Red Steel may not be garnering critical acclaim, but the temptation of arm-flailing sword fights and point-n-click shootouts is enough to move units amidst a disappointing Wii launch lineup (Twilight Princess excluded). And so, the franchise will forge ahead. But, as a recent job listing suggests, next time, Ubisoft wants to get it right.
The company has posted a job listing (en français) for a senior designer who will be assigned to the Red Steel sequel. One of the job qualifications is experience with online play, suggesting plans to promote Red Steel out of the split-screen dark ages. Interestingly, a specific platform for development is not listed. Could a multiplatform release be on the agenda?