Susan Kath has stepped up to the plate to take on the role of Lead Designer in the epic SF MMO Tabula Rasa. Susan is more than qualified, having worn numerous different hats in her career with TR, and been with the project for four and a half years.
In her meaty introduction, Susan quickly switches from talking about herself (which she dismisses as 'boring') to talking about Tabula Rasa's future. There is no doom. There is only awesome. The coming content includes 'a new instanced map, in which players (with or without clans) can battle over control points in order to win exclusive rewards.' There are prototype mechs in development, and a tantalizing system of mech customization through a form of alternative advancement.