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Born for Wii: Sam & Max Hit the Road

Wesley Fenlon

In 1987 Lucasfilm Games (now better known as Lucasarts) released a little game called Maniac Mansion. And while Maniac Mansion is a great game in its own right, the effects of its creation were considerably more significant -- it kicked off more than a decade of Lucasarts adventure games, launched the SCUMM engine that would form the framework for each adventure, and inadvertently led to the production of some of the best PC games of all time. One of those games was Sam & Max Hit the Road.

Arguably released at the height of the adventure game's popularity in 1993, Sam & Max Hit the Road is possibly the zaniest of Lucasarts's adventure titles. The titular characters were originally created for a comic book by artist/writer Steve Purcell, but they eventually found their way into Lucasarts when Purcell began working on games such as The Secret of Monkey Island. Sam, the leader of the pair, is a canine gumshoe decked out in the traditional film noir suit and tie. Max is a lagomorph, though he's often referred to as a "hyperkinetic rabbity thing" who has a penchant for violence. Together, they are the freelance police, and their original 1993 adventure outing is the perfect opportunity for the Wii to catch a classic.


Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Power Stone 2, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

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