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Fitness gaming moves beyond DDR

Gaming is frequently blamed for many of society's ills. One social problem, child obesity, is now being taken on by gaming. Gymkids, a UK manufacturer of children's fitness products, has released the Step2Play,seeks to tackle the problem of childhood obesity not by taking the games away, but turning every game played into a workout.

The theory behind Step2Play is that outdoor activities aren't necessarily for everyone and that many kids simply won't put down the controller. The Step2Play system, which resembles a stair-stepper workout machine, plugs into the child's Playstation 2. If the child wishes to play the game, he must use the machine. If the child stops, the controller cuts off and the game cannot be played. Parents can even change the pace the child must keep up to develop a workout regimen.

For £115.00, parents can buy a tool that could prove valuable in battling life-long illnesses that result from obesity. The site does not indicate if the product works in other markets, such as the United States, or if they will ship internationally. The product does have opponents who claim that Step2Play only highlights the problems with society; however, why should we undertake an impossible social re-engineering program when it's far easier to convince people to better themselves by playing on what they normally do every day?

[Thanks Jose]