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Wii lacks Juice, settles for soda

In speaking with Eurogamer, Juiced 2 project lead Richard Badger thinks that porting racers over to the Wii has been bad business, which is the main reason why a port of Juiced 2 won't be gracing the system. "If I was doing a Juiced on the Wii, I would look at what the Wii's all about," Badger explains, further emphasizing the need for unique products on Nintendo's unique system by stating "I don't want to play Need for Speed: Carbon on the Wii, though I'll happily play it on PS3 or 360. For the Wii version, I'd want something different." We couldn't agree more.

Really though, how would one make a racing game unique and fun on the Wii aside from turning the Wiimote into a steering wheel? Excite Truck showed us how racing could be done on the Wii, but if every title in the genre follows that control scheme, where is the unique gameplay we all care so much about?