Develop, Starbreeze Studios CEO Johan Kristiansson discussed his feelings about game development, specifically as it relates to independent studios. The subjects of the interview range from the decision to release Chronicles of Riddick: Assault on Dark Athena in April -- the game debuted at #2 in the UK but failed to make the top 10 in North America -- to the advantages of using established franchises versus creating new IP. Perhaps the most interesting part of the interview comes near the end, when Kristiansson discusses the differences between the independent and corporate development environments.
According to Kristiansson, corporate development environments can stifle creativity, as decisions are made more slowly. He stated that independent developers have "a stronger feeling of ownership-attachment to their properties," adding that indie studios can develop "a more tightly knit team" over time.
"An independent studio is always going to be more creative," said Kristiansson, noting that publishers should allow developers to maintain control over production. He concluded, "If indies are too close to their publishers, that can also damage the decision making process and the overall game quality."