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Retro: Metroid Prime 3 was all about proving the controller


Not only were Retro trying to make a great game in Metroid Prime 3, they also set out to prove that the Wiimote could be a viable control method for not only the FPS genre, but on the whole, apparently. And, if we had any say in the matter, we'd say they did an excellent job on both counts easily. But, it's not like they didn't run into their fair share of problems.

"When we went to Japan and first saw the controller for the first time I got really concerned because there weren't a lot of buttons," says game director Mark Pacini. But, that didn't turn out to be an issue, as most will agree the game controls wonderfully.

So, do you think Metroid Prime 3 proved that the Wii's control method is a viable solution for genres outside of minigame compilations? Or, do you think that Retro just doesn't settle for anything less than the best in what they do?

See also: Taking a stroll through Retro Studios