IGN (you know, those guys who unofficially revealed Skate's Wii and DS incarnations last month) that the "It" is largely up to you. "Rails, pools, ledges, banks, mega-ramps, gnarly downhill streets ... you make the call."
Blackwood explains that the team behind the well-received original game "are working co-operatively with partner studios to make Skate It," with DS development duties handled by UK developer Exient. Why bother bringing Skate to the Wii? Blackwood is glad you asked: "It's all about bringing that authentic Skate feeling to the Wii remote and stylus, or and for the full on immersive types, the Wii Balance Board." And here we thought a port of Sega's Top Skater would be the first one to let us do an alley-oop in the living room.