zones

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  • A Mild-Mannered Reporter: In praise of City of Heroes' zone revamps

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.20.2012

    If the classic MMO is an open sandbox wthout direction and the modern MMO is a guided ride along the quest railroad, City of Heroes was made on the day in between those two points. Nowhere is that more evident than in classic zones from the earliest days of the game, which featured a large number of contacts who would send you scurrying across a zone to largely random points without any real rhyme or reason. It was a different time then, and I think we all still expected to get most of our rewards via killing random things on the streets. You knew that they were criminals because they attacked you, see. These days, MMOs are very different, and not entirely coincidentally, City of Heroes as a game keeps revamping its zones. After the Atlas/Mercy/Galaxy revamp that we all thought would never happen, it seems that the team behind the game is really making an effort to give players some redone and more invigorating zones with coherent plot threads. And for many reasons, this is one of the best things that can happen to the game from start to finish.

  • Breakfast Topic: What sort of zone would you create for WoW?

    by 
    Olivia Grace
    Olivia Grace
    05.16.2012

    I recently wrote a Breakfast Topic about your WoW Zone, where I asked you about your playing space. As I keep saying, I read all the comments on Breakfast Topics I write, and this time, one caught my eye in my eternal search for more Breakfast Topics. Commenter Mix had assumed from that BT's title that it would be about what WoW zone you would craft in the game if you had a free rein to do whatever you liked. What a great question! Mix reckoned a zone that would be "an addition to the Goblin Starting Area or the Darkmoon Faire ... a rickety run down amusement park taken over by Gnolls or Troggs or Undead ..." This sounds fantastic. I love the dark, eerie feel of the Darkmoon Faire -- in fact, I find myself far more drawn to shady, spooky zones than to happy, sunny ones like the plains of Mulgore. After massive overexposure to Firelands, I'm really not down with fiery zones, and I find forested zones a bit dull. The creeping blackness of the Sha in the Mists beta looks great, though; I like its incongruity in the lush world of Pandaria. I also love snowy zones -- I like how your tracks remain in the snow -- so I reckon I'd want to create something like Darkshire but in a snowy area, with dark, greenish-blue tones and ghostly figures in a frozen world. It would be like Narnia might look if the Ice Queen had her wicked way! What about you? If you could create a WoW zone from scratch, what would you make? The sky's the limit, and it definitely doesn't have to be inspired by existing zones. Go wild!

  • Wizard101 invites players into the mythical realm of Avalon

    by 
    Matt Daniel
    Matt Daniel
    05.02.2012

    Wizard101 players have been all over, from the lush jungles of Zafaria to the pyramids of Krokotopia, but as of today there's a whole new land for them to explore: the mystical land of Avalon. Avalon, as the name implies, is a land based in Arthurian legend, and it also happens to be the former home of Ravenwood's headmaster, Merle Ambrose. But all is not well in the usually idyllic Avalon. The nefarious Umbra Queen Morganthe and her minions are causing trouble, and it's up to the players to find and recover the legendary blade of King Artorius, the Sword of Kings, and put a stop to Morganthe's mayhem. Players who are level 70 or above and who have completed the quest Through Glass, Darkly can find their way to Avalon by speaking to Merle Ambrose, who will send them on a quest to the new zone. For the full details on the new update, magick your way on over to the Wizard101 official site.

  • Iris Online opens the Lost Temple of Atlantis

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.26.2012

    Iris Online players are in for a treat today because it's patch day. And not just the small sort of patch with a bunch of bugfixes, either -- this is the big kind, the kind that opens up new areas and expands the level cap. In fact, it's exactly that kind, as today's update opens four new zones and the Lost Temple of Atlantis for player exploration. The temple is meant as the most challenging dungeon in the game and contains a variety of treasures for players braving its depths. Beyond the temple, the new zones give players new chances to strike back and liberate the land from the Sahar, complete with new quests to enjoy. Those new quests will also help as players head for the new level cap of 75, but if that alone isn't enough, the development team is doubling all EXP and SXP rates until April 29th. Players can also earn special treasure boxes for a limited time, a little extra boost for enjoying the game's new content. [Source: gPotato press release] %Gallery-104882%

  • Did flying mounts ruin Azeroth?

    by 
    Matthew Rossi
    Matthew Rossi
    04.23.2012

    The question of whether flying mounts may have ruined Azeroth is a hard question for me to even posit, because I love flying mounts. I love being able to fly right over things that annoy me, drop right in on quest objectives and soar right out again. I loved that we could finally fly in Azeroth when Cataclysm shipped, and I was absolutely in favor of being able to use my flying mount to skip over stuff I disliked when questing and leveling up. But it's worth considering: Did that convenience that I so love come at too high a cost? Did being able to fly over obstacles keep me from appreciating how much detail went into the zones? Did it ruin world exploration, something that a lot of players got a lot of enjoyment out of for a great deal of vanilla WoW's run? Did incorporating flying mounts into Azeroth, in addition to forcing a complete redesign of the world, also end up stripping out interesting and cool places you had to really work at to find and visit? Let's discuss the pros and cons.

  • Check and mate: A look at Otherland's EightSquared simulation

    by 
    Matt Daniel
    Matt Daniel
    03.30.2012

    Fans of Tad Williams' deliciously cyberpunk book series Otherland are almost certainly waiting with bated breath for gamigo and RealU's upcoming MMO adaptation of the universe. In hopes of making the wait just a tad easier, gamigo has released a new developer diary video focusing on the EightSquared universe of Otherland. EightSquared, as you may have surmised from the name, is a simulation in which an entire medieval countryside has sprung forth from a gargantuan chess board on which the Red and White armies are locked in an eternal war/game. But something has gone wrong with the simulation: The armies are no longer following the rules of warfare (i.e., rules of chess), and it's up to players to find out where the problem lies before things get too far out of hand and cause the destruction of the simulation itself. The full dev diary also provides a look at the game's Lifecycle AI, which breathes life into the world by providing NPCs who follow their own day-to-day schedules. So what are you waiting for? Log in to the Net and go take a look for yourself. [Source: gamigo press release]

  • New EverQuest II video shows off the city of Skyshrine

    by 
    Jef Reahard
    Jef Reahard
    03.26.2012

    Ready for an EverQuest II info dump related to next month's Skyshrine update? Sony Online Entertainment has just released a new behind-the-scenes video featuring senior artist Tad Ehrlich, and he's got plenty to share about the new Skyshrine courtyard zone. The update continues the game's Destiny of Velious storyline, and prospective players can get a sneak peek at "the glorious ancient dragon city" in the clip we've got for you after the cut. Ehrlich shows off several of the zone's huge districts, and it's a good thing his avatar is moving at the dev equivalent of ludicrous speed because the new area is enormous. EQII's Game Update 63, featuring the city of Skyshrine, will be yours for the adventuring on April 17th. [Source: SOE press release]

  • A Mild-Mannered Reporter: Issue 22 is all juiced out

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.25.2012

    On Christmas, Ms. Lady and I received a power juicer. This wasn't a bad present by any stretch of the imagination, but it was a present that left us momentarily baffled. We hadn't asked for a power juicer, we didn't feel a great need for a power juicer, and we weren't even sure exactly what to do with a power juicer. (Make juice, obviously, but beyond that?) It was a great present but one that struck us as so far out of left field that we really weren't quite sure how to use it at first, much less what it would offer us. Issue 22 of City of Heroes strikes me in much the same way. It's not that the update is bad or unwanted or unnecessary; it's that the entire thing is essentially aimed in a direction away from my own playstyle. I imagine a lot of free players are going to run into the same issue because even though it's being touted as the game's newest free update, there's precious little in there that's actually changed on the free side.

  • WildStar's Bartle-inspired paths offer players unique and shared content [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2011

    Jeremy Gaffney recently opened up on the connection between WildStar's Paths and Richard Bartle's famous breakdown of playstyles. While Gaffney admits that WildStar drew inspiration from Bartle's categories, the team has tuned the four paths -- Explorer, Soldier, Achiever and Builder -- to fit the devs' vision for the game. No matter which path you pick, Gaffney promises that there will be something meaningful for you to be doing at all times. The important part is that the game has a deliberate balance between path-specific activities and universal ones: "What we do is we take 70% of the world, and that's a mix of all the styles, and then about 30%, depending on the zone, swaps over and that's about you and about your path. So, as an Explorer you have your normal mix of stuff, but then an extra chunk on top of it that's all about exploring." People from different paths have many ways, reasons, and incentive to interact as they progress through the zones. Gaffney says that WildStar will "pile on the layers" to keep players involved and active. He also assured fans that all paths will have plenty to do in the endgame so that the journey doesn't come to a crashing halt. [Update: Carbine also released another WildStar Wednesday this afternoon; it features some community discussion all about events in MMOs.]

  • The Firing Line: Defining the MMO shooter

    by 
    Jef Reahard
    Jef Reahard
    11.11.2011

    Hello shooter fans, and welcome back to Massively's Firing Line. Last week's inaugural column hit the ground running with a visit to Hi-Rez Studios and a preview of the company's new Tribes: Ascend title. This week I'd like to pull back a little bit and lay the groundwork for some of the things we'll be talking about over time. When I talk about MMO shooters with friends and colleagues, one of the first things mentioned is the definition of the term. Everyone knows what a shooter is (or at least what he thinks it is), and everyone knows what an MMO is (although thanks to MOBAs and the social networking explosion, the definition of the latter grows murkier by the day). Can we all agree on the definition of an MMO shooter, though? Probably not, and to be honest, that's perfectly OK.

  • The MMO Report: The beard is gone edition

    by 
    Bree Royce
    Bree Royce
    11.04.2011

    An unashamedly beardless Casey Schreiner* bookends a special (albeit late) edition of The MMO Report this week, and it's all about RIFT's colossal 1.6 update. The Report features RIFT Producer Adam Gershowitz, who declares that RIFT is now well-known for being "the MMO that updates the most" while discussing November's impending From the Embers patch, RIFT's sixth major update and its largest to date. Gershowitz explains that the update inserts a massive new zone-playground for endgamers, the Ember Isle, complete with the new Rise of the Phoenix raid instance, the Caduceus Rise dungeon, the instant adventure "looking for quests" tool, and RIFT's first recurring holiday event, Fae Yule. (*Casey's de-bearding was, he claims, "for the greater good," and by the greater good, he means in the service of a swanky Petyr Baelish Halloween costume. How cool is that?) Hit the jump for the special edition MMO Report!

  • SOE reveals EverQuest Resplendent Temple video

    by 
    Jef Reahard
    Jef Reahard
    10.24.2011

    It's time for another EverQuest Veil of Alaris sneak peek video, this time featuring the Resplendent Temple. The structure is, well, sort of resplendent, and Sony Online Entertainment developers Julie Burness and Rob Cuenca narrate a two-minute trek through the new zone surrounding the majestic centerpiece. The content will be available with EQ's latest expansion, and Cuenca says that the zone pushes the limits of what's possible with EQ's technology. There are plenty of mobs to be found in, around, and under the temple, including a race of pig-people that live off the refuse generated by the temple above (yes, really, and eww). Check out the clip after the cut and head to the official EQ website to learn more about the expansion.

  • Blizzard discusses Mists of Pandaria details

    by 
    Matt Daniel
    Matt Daniel
    10.21.2011

    The big day-one BlizzCon announcement is that Mists of Pandaria is going to be the next World of Warcraft expansion, and we've got some new details on what players can expect from the new content. For starters, Blizzard is once again reworking the talent system, as the studio feels that the current system hasn't aged well and has been plagued with cookie-cutter builds. Instead, each class will have a single talent tree, and every 15 levels players will choose one of three available talents. Talent builds can be changed as easily as glyphs, meaning it's possible to customize your talents mid-instance in order to tune for a specific fight. Outdoor raid bosses are making a return, and Blizzard is aiming to allow players to choose their own paths through the content rather than forcing them onto a set path. For more details, head on past the cut!

  • The Road to Mordor: Getting the most out of your F2P account

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2011

    We're going to step waaay back from Rise of Isengard today (screenshots notwithstanding) to address a question that I've seen pop up time and again. The question comes from players on the free-to-play side of the game who are wondering "What do I need to do or buy to get the most out of my LotRO gaming experience?" In my opinion, the lovely aspect of Lord of the Rings Online's hybrid model is that you, the player, have a wide range of choices when it comes to how you want to fund your gameplay. If you decide not to go the subscription/VIP route, it can get a little confusing, especially in light of just how much there is in the LotRO store. Do you need to buy anything at all? What are the essentials? How should you go about earning some free Turbine Points to finance these purchases? Unlike many other recent MMO F2P conversions, LotRO's offers you more flexibility than "just suffer with F2P restrictions or subscribe," which should give you hope that you can tailor the game to your exact needs. In today's Road to Mordor, I'm going to put myself in the shoes of a F2P player and tell you exactly what I'd do to get the most out of my account.

  • Allods Online: Undaunted goes live with gifts for all

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2011

    You know how older siblings always complain that their younger brothers and sisters get all the leeway and extra love? Sometimes MMO vets feel like that about beginners to their game: "Back in my day, we never had it so easy! We had to log in using a 2400-baud modem and pay to play by the second!" Well, Allods Online is certainly lavishing affection on the beginner experience in its October update, Undaunted, although high-level players have quite a bit to enjoy as well. Undaunted is removing the fatigue system and lowering enemy health, which should expedite the leveling process. There's also a new level 5 zone for Imperial players and an additional class for each faction: the Elven Psionicist and Xadaganian Mage. Experienced adventurers can try their hands at the Mausoleum of Sparks, a "survival mode" dungeon that seeks to pick off players one by one until only the toughest remain, or the new high-level zone, Kingdom of Elements. Allods Online's arena system now boasts a matchmaking feature that allows players to jump into PvP bouts anytime from anywhere. To celebrate Undaunted's release, gPotato is handing out boxes of Gem Shards (US) and Boutique Coins (EU) that are worth anywhere between $1 and $100 worth of in-game currency. New players will have to wait until level 20 to receive their prize boxes, however. You can watch the trailer for Undaunted after the jump! [Source: gPotato press release]

  • The Daily Grind: Which environments tend to drain your interest?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2011

    The problem with fantasy settings is that the imagery is pretty well played out. You know there will be an area with a lot of trees, probably a desert, probably a set of rolling plains, and of course there will be caves. And the odds are good that at least one of those environments won't make you feel like you're off on an epic adventure; it will make you feel as if you're traipsing through the same environments you've traipsed through hundred of times. Until you just log off, that is. Maybe it's another promise of brown or gray caves winding about interminably. Maybe it's the thought of another forest, or another plain, or another rocky mountainous area. Or perhaps it's the more surreal and fanciful environments that make you roll your eyes and want to just stop playing. Which environments tend to drain your interest in the game? No matter how interesting any other part of the zone might be, what sort of regions just make you feel burnt out and bored? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Blade & Soul's Dragon Forest zone showcased in 35-minute video

    by 
    Jef Reahard
    Jef Reahard
    09.22.2011

    More Blade & Soul closed beta info is making its way around the web, and the latest bit of interesting comes courtesy of a lengthy zone preview video posted by the folks at Blade & Soul Dojo. The whopping 35-minute clip takes viewers on a journey through the game's Dragon Forest zone from the recent Korean closed beta phases. The zone provides content through level 20 and features a remarkably diverse set of environments despite the fact that its name conjures images of your typical fantasy wood. There is quite a bit of forest footage, of course, but there are also long stretches of pristine beach set off by towering cliffs, not to mention quaint fishing villages, spectacular waterfalls, and an archetypal dojo complete with dragon-adorned columns and various acolytes. The video is blessedly free of the modern rock soundtracks that typically accompany fan-made uploads; instead, it features snippets of Blade & Soul's original orchestral soundtrack. Feast your eyes (and ears) after the cut.

  • Preview EverQuest's upcoming City of Bronze

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2011

    The development of EverQuest has been a steady constant amidst seas of change, with the development team hard at work on the Veil of Alaris expansion. This 18th update for the venerable game will usher in a variety of updates and improvements -- and, of course, new zones. Erillion, the City of Bronze, is one such region and quite fittingly is the latest zone to have a video overview for players to inspect before the expansion's launch. Narrated by Alan VanCouvering and Bob Painter, the video describes both the original concept of Erillion and the challenges faced in designing such an orderly environment. It had to look as mechanical and orderly as possible, after all, but it also had to look organic rather than just being the same building pasted in dozens of times. Click on past the break to watch the video if you'd like to see the city before you can venture there in person. [Source: Official press release]

  • The Daily Grind: What zone creeps you out?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.17.2011

    In the early levels of pretty much every MMO, the setting is idyllic. Sure, there are rats that could devour a housecat in abundance, but the environment feels fairly sedate. Once you get into the higher levels, however, you start walking through regions that are less welcoming. Some of them just feel unreal and alien (Final Fantasy XI's Promyvion regions), while others are real environments pushed far beyond the breaking point (World of Warcraft's Shadowmoon Valley). Whatever the cause, though, there are definitely spaces in the game where you really don't want to own a house. Every person's tolerance of creepy is going to be different, and for some people the opening of RIFT in the midst of a bleak and hopeless future is going to be creepy enough. But we're not going to tell you what the creepiest possible region of a game world is; you're going to tell us. So what in-game zone makes the hair stand up on the back of your neck, and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Super Hero Squad Online teasing Villainville

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.23.2011

    Super Hero Squad Online is sold on the strength of its characters, and up until now, it's been firmly on the heroic side of the equation. But Marvel Comics isn't limited to heroes like Spider-Man, Captain America, and Wolverine -- it's just as defined by villains like the Green Goblin, the Red Skull, and Sabretooth. So while we might not yet have much in the way of information, it's a good thing to see that the game has an incoming addition in the form of Villainville. As of yet, the designers haven't released any information beyond the name of the locale -- whether it will be a new area for heroes to fight against their nemeses or a chance for players to take on the role of said nemeses is yet to be seen. Even so, if you appreciate the game's more kid-friendly approach to the Marvel universe, there's reason to be excited at the prospect of some home ground for the villains as well.