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It's-a Mario World: Classic Secrets


Along with the New Year's celebration comes a heap of (potentially unrealistic) personal resolutions for the future and an equal dose of nostalgic recollection of 2008. You have already seen our 10 Best Games of 2008 and the 10 you should have downloaded among dozens of other annual lists, so your sense of hindsight should be fairly well-attuned during this first weekend of 2009. So where, you might ask, does our Mario fit in?

This week we are highlighting some classic Mario game secrets which did not necessarily occur in 2008, but which should nevertheless be recalled during all possible occasions if only to reaffirm our steadfast allegiance. These recollections are like wormholes to our early platforming pasts, histories in which the surprising discovery of a well-hidden 1-up or warp zone could redefine the realm of the possible in the Land of the Mushrooms. Yeah, and they are also reminders of what we were doing earlier today. Now, we are no soothsayers, but it's a good bet that 2009 will be full of more coin-hoarding, cape-rippling good times. For now, though, let's look back at some of the top secret areas of early Mario games. Warp to the gallery!
It's-a Mario World is a recurring feature in which the ubiquity of Nintendo's flagship character is celebrated. Check back each week to find out what strange and wonderful thing has us seeing power stars. * * * Links of the week: The beat behind Mario 3! | Aren't the Olympic Games over? | Mario > 2008? | This is a Mario Thermos!

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