Polloni, who unsurprisingly counts the original Alone in the Dark for the PC as her favorite survival horror game of all time, told us that the studio designed this new take on the franchise with the intention of living up to the Infogrames 1992 classic.
"We wanted to break the constraints of any one genre and challenge what gamers expect from video games"
"We wanted to create a game that would live up to the legacy of innovation of the very first Alone in the Dark
, which means we wanted to break the constraints of any one genre and challenge what gamers expect from video games," said the producer. She added that the developer attempted to create an experience in Alone in the Dark
that was "much broader than any one genre with a really rich mix of different gameplay and some bold innovations."
Added Polloni, "For the gameplay there's big action set pieces, exploration, problem solving, driving and visceral combat, which all combines to give a varied experience which can appeal to a wide cross section of gamers."
Break constraints? Challenge expectations? Big words for sure, but given that so much of troubled publisher Atari's financial fortitude rests squarely on the shoulders of Eden, whose previous projects include 2006's criminally under-appreciated Test Drive: Unlimited
, we're unsure how much of Polloni's excitement we should take at face value, and how much comes seasoned with anxiety.
Nevertheless, the producer talked up Alone in the Dark
's gameplay novelties as yet another reason we should be mindful to keep the romp through Central Park on our list of survival horror titles to pick up, despite the game's somewhat mixed reception
since dropping onto European shelves late last week.
"There's a level of interaction you won't see anywhere else based on real world rules."
"We've created new gameplay," Polloni told us, "which relies on the creativity of the player to create tools and weapons using his environment and the things in it, hence there's a level of interaction you won't see anywhere else based on real world rules."
It all sounds a bit complicated, like mixing the thrill of a roller coaster with having to puzzle out a Rubik's Cube. However, the producer's promise that players will have to chuck convention out the window and "instinctively apply what you know about how things work in the real world" certainly doesn't come without a sense of appeal.
The game certainly impressed us the last time we played it
, but will it be enough to make Alone in the Dark
stand out among 2008's other interactive frightfests? Our Magic 8-Ball offers an ambivalent "Maybe," though the game undoubtedly has some stiff competition.
Tomorrow we'll turn our attention to Electronic Arts, and hopefully even from the blackness of space you'll be able to hear us scream as we ask the company why we should care about Dead Space