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Horror history: Inside 3D Monster Maze

Jennie Lees

Developed for the Sinclair ZX81 twenty-five years ago, 3D Monster Maze occupies a tender spot in European gamers' hearts; consisting of a maze rendered in contemporary 3D and complete with a monster, it truly lived up to its title. As the first 3D title for a home computer, and the first corridor-based horror game, 3DMM is considered by some to be the first FPS, a precursor to the likes of Doom -- technically the game features no shooting, but there are similar elements.

However, it wasn't developed as a game at all, as this behind-the-scenes look by Edge reveals. Originally a learning exercise, the frightening T-Rex only came to life after a casual suggestion, and the game's air of horror and suspense developed from there. This story really brings to life the days of bedroom coders and the times when a game could change on the creator's whim, although anyone who remembers the cold sweat induced by the words "HE HAS SEEN YOU" is probably quite glad they're over.

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