi to the narrow pass to the Highlands, Gustaberg is painfully nostalgic. Final Fantasy XI created a lot of magnificent regions for players to explore right from the moment it launched, and every subsequent expansion has added new areas without making them feel redundant. Considering that the game's next expansion is on the way, I thought it was apropos to look at what makes the zones so wonderful as well as what mistakes the designers might try to avoid when making the new areas in the west.