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Line Rider inspired by Gamasutra


We've exerted our influence on game design a few times before-- and by "a few times" we mean "once", and by "game design" we mean "a subtitle." It hardly compares to Gamasutra's accidental influence on Line Rider.

The creator of the Flash game, soon to be a DS and Wii game, didn't know enough about physics, and therefore couldn't make the physics-based game we all enjoy. That is, until he saw an article on Gamasutra with simple physics calculations laid out in pseudocode. He adapted the pseudocode into real code, integrated it with a drawing tool, and Line Rider was born. We love hearing about gaming websites Making a Difference. We'd love to feel useful someday ourselves!