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Sony ponders destruction of used game market [Update 1]

Nick Doerr

The technology to prevent playing unlicensed software has been patented and should be delved a little deeper into. Let's face it -- we probably buy most of our games used. Heck, we spent $990 million on used games last year. Sony's new technology registers our games when we load 'em up and prevent any other system to play them. It even prevents any other copy of the same game to be played. Scratched up your copy of your favorite game? Oops, you can't buy another one because it won't work. So very, very sorry.

That seems a bit extreme. Perhaps there will be ways around it or perhaps it won't be as harsh as the story at makes it out to be. Sony could be sharing what the patent has the ability to do, but won't necessarily utilize every feature. Still, this may cripple our used game market or at the least hinder it. If anything happens, let's hope it's something like a timestamp feature on games so we won't find a used game at a lower price two days after the game's release. That gives the developers and publishers more time to make money and keeps the bargain-hunters waiting for a few weeks. One month wouldn't be too long to wait for a game to appear used, would it? What does everyone think? Should there be a timestamp on games, full protection, or none at all leaving doors open to piracy and whatnot?

[Update: after a comment, the URL with the patent is included to stop the "fake news" nonsense]

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