could have chosen to make The House of the Dead: Overkill pretty much on autopilot. Gun goes here, zombies go here, here's a village, and ... cue monotone Engrish exposition. And it would have been awesome! But Headstrong has actually put some thought into the setting and story, meshing characters and elements of the classic series (like Agent G of "G's bloodstains!" fame) with a totally new story and feel.
Headstrong discusses the development of the game's story and locations in a video after the break. We especially like seeing how much attention was paid to creating different zombie designs appropriate to each game's location, if only because about 90% people's attention in the game will be directed at the zombal component.